Posted February 23, 2016
In level 2, you start the game with an ally. Nothing in the story indicates that one of the three opponents should be an ally. In fact I believe one of the in-game text mentions three enemies.
Then on level 5 you get an ally. Again.
Are these oversights? Were they supposed to be enemies but were marked as allies by mistake.
Also, in level 4, there is an ambassador's sash guarded by a quest guard that will only give it to Tarnum. In previous levels a seer would need one, but in this level it's... useless. Completely useless because Tarnum can't even make use of its properties (it reduces cost of surrendering, but he can't surrender). So why put it there and guard it this way? Again is this an oversight/incomplete quest?
Then on level 5 you get an ally. Again.
Are these oversights? Were they supposed to be enemies but were marked as allies by mistake.
Also, in level 4, there is an ambassador's sash guarded by a quest guard that will only give it to Tarnum. In previous levels a seer would need one, but in this level it's... useless. Completely useless because Tarnum can't even make use of its properties (it reduces cost of surrendering, but he can't surrender). So why put it there and guard it this way? Again is this an oversight/incomplete quest?