Posted December 23, 2016
Update 0.8.0:
Beta preview build - Because what's a holiday anyway?
We've made some fairly substantial changes to how melee works under the hood (lock on is gone! things should space out a lot better), and added the ability to jump over to the enemy ship - we think it's a big improvement and we're keen to get your feedback on the changes.
- Added Dark Elves
- Reworked melee combat
- Adjusted Campaign balance
- Can now board enemy ships.
- Adjusted weapon firing arrow to make it easier to determine long range shots
- Player's wizard only casts on enemies you have personally attacked
- Player's wizard will check allies are not attacking you before casting beneficial spells on them
- Player's wizard will only automatically cast wind master out of combat, to put wind to help player's direction of travel.
- Adjusted fire damage on characters
- Reduced frequency of flyer chatter (pegasus neighs)
- Game over screen no longer shows the megalodon if sea monsters are disabled
- Adjusted flyer AI to fix a number of issues
- Duplicate sea monsters removed
- All hands to the Cannons ability now allows turning while in use
- Ships can now fire/board with no crew, but suffer appropriate penalties for empty crew positions.
- Boarding UI counter now includes the captain, first mate and any special crew in the totals
- Target window will change to the most recently attacked ship
- Fix for character health UI vanishing mid-combat
- Ship AI no longer stops to try and fire its AA at other ships (duh)
- "Flyers only" party in the SE corner of the map broken up by Joint Tilean/Dwarf expedition. Few pegasi were harmed in this operation.
- Additional weights attached to port towers near Bilbali to prevent them floating off into the sea/sky.
- Increased the search radius for a number of chests.
- Increased damage and cost of Storm Strike and Spectre spells
- Player character can now wield longbows
- Player character guns can no longer defy physics and shoot things behind them
- Injured crew no longer break the tutorial
- Tzeentch ships no longer take flyers with them when they die
- Tzeentch ships drop cargo before vanishing
- Kills from a player's flyer correctly attributed to the player
- Reduced (incorrect) firing rate of Nautilus and Hulk
To get this update you'll need to switch to the Beta channel in your GOG galaxy client.
Open up GOG galaxy and click on Man O' War: Corsair.
Click "More>" next to Play and choose "Configure"
Change the Beta Channels selector to ON.
Choose "Public Beta" from the Channel dropdown.
Your game will now patch to the latest beta update.
Beta preview build - Because what's a holiday anyway?
We've made some fairly substantial changes to how melee works under the hood (lock on is gone! things should space out a lot better), and added the ability to jump over to the enemy ship - we think it's a big improvement and we're keen to get your feedback on the changes.
- Added Dark Elves
- Reworked melee combat
- Adjusted Campaign balance
- Can now board enemy ships.
- Adjusted weapon firing arrow to make it easier to determine long range shots
- Player's wizard only casts on enemies you have personally attacked
- Player's wizard will check allies are not attacking you before casting beneficial spells on them
- Player's wizard will only automatically cast wind master out of combat, to put wind to help player's direction of travel.
- Adjusted fire damage on characters
- Reduced frequency of flyer chatter (pegasus neighs)
- Game over screen no longer shows the megalodon if sea monsters are disabled
- Adjusted flyer AI to fix a number of issues
- Duplicate sea monsters removed
- All hands to the Cannons ability now allows turning while in use
- Ships can now fire/board with no crew, but suffer appropriate penalties for empty crew positions.
- Boarding UI counter now includes the captain, first mate and any special crew in the totals
- Target window will change to the most recently attacked ship
- Fix for character health UI vanishing mid-combat
- Ship AI no longer stops to try and fire its AA at other ships (duh)
- "Flyers only" party in the SE corner of the map broken up by Joint Tilean/Dwarf expedition. Few pegasi were harmed in this operation.
- Additional weights attached to port towers near Bilbali to prevent them floating off into the sea/sky.
- Increased the search radius for a number of chests.
- Increased damage and cost of Storm Strike and Spectre spells
- Player character can now wield longbows
- Player character guns can no longer defy physics and shoot things behind them
- Injured crew no longer break the tutorial
- Tzeentch ships no longer take flyers with them when they die
- Tzeentch ships drop cargo before vanishing
- Kills from a player's flyer correctly attributed to the player
- Reduced (incorrect) firing rate of Nautilus and Hulk
To get this update you'll need to switch to the Beta channel in your GOG galaxy client.
Open up GOG galaxy and click on Man O' War: Corsair.
Click "More>" next to Play and choose "Configure"
Change the Beta Channels selector to ON.
Choose "Public Beta" from the Channel dropdown.
Your game will now patch to the latest beta update.