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- [Tutorial] Fix for softlock when moving scout to home system again in turn 4
- [Tutorial] Fix for Research bar does not fill-up when passing turns
- [Tutorial] Fix for Visiting a colony in turn 5 while frigate is moving on the warp-point make UI unresponsive
- [Tutorial] Fix for After playing the Tutorial, the Advisor tips are disabled in new games
- [Tutorial] Fix for Several Fixes in Tactical Tutorial
- [Tutorial] Fix for Softlock on turn 4 after Advisor message about starvation if a colonists is moved from food production in the previous turn
- [Tutorial] Fix for Not every Advisor tip has V.O. line
- [Tutorial] Fix for Tutorial can't be completed if frigate is put to guard/sleep on turn 5
- [Tutorial] Fix for Opening Options during the Path to Victory step causes a softlock
- [Tutorial] Fix for Fix for softlock when selecting scout instead of frigate
- [UX] Fix for incorrect 'Radiation' icon
- [UX] Fix for modules background and interlines
- [UX] Fix for using Double-Click in the Techtree
- [UX] Added icon for Advanced Damage Control
- [UX] Added icon for Asteroid Lab
- [UX] Centered Loading Text
- [UX] Expanded perks tooltips container
- [UX] Fix for Loading screen closes without 'Press any key...'
- [UX] Fix for the resized 252 tooltip icons
- [UX] Fix for Several perks descriptions corrections
- [UX] Fix for Research Management and Diplomacy 'Done' buttons get disabled if clicked when the screen is being closed
- [UX] Fix for fleet flags after node reorder
- [UX] Fix for Capitol appears when sorting colony buildings by Credit bonus even when it does not produce them
- [UX] Fix for Certain techs characteristics are not centered by height
- [UX] Fix for Some missing icons in some tech applications
- [UX] Fix for Some modules stat icons are missing in Ship Design
- [UX] Fix for Player perks keep showing on multiplayer match setup when they leave
- [UX] Fix for Info about planets overlap each other on Empire Management screen
- [UX] Fix for Location/Destination sorting does not work properly on Espionage screen
- [UX] Fix for HER-11798 There is overflowing text on 'Don't colonize close to us' audience screen
- [UX] Fix for the icon in the buttons inside Repeal Treaties
- [UX] Fix for Export visual effect when production canceled
- [UX] Fix for the Next Turn hotkey in the very first turn
- [UX] Drop down menus can't be opened if left open when leaving a screen
- [UX] Fix for Disable attack button after aborting bombard
- [UX] Fix for Fleet military power is incorrectly displayed in the Fleet screen
- [UX] Fix for Remaining turns to complete a structure is inconsistent
- [UX] Fix for Colony list goes to the top each time buyout is selected in the Empire Management screen
- [UX] Fix for Upgrade all button doesn't grey out after clicking it
- [UX] Fix for Pollution Clean-Up and Trade Goods have ETA=1 if they are in the production queue
- [UX] Fix for Orange outline remains on technologies in tech tree upon quitting to the main menu and starting a new skirmish
- [UX] Fix for Unable to attack texts does not fit the Pop-up container
- [UX][Colony Management] Fix for Planet pollution changes if workers are moved from or to Production
- [UX][Colony Management] Fix for Only allow planet grabbing if mouse is hovering on the planet itself
- [Victory Chances] Improved algorithm for simulation fallback
- [Path to Victory] Research score now ignores the starting Techs at the root of the Tech Tree
- [Combat Chances] Fix for: Weapon range is not properly being taken into account in the calculation of the combat chances
- [WG.net]Fix for 'Copy' and 'Ok' button are unactive in WG.net account menu while pressing 'Get a redeem code for Total Annihilation'
- [WG.net]Fix for: Players are unable to input credentials for creating new WG.net account, if they start a new game and then leave it
- [UX]Fix for: Main menu disappears if Player quickly cancels Default Save Rewriting confirmation window
- [UX]Fix for: Clicking the Back button in the Load Game screen makes the UI disappear
- [Localization]Fix for: There is hardcoded text in widget colony tooltip on all localizations except English
- [Combat Chances]Fix for: Player is not able to attack pirate fleet. (caused by BluePrints with ONLY shield piercing weapons)
- [Strategy]Fix for: Tutorial flow broken at turn 5 after ordering first scout autoexplore
- [Localization][Espionage]Fix for: Colony and structure mixed up in Sabotage notification
- [WG.net] Fix for: Account regions not displayed in Korean and Japanese