Posted March 04, 2016
Check out... "Master of Orion Developer Diaries: Early Access" on YouTube.
Specifically the "Tactical Battles" portion.
[url=]https://youtu.be/v3pIMUZA3IU?t=3m11s[/url]
::Transcript::
We started with the Master of Orion 2 battles;that’s with the square grid,turn-based… we tried that.
We really tried that, we had a fully complete game.
And we realized that having to have a battle that has a duration of five to fifteen minutes every time you encounter an enemy ship; it’s pace breaking!
It really messes with the pacing of the game.
Each turn takes like ten to thirty seconds but every time you face a battle it’s like fifteen minutes.
We made a little test, a very fast test, of changing the whole game from turn base to real time and the first time that we showed it everyone felt like “OK, this is the path we should follow”.
Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.
So the answer is out there..
Specifically the "Tactical Battles" portion.
[url=]https://youtu.be/v3pIMUZA3IU?t=3m11s[/url]
::Transcript::
We started with the Master of Orion 2 battles;that’s with the square grid,turn-based… we tried that.
We really tried that, we had a fully complete game.
And we realized that having to have a battle that has a duration of five to fifteen minutes every time you encounter an enemy ship; it’s pace breaking!
It really messes with the pacing of the game.
Each turn takes like ten to thirty seconds but every time you face a battle it’s like fifteen minutes.
We made a little test, a very fast test, of changing the whole game from turn base to real time and the first time that we showed it everyone felt like “OK, this is the path we should follow”.
Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.
So the answer is out there..