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Changelog for Update v4.0.16g (added 24 October 2023)

Galaxy & Offline Installer updated (24 October 2023)
v4.0.16 Changelog

• Fixed bug: Some Showcase and Family Poster objectives in sandbox mode were not updating/generated correctly.
• Fixed bug: Frozen paint 2 was not unlocked at the beginning of 3. Sulasi.
• Fixed bug: Sponge Pellet was not unlocked at the beginning of 5. Piramillo.
• Fixed bug: Research window was not showing the latest available research projects under certain circumstances.
• Fixed bug: Breeding egg and fry positions were not updating correctly when moved between tanks of different substrate heights.
Source: Steam
Changelog for Update v4.0.17g (added 30 October 2023)

Galaxy & Offline Installer updated (30 October 2023)
v4.0.17 Changelog - 30/10/2023

• Balance: Pacific Walrus no longer 'requires skill'. Also shoaler requirement reduced to 2, but +4 prestige for having 3.
• Fixed bug: Fish swimming upside-down.
• Fixed bug: 'Broken camera'
• Fixed bug: Abyssal objective in sandbox mode for Goblin Shark and Phantom Jelly could sometimes be impossible.
• Fixed bug: If the Air Conditioning was exactly twice air volume, it did not cause ice floes to form.
• Fixed bug: 'Limited Veteran' achievement counted spawn and eggs towards its goal.
• Fixed bug: Reinstated 'Other Inverts' menu category to allow some mods to appear again.
• Fixed bug: Improved many Chinese animal names in Deep Freeze.
• Fixed bug: Updated latin name of Half and Half Chromis.
Source: Steam
Changelog for Update v4.0.18g (added 10 November 2023)

Galaxy & Offline Installer updated (10 November 2023)
v4.0.18 Changelog - 10/11/2023

• Fixed bug: 'Sandbox Trials - Completionist' achievement unlocked at Rank 12 rather than Rank 13 when Deep Freeze DLC was active making it possible to miss the achievement.
• UX: Improved consistency of paint and theme names in non-English languages.
• Fixed bug: Updated latin name of Oriental Sweetlips.
• Fixed bug: Corrected Chinese translation of 'Roach' thanks to player feedback.
Source: Steam
Changelog for Update v4.0.19g (added 14 November 2023)

Galaxy & Offline Installer updated (14 November 2023)
v4.0.19 Changelog - 14/11/2023

• Fixed bug: breeding objective in level 2 of Freshwater Frenzy campaign not appearing correctly unless Deep Freeze DLC is also installed.
• Fixed bug: Missing string after Emperor Penguin trade on level 4 of Deep Freeze campaign.
Source: Steam
Changelog for Update v4.1.0g (added 28 November 2023)

Galaxy & Offline Installer updated (28 November 2023)
Megaquarium v4.1.0 - Quality of life update!

Greetings curators!

I want to say one last time, thank you all for the amazing response to the launch of Deep Freeze last month.

If anyone has enjoyed the expansion, please consider leaving a review on the store page.

For the last few weeks I've been working on an update based on all the feedback I've received from the community. I've focused on frequently requested features that could be implemented in a reasonable timeframe. Let's take a look!

Sortable staff

As I briefly introduced in last week's post, it's now possible to sort the staff management table by: status, zone, skills and accessory.

As this was a highly requested feature, I'm sure the community already has ideas on how to maximise this feature. Here's what I could come up with myself:

• Sort by highest active skill to make mass levelling up quicker. Just work your way through all the feeders, then the fixers etc. No more hunting for the right button to press.
• Sort by zone and then check the 'status' column to see if anyone is idle near the end of the day or visa versa. This insight can be used to rebalance your staff zoning so you're maximising each staff member's productivity.
• Similar to above, sort by 'status' to easily see if you have idle staff who can be put to better use.
• Sort by 'accessory' to quickly find staff who haven't been assigned an accessory yet.

In my own playtesting I found this feature especially useful when paired with...

To overlap or not to overlap

Before now, it's not been possible to place the same area in more than one zone. When you added an area to new zone, it was removed from any zone it was currently assigned to.

With the latest update there is now a setting in the Options which, when enabled, will allow your zones to overlap.

I prevented zones overlapping in the original design because I thought having lots of overlapping zones might be confusing for players. Plus, if I'm honest, I didn't understand the use case for this feature... until now.

You see, zones are really useful for stopping your staff from wasting too much time walking. That's because, while staff do prioritise nearby tasks, if the only task available is far away, they'll still do it.

However, it can be quite painstaking to balance your zones perfectly so that staff idleness is minimised, especially for your fixers, because equipment breakdowns are semi-randomised.

I personally found overlapping my fixer zones helped deal with breakdown spikes, while retaining the advantage of zoning, that is: reducing the amount of time spent walking between tasks.

Not to mention, overlapping zones makes it easier to zone the separate jobs (gift shop, cleaning etc.) because each zone is essentially on its own layer, independent of all other zones.

So I'll say it: I'm a convert! And I suspect I'm only beginning to scratch the surface of what can be done.

Let's reconnect

A quick one to finish with. When you pick up and move a tank, any pumps, compressors and posters that were connected to it before you picked it up will reconnect with it when you place it down (assuming they are still in range!).

This will hopefully make tweaking your aquarium layout a more rewarding experience. :)

A final word

That's just the big hitters, as usual there are many bug fixes, balance changes and general improvements. Full changelog below.

Thanks and enjoy!

Tim Twice Circled

Changelog

• Feature: You can now sort the staff management table.
• Feature: Added setting to the options to allow zones to overlap (default is off).
• Feature: Pump, Compressors and Posters reconnect automatically when you move a tank, if the tank is still in range.
• Balance: Abyssal animals can now be unlocked with Ecology in 'Everything Available' mode in Sandbox.
• Balance: Abyssal animals cost much more Ecology to unlock than regular animals.
• Balance: Improved several Deep Freeze Sandbox objectives so they are easier to trigger.
• Balance: Reduced the number of animals required to fulfil some of the hardest Deep Freeze Sandbox ARG objectives.
• Balance: Staff feed the lowest health animals first.
• Balance: However, animals do not regain health unless fully fed (partial feeding is not enough).
• Balance: Supplement Manual bonus increased from 40 -> 60.
• Balance: Dictaphone bonus increased from 20% -> 25%
• Balance: Deep Freeze level 2, otter objective, science requirement reduced to 190. Added '(Check end of message)' to the otter sub-objective.
• Balance: Deep Freeze level 1, the message about observation pops up as soon as you place the Antarctic Sea Pig.
• UI: Renamed Mirror Anthia -> Mirror Anthias. Purple Queen Anthia -> Purple Queen Anthias.
• UI: Changed "Roles" to "Skills" on individual staff window.
• UI: Squeezed out a bit more width for skill name in staff management table (helps non-English localisations).
• UI: Slightly increased the height of the staff window.
• Fixed bug: Plant Destroyer and Breeding function in Passive Mode when they should be disabled.
• Fixed bug: Wrong tooltip on light icon on tank window.
• Fixed bug: Incorrect access points on Medium Beach Tank, Island Beach Tank and Small Polar Dome.
• Fixed bug: Too many overlapping containers on Medium Beach Tank and Island Beach Tank.
• Fixed bug: You could place underwater decorations under the cliffs on Small Polar Dome and Mega Polar Dome.
• Fixed bug: You could build a bridge through a Large Abyssal Tank.
• Fixed bug: Lines to connected Compressors were not shown when you hovered over the tank.
• Fixed bug: When placing a new Compressor, invalid tanks were highlighted when they should not have been.
• Fixed bug: 'dev mode' level up staff button works again.
• Fixed bug: freeze when you try to connect a pump or compressor to a tank before it has finished animating in.
• Misc: When mods are copied from Steam's folder to My Games\Megaquarium\ we do the copy and rename in one method call rather than 2. Hoping this reduces chance of permission issue occurring.
Source: SteamDB
Changelog for Update v4.2.0g (added 01 May 2024)

Galaxy & Offline Installer updated (01 May 2024)
Megaquarium v4.2.0 - Spring cleaning update!

Greetings curators!

Behold the spring cleaning update - an update dedicated to minor improvements and bug fixes that have been raised by the community. Let's take a look!

Let your researchers take a break

When playing with mods there can be a lot to research, and that means a lot of popups. Many Megaquarium players asked for a way to opt-out of research. Now there is a setting that allows you to do that. Options -> Interface -> Allow no research project -> On; Now the game will no longer force you to have an active research project.

Warning: Your ecology and science points will be wasted so unless you're playing with mods I'd recommend leaving it off!

Speaking of the research windows, I've also optimised them so they load quicker, especially when there is a lot of research.

Objects on objects on objects

This update brings improved support for scenery objects that are mounted on other bits of scenery for a more modular build-style. While not currently featured in any official content, there are mods that make use of this feature on our workshop and now they are easier to work with and appear correctly in tanks of all depths.

Science consumption - red or purple?

After the launch of Deep Freeze several players requested that the science consumption icon be changed from red to purple. Their justification was that, yes the science was lost, but it isn't a bad thing, as it is a deliberate choice by the player.

After some testing, I've decided that I agree. Science consumption is now purple.

There are many other tiny fixes, all listed below. If you notice any bugs while playing do let me know.

While this update is more of a tidy-up, I can reveal I have been working on more substantial things which I look forward to sharing with you in the future.

Thanks and enjoy!

Tim Twice Circled

Changelog

• Feature: Added option to allow the game to continue without a selected research project.
• Feature: Improved resolution detection code across operating systems and added a "Detect Native Resolution" button.
• Feature: Added separate float up/down in 1st person mode hotkey.
• Feature: Added option to toggle anti-aliasing (always on before).
• Feature: Added autosave period option.
• Balance: Excluded Divider from levels 1 and 2 but added a tutorial to introduce them properly in level 3.
• Balance: Level 2, removed size requirement from wall tank objective. Any new wall tank will do.
• Balance: Level 3, allow any type of deep tank (including corner and observer) for the deep tank objective.
• Balance: Level 10, reordered objective rows in Builder Blackmail objective.
• UX: Slightly reduced start height of floating cost-text when you place a new item.
• UX: Science consumption from Abyssal Tanks is now purple rather than red.
• UX: Show active swimmer/flyer range in build menu (min-max).
• Fixed bug: Objective rows no longer get stuck red after flicking from complete to not-complete in quick succession.
• Fixed bug: Staff with power tools equipped caused all item toggles in advanced tab to be red.
• Fixed bug: Could not walk through tunnels in 1st person mode.
• Fixed bug: Fixed centre of 'u' tank.
• Fixed bug: Build menu refreshes when you unlock a new food via a merchant process, even if the staff tools window was the last one opened.
• Fixed bug: Raised parrotfish and triggerfish lower bounds by 5cm.
• Modding: Objects hosted on objects hosted by tanks now appear in the right place, both while placing and after placement.
• Modding: Objects hosted on objects hosted by tanks now appear in the tank's contents list and affect system chemistry and aquascaping. Animals will not function correctly unless hosted directly on the tank.
• Optimisation: Improved load time of research window especially with lots of extra animals from mods.
• Optimisation: Staff item/skill toggles on advanced tab reuse data structures to reduce memory allocations.
• Optimisation: Enabled Unity's incremental GC.
• Miscellaneous: Dumbo Octopus scientific name changed to: Opisthoteuthis Californiana.
• Miscellaneous: Upgraded Unity version to 2019.4.40f1. Should be no change in-game but mentioning it in case it introduces any bugs.
Source: SteamDB