Posted August 25, 2015
For those who want to play Grandia 2 with an XBox One controller be warned. On windows 10, both triggers are mapped independantly on 2 separate axis (the Z axis and the Rotation Z axis). Pressing the left trigger bring the "Z axis" to 0 while releasing it send it to its maximum value. Pressing the right trigger bring the "Rotation Z axis" to 0 and releasing it send it to its maximum value. Grandia 2 uses only one of these axis. So the screen will always rotate, because the value is either 0 or its maximum value.
This problem does not exist with the XBox 360 controller because both triggers are mapped to the same Z axis. Pressing the left trigger bring the Z axis to 0, pressing the right trigger send the Z axis to its maximum value, and pressing no trigger place the Z axis in the middle.
ADDENDUM (2015-09-16)
The last patch fixed the problem. You can now disable the triggers and use the shoulder buttons to rotate the view.
This problem does not exist with the XBox 360 controller because both triggers are mapped to the same Z axis. Pressing the left trigger bring the Z axis to 0, pressing the right trigger send the Z axis to its maximum value, and pressing no trigger place the Z axis in the middle.
ADDENDUM (2015-09-16)
The last patch fixed the problem. You can now disable the triggers and use the shoulder buttons to rotate the view.
Post edited September 16, 2015 by e_boulanger