Posted December 29, 2017
I have been looking at it and I just really am questioning some of the decisions, although theres no question that it enhances gameplay.
It *looks* like every hero has been nerfed into the ground - abilities that used to give power every level now give only give power every 3 - 6 levels. This is just really bad as it makes the heroes all less unique.
If a hero is specializing in cannons I don't want it to be a mere +15% at level 18, it should be maybe double damage by that point. Despite how good the mod is i would rather just play without the HOTA expansion due to this hero change that frankly makes all the heroes generic.
I also don't like the decision to accumulate troops indefinitely as opposed to resetting every week. It is a meaningful choice the player makes whether to focus on building troops or building infrastructure. But I can live with that, as it does allow a player that goes behind to catch back up.
What do you guys think?
It *looks* like every hero has been nerfed into the ground - abilities that used to give power every level now give only give power every 3 - 6 levels. This is just really bad as it makes the heroes all less unique.
If a hero is specializing in cannons I don't want it to be a mere +15% at level 18, it should be maybe double damage by that point. Despite how good the mod is i would rather just play without the HOTA expansion due to this hero change that frankly makes all the heroes generic.
I also don't like the decision to accumulate troops indefinitely as opposed to resetting every week. It is a meaningful choice the player makes whether to focus on building troops or building infrastructure. But I can live with that, as it does allow a player that goes behind to catch back up.
What do you guys think?
Post edited December 29, 2017 by trademark.895