Posted January 26, 2021
I've written instructions that explain how to run the GOG release of Interstate '76 at a reduced frame rate using DxWnd (avoiding the timing-related bugs that affect the GOG release as-is):
github.com/CahootsMalone/interstate-76-stuff/blob/master/running-interstate-76-gog-release-using-dxwnd.md
These instructions are intended to be clear and concise. Working through them should take five minutes or less.
Running Interstate '76 at a reduced frame rate resolves a number of bugs, including the player's vehicle being unable to make jumps and computer-controlled vehicles driving slowly while rapidly steering left and right.
Using DxWnd alone gets the game running at an appropriate frame rate without requiring any changes to the game files or risking the introduction of new bugs. The downside of this approach is that the game still uses software rendering; however, I think this is an acceptable tradeoff for getting it in a playable state quickly and keeping the process simple. (There's a note in the instructions regarding hardware-accelerated rendering for those interested.)
I hope these instructions are helpful. Any feedback is appreciated, particularly regarding any steps that were unclear or didn't work on your computer.
Once you have the game running properly, you may also be interested in my list of cheat codes, easter eggs, and other entertaining miscellany:
github.com/CahootsMalone/interstate-76-stuff/blob/master/cheat-codes-and-easter-eggs.md
github.com/CahootsMalone/interstate-76-stuff/blob/master/running-interstate-76-gog-release-using-dxwnd.md
These instructions are intended to be clear and concise. Working through them should take five minutes or less.
Running Interstate '76 at a reduced frame rate resolves a number of bugs, including the player's vehicle being unable to make jumps and computer-controlled vehicles driving slowly while rapidly steering left and right.
Using DxWnd alone gets the game running at an appropriate frame rate without requiring any changes to the game files or risking the introduction of new bugs. The downside of this approach is that the game still uses software rendering; however, I think this is an acceptable tradeoff for getting it in a playable state quickly and keeping the process simple. (There's a note in the instructions regarding hardware-accelerated rendering for those interested.)
I hope these instructions are helpful. Any feedback is appreciated, particularly regarding any steps that were unclear or didn't work on your computer.
Once you have the game running properly, you may also be interested in my list of cheat codes, easter eggs, and other entertaining miscellany:
github.com/CahootsMalone/interstate-76-stuff/blob/master/cheat-codes-and-easter-eggs.md