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Changelog for Update 1.2.5.2547 rev. 54454 (added 01 September 2021)

Galaxy & Offline Installer updated (01 September 2021)
Live Patch 25

Our 25th live patch will go live 1.9.21 (September 1st 2021) on Steam, GoG and Epic Store. The patch for the Microsoft Store Xbox Game Pass for PC will arrive with a small delay for technical reasons. Here are some of the highlights:

- New Map “Night Raid”, see below.
- New “Skip Mission” button that enables you to skip a mission after defeat.
- You can now build Anti-Air turrets.
- We adjusted the “easy” and “normal” campaign difficulties. Since our AI improvements, some missions are harder than intended. With these adjustments, Enemy Units will have lower HP and much lesser DPS on easy and only lesser DPS on Medium (HP stays untouched).

Changelog: See below.

New Map "Night Raid"

The fighting has dragged on for weeks, with rain-steeped trenches and craters where fields and forest once were. A night strike has been ordered by high command in the hopes of catching the enemy by surprise and breaking the stalemate once and for all.

Changelog

As always, we worked on many improvements and fixes based on your feedback.

Fixes

- The "!" bubble on the main menu is now appearing again when season objectives are completed
- The Level Modern Times will now always ends after surviving for 5 Minutes
- Prince will now behave correctly while using the “Lay Waste” ability
- Prince will now use his abilities immediately
- Units will now walk on the frozen lake on Arctic Storm
- Fixed a bug with the target selection of Lechs’ “Relentless Fury” ability and clarified in the tooltip that this ability will hit at most 5 targets
- Fixed a bug that could let Gulyay Gorod get stuck while retreating
- Potential fix for the spinning train cannon
- Smoothed out Brunhildes Mortar Animation
- AI can now use the Skybike properly
- Retreat Icon on Air Units is now fully visible
- Wojtek Health now remains the same when Anna enters a garrison
- Fixed a vulnerability in the codebase that could be used for cheating in multiplayer games
- … and more

Balancing Changes

Smokescreens

There were some technical imperfections with smokescreens which we have fixed and we have adjusted some of the smokescreen behaviour. In general, smokescreen ranges have become smaller, and the duration became shorter. Additionally, Mocny's and Isegrim's smokescreens are now static and thus do not move with the unit anymore.

POLANIA

Michal Sikorski: Michal’s ability to chase and kill retreating infantry was impacted by last patch’s change that prevents retreating units from tumbling. Michal's was already on the weaker side, and this change made him even weaker. We have increased his health to give more time to chase, kill and retreat before being caught in the crossfire.

- Increased Michael’s health and that of his cavalry soldiers from a total of 690 to 820.
- Increased Michael’s range in which he independently attacks targets in melee from 2 to 3 meters.

Mocny: Mocny feels underpowered compared to other artillery mechs. We increased the damage and reduced reloaded cooldown of the deployed Mocny to give it more opportunities to make a difference on the battlefield.

- Reduced reload cooldown when Mocny is deployed from 19 to 10 seconds.
- Increased damage while deployed against medium from 75 to 90.
- Increased damage while deployed against heavy from 65 to 90.

SAXONY

Eisenhans: We want to bring Eisenhans closer to the player expectation without steering away too far from his role in the unit roster. We have increased his capabilities to deal damage by increasing the chance of his projectiles hitting moving targets, and by increasing their damage.

- Increased projectile speed from 6 to 2 seconds.
- Increased damage on unarmored from 30 to 60.
- Increased damage on light/medium from 40 to 60.

Prince:

- Increased Prince’s repairspeed

RUSVIET

Olga: Veterancy damage scaling was not properly applied to Olga's detonator, which was fixed in this patch. Her detonator now deals less damage when she is not a veteran, and more when she is veteran level 3 or 4. Her veterancy thresholds have been reduced slightly to accommodate for the change in detonator damage.

- Reduced Olga detonator damage against unarmored from 150 to 120.
- Reduced Olga detonator damage against light and medium from 250 to 210.
- Reduced Olga detonator damage against heavy from 200 to 170.
- Reduced Olga detonator damage against structures from 150 to 125.
- Reduced Olga veteran threshold from 1500 to 1300.
- Reduced Olga elite threshold from 4000 to 3500.

USONIA

We want to observe the state of the faction over a longer period and thus there are no Usonia specific changes this patch. Next patch might include balance changes for the faction.

Common

Gunship: The gunship has a similar role to Wotan and Nagan but used to cost only 2 reserve coins, we have increased that to 3. Additionally, we have reduced the anti-air capabilities of the Gunship to increase the number of effective ways to counter it.

- Reduced anti-air MG damage
* On unarmoured from 10 to 3.
* On light from 4.5 to 3.
* On medium from 3.5 to 2.5.
* On heavy from 3 to 2.
* On structure from 0.1 to 0.5.

- Increased reserve coin cost from 2 to 3.
- Reduced splashradius for Gunship anti-ground weapon.
Source: Developer's website
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Changelog for Update 1.2.6.2595 rev. 54918 (added 28 September 2021)

Galaxy & Offline Installer updated (28 September 2021)
Hey!

Just a quick update.
We just released a small Hotfix that should fix a variety of issues that have been reported by the community.

- Fixed several issues causing the game to crash or games to become async in multiplayer
- Fixed a progression blocker in the last mission of Operation Eagle
- Increased cavalry commander health in multiplayer
Source: Discord (Login required)
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Changelog for Update 1.3.0.2687 rev. 55741 (added 09 December 2021)

Galaxy & Offline Installer updated (09 December 2021)
News: New 2 vs. 2 Map “Launch Facility”!

Hidden in the tundra of Northern-Alaska lies a convert testing and launch site for a new weapon with devastating capabilities. With the site hastily evacuated due to incursions by Usonian forces, its terrible technology now awaits those brave enough to persevere against their enemies and the freezing cold.

Info: Changelog 25

General changes:

- Controller/Gamepad support is now available on PC game versions!
- Extreme starting resources can now be selected when setting up Skirmish, Multiplayer and Custom games so you can dive right into the mechanized mayhem.
- Added cosmetic title for those who have previously won an Iron Harvest Community Art Competition.
- Achievements “Giant Slayer” and “Mechanized Warfare” are now working correctly again.
- XP is now awarded correctly while units are attacking and healing.
- Fixed a problem whereby units could enter invalid cover-spots that should be blocked by other vaultable obstacles.
- Adjusted Usonia Reserve picking presets so that the A.I. now no longer uses more coins than allowed during Reserve selection.
- Drop Zone locations on the 1 vs. 1 map “Night Raid” have been adjusted to avoid confusion and inaccessibility.
- The cutscenes during the Rusviet Revolution campaign mission “Out of Hiding” are no longer halted by placing an aid station in the path of characters.
- Updated minimap to fix missing assets on Usonian’s 5th mission, “Supply Raid”.
- Fixed collision issues on Saxonian’s 7th campaign mission “The End of All Wars”.
- Resolved issues that saw Lech Kos get stuck on map geometry near the east enemy HQ in Polania’s 4th campaign mission “Railroad Robbery”. This fix will invalidate saved game files on this mission made prior to this update.
- A missing fence has been replaced near the prisoners on the 2nd Rusviet Campaign Mission “Modern Times”.
- Prevented some Usonian abilities from being activated twice in rapid succession without cooldown.
- Fixed various U.I. and text display inconsistencies throughout the game.
- Industrial buildings and houses no longer disappear at certain camera angles.
- Achievement “Have a unit pick up two types of equipment in one match or mission” has been replaced and the Season Tree updated.
- Enemy Cuvar mechs no longer deploy on the Rusviet’s 1st campaign mission “Broken Truce”, this fixes issues preventing the games progression.
- The A.I. now continues to produce units if engineers are killed while building template is placed down.
- Greatly improved behavior of melee-only human infantry, when attacking larger structures. They can now properly use their melee-attacks.
- The ' X ' Button to close the tactical map now functions when clicked.

Balance changes:

Mech cost rebalance: Mech and exoskeleton build costs have been adjusted to lower the barrier of building tier 2 mechs. On top of the cost changes, we increased the overall strength and toughness of tier 2 mechs. In doing so, tier 2 mechs will now be more accessible than before and clearly stronger than the tier 1 mechs.

All Exoskeletons: These man/machine units can now be reinforced at medic tents.

Mortar systems:

- Reduced oil cost from 35 to 20.

Anti-air turret: The current anti-air turret is rather expensive and very powerful. To bring it more in line with our vision we are reducing both the cost, damage, and HP. This should make building the structure more accessible while maintaining counterplay possibilities.

- Reduced build cost from 400 to 275 iron and 60 to 25 oil.
- Reduced HP from 500 to 400.
- Reduced damage vs unarmored/light/medium/heavy armor from 15 to 10.

Sandbags:

- Reduced build cost from 5 to 1 iron.

Reserve costs: All units that have had their build cost changed have also had their reserve costs appropriately adjusted.

USONIA

Ward (exosuit):

- Decreased oil cost from 50 to 30.

Salem (MG mech): Salem’s Overcharge ability should be powerful, but a less frequent threat on the battlefield. Additionally, the Overcharge damage against structures has been greatly reduced.

- Adjusted build cost from 300 to 350 iron and 80 to 60 oil.
- Overcharge cooldown increased from 60 to 90 seconds.
- Overcharge health reduction increased from 150 to 220.
- Overcharge damage vs. structures decreased from 1.5 to 0.5.

Revere (Missile airship):

- Adjusted build cost from 390 to 400 iron and 120 oil to 80 oil.

Attucks (Stealth artillery):

- Decreased build cost from 450 to 330 iron and 140 to 120 oil.

Knox (Mech destroyer):

- Decreased build cost from 550 to 500 iron and 140 to 130 oil.

Stark (Melee mech):

- Decreased oil cost from 155 to 110.
- Increased damage vs. light armor from 30 to 35.
- Reduced damage vs. medium armor from 30 to 40.
- Reduced damage vs. heavy armor from 30 to 45.

Samson (Drone carrier):

- Decreased oil cost from 230 to 190.

POLANIA

Michal Sikorski (cavalry commander):

- Fixed a bug that quadrupled the XP gain for Michal
- Reduced melee damage vs. structures from 10 to 2.
- Reduced reinforce cost.

Rycerz (exosuit):

- Reduced oil cost from 60 to 30.

Straznik (MG mech):

- Reduced build cost from 330 to 280 iron and 280 to 50 oil.

Smialy (Scout mech):

- Reduced build cost from 400 to 350 iron and 120 to 90 oil.

Mocny (Siege tank):

- Reduced build cost from 475 iron 125 oil to 400 iron 110 oil.

Zolw (Troop transport):

- Reduced oil cost from 150 to 120.

Lowca (Mech Hunter):

- Adjusted build cost from 525 to 550 iron and 150 to 80 oil.

Tur (Mega Mech):

- Reduced build cost from 750 to 720 iron and 220 to 180 oil.

SAXONY

Eisenhans (Exosuit):

- Reduced oil cost from 50 to 20.

Grimbart (Gatling Mech):

- Reduced build cost from 350 to 300 iron and 80 to 50 oil.

Isegrim (Tank Mech):

- Reduced build cost from 450 to 400 iron and 110 to 80 oil.

Erlkonig (Artillery Mech):

- Reduced build cost from 450 to 300 iron and 120 to 110 oil.

Stiefmutter (Gyro wheels Mech):

- Reduced build cost from 475 to 450 iron and 135 to 80 oil.
- Increased HP from 900 to 1100.

Wotan (Mech Hunter):

- Reduced build cost from 525 to 500 iron and 160 to 130 oil.
- Increased HP from 700 to 950.

Kaiser (Mega Mech):

- Adjusted build cost from 725 to 750 iron and 215 to 190 oil.

RUSVIET

Groza (Exosuits):

- Reduced oil cost from 80 to 40.

Ognivo (Flamer Mech):

- Reduced build cost from 350 to 300 iron and 60 to 40 oil.

Kolokol (Bomber Mech):

- Reduced build cost from 360 to 330 iron and 80 to 70 oil.

Nakovalnya (Rocket Artillery):

- Reduced oil cost from 140 to 100.
- Increased HP from 1100 to 1250.

Serp (Scythe Mech): The Serp is an intimidating mech that packs a punch in melee. The changes to MG damage we made to turn the Serp into a real threat while approaching a target.

- Reduced build cost from 600 to 500 iron and 140 to 80 oil.
- Increase MG range from 20 to 25.
- Increased MG damage vs. unarmored from 3 to 3.5.
- Increased MG damage vs. light armor from 0.2 to 3.
- Increased MG damage vs. medium armor from 0.05 to 1.

Gulay-Gorod (Mega Mech):

- Decreased oil cost from 210 to 170.
Source: Developer's website
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Changelog for Update 1.4.7.2931 rev. 58147 (added 07 June 2022)

Galaxy & Offline Installer updated (07 June 2022)
Free Update Adds A World Map Campaign Mode, A New Multiplayer Map and Many Other Improvements

Greetings Harvesters,

Time to show you what we’ve been relentlessly working on the past few months. We are very excited to unleash this monster of a free update. So update, verify game files and let’s jump right in.

News: New World Map Campaign Mode

For all you A.I. loving comp stompers, which by our metrics is the majority of you, we have created a new world map campaign mode for you to explore, strategize and vanquish on. This mode offers a lot of replayability with over 40 new missions.

The first campaign map we’re releasing is called “Divided Continents” and you can choose your starting scenario:

The underdog – Starting with only three regions you must outmaneuver larger warring factions, seizing opportunities and grow to dominate the continents.

Second chance – With your allies separated on different side of the world map you must push back against the powerful factions surrounding you.

Besieged – Surrounded, your once great empire fights to unite remote enclaves and divided those factions that have arisen against you.

Custom – Play your way, select which faction begins where, their starting strength, difficulty and victory goals.

The race to claim territory is on right from the beginning, you’ll see your foes movements and will have to respond immediately during your preparation phase. Once complete each army in opposing territory will take part in the combat phase. You can fight battles manually and determine your deployment, or gain victory based on your army strength and battle conditions using the auto-fight function.

Earn coins as you claim territory and spend them on reinforcing your regions, expanding your armies and upgrading your forces.

Along the way to victory you will discover special quests, reap rewards and unlock new armies. Each territory confronts you with its own challenge and you’ll discover the advantages of certain army compositions. Each of the 4 factions capital introduces a new map and defeating it will remove that faction from the game.

Win victory points through battle and claimed territory. Once you’ve claimed enough for victory on the campaign you can carry on to dominate the continent entirely. Coloring in with your faction color as you see fit. The fewer turns you complete victory in, the higher your overall campaign score.

As you’ll see, we also have two other world maps in the works which we plan to release later this summer.

Let the strategizing begin in macro and good luck commanders.

News: New Multiplayer Map

Forgotten Fortress 3 vs. 3

The remains of a once glorious city rest in this valley. Time, conflicts and sandstorms have ravaged its former beauty. The twin rivers that helped make the city great are also the source of this place’s repeated conflicts. Once again, the strategic value of the land marks it as a battlefield.

Info: Changelog 26

General Changes:

- Main Menu has been reworked. Season/Unlocks moved to Player Card. Added Achievement and Season Tree Widget to the bottom of the screen to make it easier to claim rewards. Moved social media buttons and quit game to the top right of the screen.
- Graphical destruction and environmental issues on several maps are now fixed.
- Victor Popov now has all his shoutouts modulated on Rusviet’s 6th mission “Battle For The Key”.
- All Rusviet Mechs now have the radio effect when spoken language is set to Russian/Native.
- The missing voice file has been added to the ingame cutscene on the Rusviet Revolution mission “Arriving at the depot”.
- Players should correctly receive medals on challenge missions “Hold The Line” and “Stronghold” again.
- Several fixes to gamepad controls.

Multiplayer Balance Changes:

USONIA

The Ward (exosuit)

- Displayed effectiveness adjusted from Heavy to medium.
- Reduced cost from 320 to 200 iron and 30 to 20 oil.

Princess Sita Al-Hadid

- Rifle damage increased vs. unarmored from 50 to 75.
- Rifle damage increased vs. light armor from 30 to 50.
- Rifle damage increased vs. medium armor from 10 to 15.

POLANIA

Zolw (troop transport mech)

- Increased its mortar explosion radius from 2 to 3.
- Increased its mortar outer explosion radius damage modifier from 0.2 to 0.3.
- Increased oil cost from 80 to 120 oil.

Rycerz (exosuit): Reduced population cost from 4 to 3.

Mocny (artillery mech)

- While in motion, damage increased vs. medium armor from 110 to 130.
- While stationary, damage increased vs. unarmored from 80 to 90.
- While stationary, damage increased vs. medium armor from 90 to 110.
- Reduced oil cost from 120 to 100.

Decreased time to veterancy for all Polania infantry by 10%.

RUSVIET

Nagan (revolver mech)

- Damage increased vs. medium armor from 60 to 70.
- Damage increased vs. heavy armor from 70 to 80.
- Splash damage increased vs. light armor from 20 to 30.
- Splash damage increased vs. medium armor from 15 to 25.
- Splash damage increased vs. heavy armor from 10to 20.

Common Units

The Gunship: It’s effectiveness is now listed as "against heavy" instead of as "against light"

FYI: Unfortunately, save game files within battles are invalidated by this update
Source: Developer's website
Changelog for Update 1.4.8.2976 rev. 58236 (added 16 August 2022)

Galaxy & Offline Installer updated (16 August 2022)
NEW WORLD MAP

Greetings Harvesters,

Another free update for you this summer. We hope you’ve all been enjoying the weather and gaming. But, if you hate the sun, here is a good reason to play inside.

News: New World Campaign Map!

We’ve a great response since launching our world map campaign mode. Turn-based and real-time strategy is a great mix. This mode offers a lot of replayability and we are happy to increase this with another map: Archipelago.

Archipelago is a small continent. Regions within it are connected along the continents exterior with multiple bodies of water separating regions on the interior. One capital is located in the west and two in the East. The continent’s center provides access to all parts of the map, making it a hard-fought for strategic target.

On Archipelago you can choose your starting scenario or customize your own:

Us or them –The single enemy faction in the west is slowly expanding and getting dangerously close to two areas of importance on this archipelago. While the enemy is not significantly stronger than we are, we must stay on pace I order for us to have a fighting chance. Do you have it in you to beat one key opponent?

Pioneers – The major factions are in a race to colonize and conquer new lands. Native nations will fight for their independence. You have been sent to conquer as many regions as possible before the other factions take the new lands for themselves.

Scattered Kingdom – The natives of the archipelago have revolted against the major factions following their annexation. As a result each factions territory is fragmented. You must put down the uprising and reunite our realm. Keep an eye out for opportunities to seize lands formerly held by our competitors as well.

Custom – Play your way, select which faction begins where, their starting strength, difficulty and victory goals. We’d love to hear the story behind your scenario.

Personally, I love island hopping in my strategy games and deciding which paths to take and which choke points to hold. Have fun, and as always, we looking forward to your feedback,

We have one last world map in development which we plan to release at the end of this summer.

Enjoy strategizing macro along with your micro and good luck commanders.
Source: Developer's website