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Greetings Explorers,

Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them in another topic due to the character count.


Master of Orion - Patch Notes v49.3


General
- Added the option to rename a star system when colonizing first or when no other races have colonies in it
- The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.

AI
- Enabled extended empire heuristic with colonization information for better colonization decisions
- Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
- AI will now better consider pirate settlements on all neighboring systems
- Improved predicted hostiles firepower estimation in order to properly handle space pirates
- AIs can now engage neutral fleets inside their empires (defensive engage)
- Improved AIs defensive build-up and defensive war strategies
- Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
- Improved pirates fleets spawning

Multiplayer
- Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences

Ship Design
- Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull

Tactical
- Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
- Updated intros

UX
- Added new tooltip to colony widget
- Added Colony Events icons to tooltips
- Added color coding to Research, Production, Credits, and Food strings
- Mouse Cursor is no hidden during the intro movies
- The "Confirm" button in the Briefing screen now launches the simulated battle
- Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race


Espionage

a) Added double-click support to espionage missions selection
b) Inverted the order of parameters for sabotage report

- Research: Added double-click support to nodes in the Techtree and Research Management screens
- Strategy: New animation effect when splitting a fleet
- Save Game: Extra info added to the save games including Big Bang Seed

- Tooltips:
a) Revamped tooltips texts to improve readability
b) Updated Colony Widget Tooltip style
c) Added more icons for tooltips

Optimization
- Several framerate optimizations
- Fix for lag spike when zooming
- The tech tree should now load faster the first time it is opened
- Tactical: Optimized ships textures

Visuals
- Revamped stars' visuals to improve clarity
avatar
schnellerdamon: General
- Added the option to rename a star system when colonizing first or when no other races have colonies in it
THANKYOU!
- Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control

I didn't know there were "Specials" in the game, what kind are there?