Posted September 07, 2009
dippizuka: Inferno, Fortress and Dungeon are all in the bottom tier of the towns list.
Castle, Conflux and Necropolis are probably the top three. Pikemen are one of the two best first-level troops in the game for their high durability, while Skeletons are ... well, Skeletons. Conflux have the best speed advantage of any town at the start of a game and their only main requirement is a high amount of gold, which can be easy to acquire by not taking experience from chests.
Inferno and Fortress are at the bottom because their units are unnaturally weak - Fortress lack a decent shooter, and Gogs/Magogs aren't overly strong either. Efreet are very weak for a 6th level unit, and Demons are statistically the weakest 4th level unit (and Horned Demons is the most useless upgrade in the game for the cost/improvement ratio).
Dungeon go towards the bottom because of their cost per week - their troops are unusually expensive, and their buildings and high sulfur requirement can be difficult to acquire.
Rampart are Stronghold are about middle tier for various factors: Rampart's terrible speed (Dwarves, Dendroids) and weaknesses (Pegasi having rubbish HP, Gold Dragons being vunerable to Implosion and having a lower HP as well) brought it down the list.
Stronghold's problems stemmed from crappy range units (Orcs are rubbish most of the time and Cyclops' only have 70 HP, abysmal for a 6th level unit) and generally slow units (fastest unit being a Thunderbird @ 11). Ogre Mages, the availability of Behemoths and the double-attacking Wolf Raiders made up for it somewhat although the lack of strong spellcasters to make up for the speed issue and only one flier meant castle battles were quite difficult.
Most of these values came from a series of guides from Coyot that used to be hosted on the Astral Wizard, the previous home of Heroes information on the net. That site is now down, unfortunately, although you can read the original guides in their full detail at this site:
[url=http://home.pinknet.cz/~coyot/homm3]http://home.pinknet.cz/~coyot/homm3[/url]/
"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor."
They don't move quicker. The speed your hero moves is dependent on the slowest unit in your army - the faster that unit is, the more move points you get.
Adding the logistics skill gives you move move points but it doesn't improve the speed of your army. If you have the WoG expansion, you can get the improved Pathfinding skill which will improve the minimum speed of your army, but otherwise you're stuck with what you've got.
Castle, Conflux and Necropolis are probably the top three. Pikemen are one of the two best first-level troops in the game for their high durability, while Skeletons are ... well, Skeletons. Conflux have the best speed advantage of any town at the start of a game and their only main requirement is a high amount of gold, which can be easy to acquire by not taking experience from chests.
Inferno and Fortress are at the bottom because their units are unnaturally weak - Fortress lack a decent shooter, and Gogs/Magogs aren't overly strong either. Efreet are very weak for a 6th level unit, and Demons are statistically the weakest 4th level unit (and Horned Demons is the most useless upgrade in the game for the cost/improvement ratio).
Dungeon go towards the bottom because of their cost per week - their troops are unusually expensive, and their buildings and high sulfur requirement can be difficult to acquire.
Rampart are Stronghold are about middle tier for various factors: Rampart's terrible speed (Dwarves, Dendroids) and weaknesses (Pegasi having rubbish HP, Gold Dragons being vunerable to Implosion and having a lower HP as well) brought it down the list.
Stronghold's problems stemmed from crappy range units (Orcs are rubbish most of the time and Cyclops' only have 70 HP, abysmal for a 6th level unit) and generally slow units (fastest unit being a Thunderbird @ 11). Ogre Mages, the availability of Behemoths and the double-attacking Wolf Raiders made up for it somewhat although the lack of strong spellcasters to make up for the speed issue and only one flier meant castle battles were quite difficult.
Most of these values came from a series of guides from Coyot that used to be hosted on the Astral Wizard, the previous home of Heroes information on the net. That site is now down, unfortunately, although you can read the original guides in their full detail at this site:
[url=http://home.pinknet.cz/~coyot/homm3]http://home.pinknet.cz/~coyot/homm3[/url]/
"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor."
They don't move quicker. The speed your hero moves is dependent on the slowest unit in your army - the faster that unit is, the more move points you get.
Adding the logistics skill gives you move move points but it doesn't improve the speed of your army. If you have the WoG expansion, you can get the improved Pathfinding skill which will improve the minimum speed of your army, but otherwise you're stuck with what you've got.
Nice 'study', but where is Tower?