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So I got this expecting a child's game. No way! It is really challenging. I think I like that overall, but I was not expecting it. That happen to anyone else?
I think it has some easy areas, and then some true challenges. I think they did a great job with the hint system as you are motivated to solve the puzzles and if you absolutely get stuck you have to invest time into winning the minigame to access the hints. Much better than other games where you are forced to "google" walkthroughs.
I really do like the built-in walkthrough. Some of the puzzles really confused me though. Like changing all the wires in the furnace room. How should I know which ones to change? And it was so difficult and time consuming to guess and check. The other puzzles I pretty much got, but man, was that frustrating.
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Celton88: I really do like the built-in walkthrough. Some of the puzzles really confused me though. Like changing all the wires in the furnace room. How should I know which ones to change? And it was so difficult and time consuming to guess and check. The other puzzles I pretty much got, but man, was that frustrating.
Serves you right for under estimating the game just because the character looks cute! :P

All it takes is some patience, it really does help! haha!
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Celton88: Like changing all the wires in the furnace room. How should I know which ones to change?
It gets worse...

Game needed a few more programmers: for example you can't just select something and use it, you have to move your character beneath the target for the click to count, there is no "instant-screen-change" if you doubleclick on a location which does exit the screen,...

Also, for a game requiring you to do actions this precise and complex to suceed, the progress is just too unsensical, meaning, you don't know what the fuck you should do until you did it.

Artistic side is jaw-dropping, however.

Good example of a point and click from the past.
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Celton88: Like changing all the wires in the furnace room. How should I know which ones to change?
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AlienMind: It gets worse...

Game needed a few more programmers: for example you can't just select something and use it, you have to move your character beneath the target for the click to count, there is no "instant-screen-change" if you doubleclick on a location which does exit the screen,...

Also, for a game requiring you to do actions this precise and complex to suceed, the progress is just too unsensical, meaning, you don't know what the fuck you should do until you did it.

Artistic side is jaw-dropping, however.

Good example of a point and click from the past.
Those wires were the worst, apart from losing my saves when I cc clean my flash folder. I would contend that game itself followed a reasonably logical set of problems to work around in a more or less reasonable fashion. If you want crazy adventure game logic just play "The Dig".
The context-based controls are what mitigate the difficulty for me. Anywhere your character can stand, you know that there's a puzzle or a solution - or both - there. Nonetheless, there were a couple of puzzles that I found annoying - IIRC most of them were related to the street musicians, because there were a few things you had to do that weren't obviously connected.


I agree that the furnace puzzle was very tedious - it's the sort of thing where even once you've figured out what you have to do, it'll still take you a while to actually do it, and that's generally not a good thing.

Still though, for the most part, I found the difficulty just right. Not too easy, not too hard.
Just got this game and it is beautiful. I am currently stuck on the third puzzle. I'm pushing buttons and turning the dial and moving this post, but I'm not sure yet what this is supposed to accomplish. It's hard, but I love it.
In the third puzzle where the two dials are, are you just supposed to keep guessing or is there a logical solution to the setting. Where does the solution come from ? I know what the answer is from a walkthough but how is a player supposed to figure it out other than trying every combination that exists. That makes no sense to me, and the walkthroughs i have seen only furnish the answer, not how to go about getting the answer. ( I have only played the DEMO game via a download from a software site, not from this GOG site,. as I wanted to try the game before purchasing it ) Thanks to anyone that can help. Howard.
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Philipsonh: In the third puzzle where the two dials are, are you just supposed to keep guessing or is there a logical solution to the setting. Where does the solution come from ? I know what the answer is from a walkthough but how is a player supposed to figure it out other than trying every combination that exists. That makes no sense to me, and the walkthroughs i have seen only furnish the answer, not how to go about getting the answer. ( I have only played the DEMO game via a download from a software site, not from this GOG site,. as I wanted to try the game before purchasing it ) Thanks to anyone that can help. Howard.
A-E vertical, 1-5 horizontal position of the pole.
In the furnace room, I have set the dials to Down,Up, Down and then pushed the red button on the right hand side; however, I cannot get Mr Robot back into the cart fast enough to allow the claw to pick him up. In other wodrs, the claw drops before I get get the robot into the cart to be picked up. Two different walkthroughs show this as being the proper method to use, but I am plain stuck ,as I cannot get the robot back into the cart quick enough. I must be doing somkething wrong, but I do not know what it is. Spend a lot of time on this one function. Anyone have guidance ? Thanks.
In the furnace room, when the jaws drop to pick up the robo out of the cart,, I get NO left arrow to put the robot onto the shelf. This is just a completely frustrating game, as parts do not seem to work. I will try shringking the robot and eleongating him, but so far, I get no arrow and cannot get the
In the cell block area, next to the third cell on the left is a dial. I understand from a walkthrough that you are supposed to set the dial to 4:45 but how was i supposed to get that number. In the pervious scene there was a clock moving but it didn't stop ? Is that where the dial 'time' is supposed to be derived from. thanks for help.

Disregard my question about how to find the dial time in the room with 3 cells. I finally realized that you have to click the lever in the previous scene next to the clock and the clock lights up to 4:45. Tricky game.
Post edited May 10, 2017 by Philipsonh