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Heeeeeellloooooooooo.....

Seems a bit sparse in here, anyone playing this game? I just purchased it based on the weekend promo and I had a question regarding how young do you think players can be? Does it involve real understanding of economics or just "build this, sell here"? Lots of math to calculate or simply numbers that must be rergarded as more or less? Any insight would be appreciated, thanks all!
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muttly13: Heeeeeellloooooooooo.....

Seems a bit sparse in here, anyone playing this game? I just purchased it based on the weekend promo and I had a question regarding how young do you think players can be? Does it involve real understanding of economics or just "build this, sell here"? Lots of math to calculate or simply numbers that must be rergarded as more or less? Any insight would be appreciated, thanks all!
The economy isn't a big deal...but the mechanics of buying vehicles and getting them to go somewhere... maybe 9 yo or so....
I also just bought it for my son (age 9). We have played Sid Meier's Railroads together for a year or so. He picked it up fairly well at his age the (7-8) so I am hoping this will go well also.
Well, it's basically the same thing as Transport Tycoon, just prettier and simplified in several was. I played TT myself when I was just a 10 year old kid, so I guess that kids shouldn't have any problems with Locomotion either. The interface is a bit confusing at first but the game mechanics and the economics are simple enough. I don't think that anyone who played Railroad Tycoon should have any problems with this one.