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IwubCheeze -

I only have generic character files such as BARD.CHR, BARD.RES, +BARD.CHR, +BARD.RES in the characters folder. Despite previously having multiple named character files. When I uninstalled and re-installed, they were still there! Along with the save games as well. They are still there now, but I can't find them in the characters folder. I couldn't find them before the uninstall either. Any idea where Icewind Dale keeps save game files? Oddly enough, Dalekeeper finds them instantly @.@
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dtgreene: The way I see it, it is not a cheat.
I'm going to re-quote myself and then bow out -- this is a pointless excercise:
"If it doesn't have cheeze/exploit value, it is not worth your attention."

Now, before I go, let me be clear: there is absolutely nothing wrong with cheeze and exploits in a single player game -- have fun any way you please -- but calling a spade a 'digging implement' is just bullshit.

Have fun.
Does anyone know where Icewind Dale secretly hides save files and character export files?
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CampyMcLurkstein: Does anyone know where Icewind Dale secretly hides save files and character export files?
The original game stores everything in its installation folder and subdirectories thereof, if I remember correctly.

The Enhanced Edition stores user data like save-games / character files / custom portraits / etc. in a folder called "Icewind Dale - Enhanced Edition" which can be found in "My Documents" on Windows and in "~/.local/share/" on Linux.
I have the boxed 2 disc cd version from over ten years ago. I also have the Hear of Winter boxed cd version.

Get this - I uninstalled the game recently, and when I re-installed all my saves and character export files were still available! I have added numerous custom portraits, soundsets, and use the Daletweaks mod. Not being able to find the save and export files is quite strange. I also checked around in my documents folders, Windows explorer search, etc.
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dtgreene: The way I see it, it is not a cheat.
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Hickory: I'm going to re-quote myself and then bow out -- this is a pointless excercise:
"If it doesn't have cheeze/exploit value, it is not worth your attention."

Now, before I go, let me be clear: there is absolutely nothing wrong with cheeze and exploits in a single player game -- have fun any way you please -- but calling a spade a 'digging implement' is just bullshit.

Have fun.
I don't have a dog in this fight, but...

"The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for."
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Hickory: I'm going to re-quote myself and then bow out -- this is a pointless excercise:
"If it doesn't have cheeze/exploit value, it is not worth your attention."

Now, before I go, let me be clear: there is absolutely nothing wrong with cheeze and exploits in a single player game -- have fun any way you please -- but calling a spade a 'digging implement' is just bullshit.

Have fun.
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siseratv: I don't have a dog in this fight, but...

"The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for."
Oh, look, a quote. Here's a more apt one, since it's the origin of the phrase -- I hope you actually understand it:
"... feloes of no fyne witte in their termes but altogether grosse, clubbyshe, and rusticall, as they whiche had not the witte to calle a spade by any other name than a spade."
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siseratv: I don't have a dog in this fight, but...

"The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for."
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Hickory: Oh, look, a quote. Here's a more apt one, since it's the origin of the phrase -- I hope you actually understand it:
"... feloes of no fyne witte in their termes but altogether grosse, clubbyshe, and rusticall, as they whiche had not the witte to calle a spade by any other name than a spade."
Nay, it's all Greek to me. Fig, anyone?
Actually that weapon sounds it could be real useful for a solo melee character,
preferably with high hit points, high saving throws and evasion from some source (like a few thief classes).

A fireball every few rounds would be a tremendous help when swarmed by nasties,
even if you do get hit by 20 points on every third fireball.

When not swarmed or swarmed by fire creatures, swap back the primary weapon, obviously.
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dtgreene: I disagree that having too much resistance is a bug. As far as I can tell, when I get that much resistance, the game is functioning properly.

If the developers did not want resistance to turn damage into healing, they would have set the resistance cap at 100 rather than 127. The fact that they set the cap higher than 100 implies that the developers did, in fact, intend it to be possible to heal with high resistance.
Sorry I'm late to the game here. Hickory and I talked about this before (and our discussion was linked already -- edit: you were in there too! :D).

I too never knew it was a bug. I figured it was supposed to work that way in the game. And using it in the game I don't think is a bad thing to do. If you want to heal in that way, go for it!

I personally play games and use all available tools to beat them. If that means not finishing a side-quest to keep a super-powerful item, healing from fire traps, or surrounding a guy who I don't in-character know will turn on me, but he's already killed me 12 times, then I do it.

My hope is that the exploits are not in the program to begin with. But if they present themselves, I take them.

With all that said, Baldur's Gate and IWD are built off of D&D rules and more than 100% resistance does not heal using D&D rules. The devs just didn't put a cap on it.

"But wait, they did! It's 127!" as you were saying.

The devs didn't put a cap on that. Your computer did. They told the computer to use one 8-bit byte to track a signed integer. The computer uses 8 bits, which has a range of 0 to 255. However, when a computer wants to use a negative number, it uses one of those bits for its sign. So you get a max of 1+2+4+8+16+32+64 = 127. So the range of resistance is -127 to 127.

Unfortunately, the devs did not throw in an important set of statements to limit it at 100. They may have been concerned for computational time, they may have wanted to sneak in the allowance to heal yourself to see if people would find it, or they may have just simply forgotten about it. That, I do not know.

What I do know if that if you can heal yourself with you high resistance and you don't have a problem with it, then go for it! It's a computer game.
Post edited January 20, 2016 by Tallima