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Like the title says, this is *not* meant as a Double Fine hate thread. I'm happy with their work, some mistakes have been made along the way, but I honestly think that, ultimately, they have done way more good than bad. I don't think this remaster is an easy cash-grab move by them, I see it as a work of passion -- Disney wasn't going to do anything with the game, anyway, and the only way one could get a rare physical copy of it was to pay a whopping amount to get it from some auction site out of a greedy seller (how's that for a greedy cash-grab move?), and then has to meddle with tweaks and fixes and probably end up using ResidualVM to even *play* the game on most modern systems and machines. At least now a whole new generation of gamers has access to this wonderful game.

I understand the reasoning behind keeping the original aspect ratio (a remaster of a classic movie in 4:3 is still in 4:3, and video games don't get more classic than Grim Fandango, so I'm glad they kept it that way, and I'm not sorry in the least for all you 4K geeks out there), so that's not an issue for me, as well.

What I abhor, though, is the fact the video game industry is dependent of ever-evolving tech. This whole "PC MAZTAR RAISS" annoys me to no end. I understand that I'm the one at fault for "not having a decent gaming rig". Well, gaming rigs are expensive, and I'm going through a rough time, economically speaking, so, buying a computer good enough to run most new games is a big no-no, for me, right now. I'm using an (apparently) old mid-range laptop that barely runs The Witcher, Bioshock, Batman Arkham Asylum and a few more with medium to high settings, and those games aren't that old, to me. Plus, they look good, in my book. I don't understand why on earth does a game that should run on my system, with these specs, isn't allowed to do so just because my GPU is "ancient" (LOL?) and doesn't support OpenGL 3.3. No, I'm not savvy enough with regards to the technical side of gaming, but why should I? I love video games just as much as the next guy, and I don't think one needs to be a major tech-head to be able to enjoy a video game. I'm sorry if my GPU came out more than... 6, 7 years ago? I'm not exactly young, 7 years doesn't seem that long. Like I said before, I'm fortunate enough to own a disc copy of the game, and I would've still preordered this version all the same, even if I knew beforehand it wouldn't run on my machine -- I love the game *that* much, plus, supporting GOG and Double Fine is always nice --, but it sure would have been nice if I could actually play it. Maybe it's because the game was originally developed for a current-gen console and they couldn't get rid of this ridiculous requirement when they started working on the PC port, I don't know... but I do honestly hope they will get rid of it in a later patch. I don't know if that's feasible or not, but I, for one, and surely lots of others, too, would welcome that.

Until then, I guess I'll play it on my girlfriend's computer, which is good enough to run the game (even though it's worse than mine in almost every aspect, except for having a graphics card that supports said OpenGL 3.3), at least when I get to be with her.

This wasn't meant as an attack, a hate thread or a blind rant, I just needed to let off some steam and vent a bit.

P.S.: let's get this out of the way, now, shall we? Most of the people who say they own the original game in its physical format are flat-out lying. We're all aware of the less-than-legal ways most folks got their hands on Grim Fandango, it's just that it sounds hypocritical and stupid to come into a digital store forum and looking somewhat entitled when you say you downloaded Grim Fandango from a torrent site or copied the discs from a friend's original copy (which *all* of my friends did, by the way). Come on... this game was never in print for a long time and it didn't have that many copies even when it was. I believe some of the people who claim to own the game actually do so, but *all* of you?! Nope, definitely not.
Too much text and sidetracking in your post, sorry, I only skimmed through it.

Just wanted to say I hope they patch in a way to start the game in Original Mode for older systems. Maybe without the ability to switch to the new render in-game if that's the issue? Make it a different executable for exactly that purpose or something. I can start the game on my PC but my dad would like to play it too and it won't even run on his laptop, even though Original Mode should work just fine on his device.
Post edited January 28, 2015 by CDJ75
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CDJ75: Too much text and sidetracking in your post, sorry, I only skimmed through it.

Just wanted to say I hope they patch in a way to start the game in Original Mode for older systems. Maybe without the ability to switch to the new render in-game if that's the issue? Make it a different executable for exactly that purpose or something. I can start the game on my PC but my dad would like to play it too and it won't even run on his laptop, even though Original Mode should work just fine on his device.
I believe that over at double filne forums, they have offered a temporary workaround in order to start the game in classic mode. It is a .sav file that you have to place in a specific folder. This is for (edit) Mac OS it seems; I am not sure if it would work on Linux or Windows, since the developer does not say so.

http://www.doublefine.com/forums/viewthread/16142/P50/#373101

edit: It seems that I misread that post, and the .sav file is for Mac OSX (it is suggested for a Mac Airbook configuration).
Post edited January 28, 2015 by PraetorianWolfie
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CDJ75: Too much text and sidetracking in your post, sorry, I only skimmed through it.

Just wanted to say I hope they patch in a way to start the game in Original Mode for older systems. Maybe without the ability to switch to the new render in-game if that's the issue? Make it a different executable for exactly that purpose or something. I can start the game on my PC but my dad would like to play it too and it won't even run on his laptop, even though Original Mode should work just fine on his device.
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PraetorianWolfie: I believe that over at double filne forums, they have offered a temporary workaround in order to start the game in classic mode. It is a .sav file that you have to place in a specific folder. This is for Windows; I am not sure if it would work on Linux, since the developer does not say so.

http://www.doublefine.com/forums/viewthread/16142/P50/#373101
Gonna have to try that later, thanks!
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PraetorianWolfie: I believe that over at double filne forums, they have offered a temporary workaround in order to start the game in classic mode. It is a .sav file that you have to place in a specific folder. This is for Windows; I am not sure if it would work on Linux, since the developer does not say so.

http://www.doublefine.com/forums/viewthread/16142/P50/#373101
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CDJ75: Gonna have to try that later, thanks!
Sorry, I must have misread that post. The workaround solution is for Mac OSX. Not sure if and how it may work with Windows. (I may attempt a few things and get back to you here). I edited my post above to correct this.
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groze: Like the title says, this is *not* meant as a Double Fine hate thread. I'm happy with their work, some mistakes have been made along the way, but I honestly think that, ultimately, they have done way more good than bad. I don't think this remaster is an easy cash-grab move by them, I see it as a work of passion -- Disney wasn't going to do anything with the game, anyway, and the only way one could get a rare physical copy of it was to pay a whopping amount to get it from some auction site out of a greedy seller (how's that for a greedy cash-grab move?), and then has to meddle with tweaks and fixes and probably end up using ResidualVM to even *play* the game on most modern systems and machines. At least now a whole new generation of gamers has access to this wonderful game.

I understand the reasoning behind keeping the original aspect ratio (a remaster of a classic movie in 4:3 is still in 4:3, and video games don't get more classic than Grim Fandango, so I'm glad they kept it that way, and I'm not sorry in the least for all you 4K geeks out there), so that's not an issue for me, as well.

What I abhor, though, is the fact the video game industry is dependent of ever-evolving tech. This whole "PC MAZTAR RAISS" annoys me to no end. I understand that I'm the one at fault for "not having a decent gaming rig". Well, gaming rigs are expensive, and I'm going through a rough time, economically speaking, so, buying a computer good enough to run most new games is a big no-no, for me, right now. I'm using an (apparently) old mid-range laptop that barely runs The Witcher, Bioshock, Batman Arkham Asylum and a few more with medium to high settings, and those games aren't that old, to me. Plus, they look good, in my book. I don't understand why on earth does a game that should run on my system, with these specs, isn't allowed to do so just because my GPU is "ancient" (LOL?) and doesn't support OpenGL 3.3. No, I'm not savvy enough with regards to the technical side of gaming, but why should I? I love video games just as much as the next guy, and I don't think one needs to be a major tech-head to be able to enjoy a video game. I'm sorry if my GPU came out more than... 6, 7 years ago? I'm not exactly young, 7 years doesn't seem that long. Like I said before, I'm fortunate enough to own a disc copy of the game, and I would've still preordered this version all the same, even if I knew beforehand it wouldn't run on my machine -- I love the game *that* much, plus, supporting GOG and Double Fine is always nice --, but it sure would have been nice if I could actually play it. Maybe it's because the game was originally developed for a current-gen console and they couldn't get rid of this ridiculous requirement when they started working on the PC port, I don't know... but I do honestly hope they will get rid of it in a later patch. I don't know if that's feasible or not, but I, for one, and surely lots of others, too, would welcome that.

Until then, I guess I'll play it on my girlfriend's computer, which is good enough to run the game (even though it's worse than mine in almost every aspect, except for having a graphics card that supports said OpenGL 3.3), at least when I get to be with her.

This wasn't meant as an attack, a hate thread or a blind rant, I just needed to let off some steam and vent a bit.

P.S.: let's get this out of the way, now, shall we? Most of the people who say they own the original game in its physical format are flat-out lying. We're all aware of the less-than-legal ways most folks got their hands on Grim Fandango, it's just that it sounds hypocritical and stupid to come into a digital store forum and looking somewhat entitled when you say you downloaded Grim Fandango from a torrent site or copied the discs from a friend's original copy (which *all* of my friends did, by the way). Come on... this game was never in print for a long time and it didn't have that many copies even when it was. I believe some of the people who claim to own the game actually do so, but *all* of you?! Nope, definitely not.
I am 100% in agreement and fully endorse your rant.

Now I own an actual physical copy of Grim Fandago. No, not lying whatsoever. I legally purchased it on Amazon.ca. Boy was I lucky to find a seller that had it in its original packaging and brand new.

Thank goodness also for the alternate launcher and alternate setup because running the original on today's technology alone isn't going to work period.

I was also blessed with a laptop that had the option of 3D Acceleration for the game. So not only did it run smoothly (provided I activated Windows 98 compatability) the graphics were marvelous, characters well-animated and fast.

Unfortunately, I lost that Laptop. And like you, I was on a limited budget and couldn't afford another one of that caliber. So I settled for something less.

Big mistake. This laptop makes the characters invisible if I turned on 3D Acceleration. Having it off, I was treated to the ugliest looking set of sprites ever. Slow movement, choppy animation, UGLY washed out pixelated look to them and the 3D objects. I was heartbroken and more than a little upset that I just deleted it from my laptop and never played it again.

Then, low and behold, a remastered version on GOG.com. Wonderful! At last, something that will actually work on my machine without the need for downloadable alternative launchers and setups. No more tweaking. Just put it on, double-click and I'm off!

I never made it past the "Double-Click". For the game refused to launch. No response whatsoever. I play the waiting game...Nothing.

Every single option I've done: Update my drivers, uninstall and re-install the game, re-download and re-install the game, Run as an administrator, everything. None of this changed anything.

More bad news: GOG Support told me that my laptop did not meet the requirements to run it.

Unbelievable. A game from the FREAKIN 90s, re-mastered, can't even run on my computer. Most likely due to this OpenGL support that you speak of.

It bummed me out earlier and turned me off gaming for good. Luckily people were very supportive and suggested other games instead (most of which I already own and, thank heavens, can run them albeit not as smoothly as when they were in my old laptop).

I've gotten over it somewhat. But still, the sting lingers. I mean, Grim FREAKIN' Frandago!

That's pretty much all I have to say on the matter. But I salute your right to get whatever you had to say off your chest.
I agree so with you all! I was so looking forward to play this game again! This game was such a great part of my childhood:) And now... My computer did not meet the OpenGl features that i need to play the game.. So SAD!!
I should make this clear: though this situation upsets me, I'm more than happy to have Grim Fandango available again, it's just a minor setback. I have absolutely nothing against GOG or Double Fine, I'm only saddened by the fact the video game industry is so dependent on tech and its evolution.

I don't have the means to get a "proper" computer with a GPU that isn't "ancient", so I'll have to skip this one for now, which is a shame, because all most of the people with the requirements to run the game do is complain about Double Fine, the fact this isn't a proper remake of the original, the price tag, the 4:3 aspect ratio and whatnot. Complain about bugs all you want, that's actually a good thing, but, please, understand, once and for all, that having this game available today, for this price tag, in digital form, running on modern machines and systems is a good thing. And try to understand the difference between a remake and a remaster.

Like I said, fortunately, I'm one of the few people who actually own the game, so I'll keep playing the original using ResidualVM, and my girlfriend's laptop runs the remastered edition flawlessly, so, there's always the option to play it on her computer. The thing is, she's visiting her mother in Paris, and then, when she comes back, she's starting her doctorate classes again and I'll only be able to be with her every other weekend. And while I do love Grim Fandango, I love my girlfriend way more, and I don't want to spend the little time I have to be with her playing a video game on her laptop.

The developers getting rid of this OpenGL 3.3 requirement seems like a long-shot and not likely at all to happen, but that's my best bet, as of now, to be able to play this awesome game on my own computer, because even though I can play the original, I'm very interested in trying out the new features, namely the in-game art gallery, watching the revamped character models, listening to the devs' commentary and the new fully-orchestrated superb Peter McConnell soundtrack (I already tried the two new control schemes and, to be honest, I still prefer the original tank controls... mouse controls didn't do anything for me, even though I grew up with classic point and click adventure games). So, here's to hoping, I guess...
Post edited January 28, 2015 by groze
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groze: Like the title says, this is *not* meant as a Double Fine hate thread. I'm happy with their work, some mistakes have been made along the way, but I honestly think that, ultimately, they have done way more good than bad. I don't think this remaster is an easy cash-grab move by them, I see it as a work of passion -- Disney wasn't going to do anything with the game, anyway, and the only way one could get a rare physical copy of it was to pay a whopping amount to get it from some auction site out of a greedy seller (how's that for a greedy cash-grab move?), and then has to meddle with tweaks and fixes and probably end up using ResidualVM to even *play* the game on most modern systems and machines. At least now a whole new generation of gamers has access to this wonderful game.

I understand the reasoning behind keeping the original aspect ratio (a remaster of a classic movie in 4:3 is still in 4:3, and video games don't get more classic than Grim Fandango, so I'm glad they kept it that way, and I'm not sorry in the least for all you 4K geeks out there), so that's not an issue for me, as well.

What I abhor, though, is the fact the video game industry is dependent of ever-evolving tech. This whole "PC MAZTAR RAISS" annoys me to no end. I understand that I'm the one at fault for "not having a decent gaming rig". Well, gaming rigs are expensive, and I'm going through a rough time, economically speaking, so, buying a computer good enough to run most new games is a big no-no, for me, right now. I'm using an (apparently) old mid-range laptop that barely runs The Witcher, Bioshock, Batman Arkham Asylum and a few more with medium to high settings, and those games aren't that old, to me. Plus, they look good, in my book. I don't understand why on earth does a game that should run on my system, with these specs, isn't allowed to do so just because my GPU is "ancient" (LOL?) and doesn't support OpenGL 3.3. No, I'm not savvy enough with regards to the technical side of gaming, but why should I? I love video games just as much as the next guy, and I don't think one needs to be a major tech-head to be able to enjoy a video game. I'm sorry if my GPU came out more than... 6, 7 years ago? I'm not exactly young, 7 years doesn't seem that long. Like I said before, I'm fortunate enough to own a disc copy of the game, and I would've still preordered this version all the same, even if I knew beforehand it wouldn't run on my machine -- I love the game *that* much, plus, supporting GOG and Double Fine is always nice --, but it sure would have been nice if I could actually play it. Maybe it's because the game was originally developed for a current-gen console and they couldn't get rid of this ridiculous requirement when they started working on the PC port, I don't know... but I do honestly hope they will get rid of it in a later patch. I don't know if that's feasible or not, but I, for one, and surely lots of others, too, would welcome that.

Until then, I guess I'll play it on my girlfriend's computer, which is good enough to run the game (even though it's worse than mine in almost every aspect, except for having a graphics card that supports said OpenGL 3.3), at least when I get to be with her.

This wasn't meant as an attack, a hate thread or a blind rant, I just needed to let off some steam and vent a bit.

P.S.: let's get this out of the way, now, shall we? Most of the people who say they own the original game in its physical format are flat-out lying. We're all aware of the less-than-legal ways most folks got their hands on Grim Fandango, it's just that it sounds hypocritical and stupid to come into a digital store forum and looking somewhat entitled when you say you downloaded Grim Fandango from a torrent site or copied the discs from a friend's original copy (which *all* of my friends did, by the way). Come on... this game was never in print for a long time and it didn't have that many copies even when it was. I believe some of the people who claim to own the game actually do so, but *all* of you?! Nope, definitely not.
I entirely agree, I actually do own a physical copy from my youth, sadly I threw away the box though for some reason so I just have the cd cardboard case which is cool in itself.

But yeah, I preordered Grim again because it's an awesome game and as you say I wanted to support a site and developers I like. I didn't even consider the fact that it wouldn't run on my laptop, surely a game form the 90's (even 'remastered') would run no problem. Obviously not, like many people I apparently don't have the required GL capability, whatever that is.

I'm not having a go at Doublefine either I love their games, for instance Broken Age one of there latest games is brilliant and runs perfectly fine, but a game made 20years ago won't?

I am more surprised than annoyed tbh, I should have checked the requirements beforehand but I was really looking forward to playing Grim again for the 'first time'!!
I totally agree with the OP. This is a good OLD game and it should run on OLD systems as it should on NEW systems as well. I really don't understand why it needs that "much" hardware if it once ran on an old system. I don't understand why a once DX9 game should now REQUIRE windows 7 or newer - I don't even start what I think of the required 4GB available RAM. And last but not least even if my card does support OpenGL 4 or above it should be OPTIONAL and not a requirement. There once was a time where tech was limited and programmers needed to actually program as efficient as possible. Now the tech for many people is affordable and so we have all plenty of RAM to use and plenty of PC-Power to run a not optimized game. So why optimize it in the forst place? Nowadays often this is not efficient programming it is just working programming and many people with older rigs were told to "just buiy a new system". I am quite sure that the requirements of this game are mainly lazyness.
Is not the same binary that the original game. The engine was enhanced, hence the requirements changed

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MarkoH01: I totally agree with the OP. This is a good OLD game and it should run on OLD systems as it should on NEW systems as well. I really don't understand why it needs that "much" hardware if it once ran on an old system. I don't understand why a once DX9 game should now REQUIRE windows 7 or newer - I don't even start what I think of the required 4GB available RAM. And last but not least even if my card does support OpenGL 4 or above it should be OPTIONAL and not a requirement. There once was a time where tech was limited and programmers needed to actually program as efficient as possible. Now the tech for many people is affordable and so we have all plenty of RAM to use and plenty of PC-Power to run a not optimized game. So why optimize it in the forst place? Nowadays often this is not efficient programming it is just working programming and many people with older rigs were told to "just buiy a new system". I am quite sure that the requirements of this game are mainly lazyness.
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gfbett: Is not the same binary that the original game. The engine was enhanced, hence the requirements changed

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MarkoH01: I totally agree with the OP. This is a good OLD game and it should run on OLD systems as it should on NEW systems as well. I really don't understand why it needs that "much" hardware if it once ran on an old system. I don't understand why a once DX9 game should now REQUIRE windows 7 or newer - I don't even start what I think of the required 4GB available RAM. And last but not least even if my card does support OpenGL 4 or above it should be OPTIONAL and not a requirement. There once was a time where tech was limited and programmers needed to actually program as efficient as possible. Now the tech for many people is affordable and so we have all plenty of RAM to use and plenty of PC-Power to run a not optimized game. So why optimize it in the forst place? Nowadays often this is not efficient programming it is just working programming and many people with older rigs were told to "just buiy a new system". I am quite sure that the requirements of this game are mainly lazyness.
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gfbett:
But please explain why a different, newer, more optimized engine is not able to run a game which is much less challenging on older machines. Stupid engine I would say.
I can understand the sentiment here, but don't think I fully agree.

Is OpenGL 3.3 really so bleeding edge? I don't keep current with this stuff, but quickly looking into it OpenGL 3.3 was released alongside OpenGL 4.0 in march 2010. That is a long time for computer technology, there should be a lot of hardware out supporting this. Unless I am somehow mistaken and it actually is uncommon.
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groze: I'm sorry if my GPU came out more than... 6, 7 years ago? I'm not exactly young, 7 years doesn't seem that long.
In 'human years' I would agree, however 6, 7 years is a very long time in technology unfortunately.
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malcolmsweet: I'm not having a go at Doublefine either I love their games, for instance Broken Age one of there latest games is brilliant and runs perfectly fine, but a game made 20years ago won't?
Doesn't seem quite a fair comparison to me, the remastered version was not made 20 years ago but was made for the current tech.

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MarkoH01: ...
I am quite sure that the requirements of this game are mainly lazyness.
I can understand the frustration, but this and the rest of your comment seems to be mostly an emotional response. Which is fine, you were expecting to be able to play the game that you paid for. However again, the remastered version was made with current tech in mind. Just as the original game was made for the tech that was current at that time.
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groze: I should make this clear: though this situation upsets me, I'm more than happy to have Grim Fandango available again, it's just a minor setback. I have absolutely nothing against GOG or Double Fine, I'm only saddened by the fact the video game industry is so dependent on tech and its evolution.

I don't have the means to get a "proper" computer with a GPU that isn't "ancient", so I'll have to skip this one for now, which is a shame, because all most of the people with the requirements to run the game do is complain about Double Fine, the fact this isn't a proper remake of the original, the price tag, the 4:3 aspect ratio and whatnot. Complain about bugs all you want, that's actually a good thing, but, please, understand, once and for all, that having this game available today, for this price tag, in digital form, running on modern machines and systems is a good thing. And try to understand the difference between a remake and a remaster.

Like I said, fortunately, I'm one of the few people who actually own the game, so I'll keep playing the original using ResidualVM, and my girlfriend's laptop runs the remastered edition flawlessly, so, there's always the option to play it on her computer. The thing is, she's visiting her mother in Paris, and then, when she comes back, she's starting her doctorate classes again and I'll only be able to be with her every other weekend. And while I do love Grim Fandango, I love my girlfriend way more, and I don't want to spend the little time I have to be with her playing a video game on her laptop.

The developers getting rid of this OpenGL 3.3 requirement seems like a long-shot and not likely at all to happen, but that's my best bet, as of now, to be able to play this awesome game on my own computer, because even though I can play the original, I'm very interested in trying out the new features, namely the in-game art gallery, watching the revamped character models, listening to the devs' commentary and the new fully-orchestrated superb Peter McConnell soundtrack (I already tried the two new control schemes and, to be honest, I still prefer the original tank controls... mouse controls didn't do anything for me, even though I grew up with classic point and click adventure games). So, here's to hoping, I guess...
But you said yourself:

Even with modern systems, unless you have OpenGL then it won't even run. So even if it exists, only the lucky few would be able to actually enjoy it.

Me, I'd just prefer to have a version that doesn't require going through hoops with alternate launch menus, alternate setups and the ability to have smooth animations without 3D Acceleration.
From a quick google search it seems that opengl 3.3 is supported since 2010 by amd and nvidia for cards supoorting DX10. So unless you have a DX9 video card, you should not have issues. And you don't need to install anything besides the usual driver to have OpenGL support enabled.

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groze: I should make this clear: though this situation upsets me, I'm more than happy to have Grim Fandango available again, it's just a minor setback. I have absolutely nothing against GOG or Double Fine, I'm only saddened by the fact the video game industry is so dependent on tech and its evolution.

I don't have the means to get a "proper" computer with a GPU that isn't "ancient", so I'll have to skip this one for now, which is a shame, because all most of the people with the requirements to run the game do is complain about Double Fine, the fact this isn't a proper remake of the original, the price tag, the 4:3 aspect ratio and whatnot. Complain about bugs all you want, that's actually a good thing, but, please, understand, once and for all, that having this game available today, for this price tag, in digital form, running on modern machines and systems is a good thing. And try to understand the difference between a remake and a remaster.

Like I said, fortunately, I'm one of the few people who actually own the game, so I'll keep playing the original using ResidualVM, and my girlfriend's laptop runs the remastered edition flawlessly, so, there's always the option to play it on her computer. The thing is, she's visiting her mother in Paris, and then, when she comes back, she's starting her doctorate classes again and I'll only be able to be with her every other weekend. And while I do love Grim Fandango, I love my girlfriend way more, and I don't want to spend the little time I have to be with her playing a video game on her laptop.

The developers getting rid of this OpenGL 3.3 requirement seems like a long-shot and not likely at all to happen, but that's my best bet, as of now, to be able to play this awesome game on my own computer, because even though I can play the original, I'm very interested in trying out the new features, namely the in-game art gallery, watching the revamped character models, listening to the devs' commentary and the new fully-orchestrated superb Peter McConnell soundtrack (I already tried the two new control schemes and, to be honest, I still prefer the original tank controls... mouse controls didn't do anything for me, even though I grew up with classic point and click adventure games). So, here's to hoping, I guess...
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Hawk33: But you said yourself:

Even with modern systems, unless you have OpenGL then it won't even run. So even if it exists, only the lucky few would be able to actually enjoy it.

Me, I'd just prefer to have a version that doesn't require going through hoops with alternate launch menus, alternate setups and the ability to have smooth animations without 3D Acceleration.