Posted January 29, 2013
There are some links to youtube videos I had to remove. Instead, I put the title of each video so you can look them up in youtube yourself. Since when can we not use links anywyas?
3rd person
The community never asked for this. The lowest common denominator didn't even ask for this. I never asked for this. Firing weapons and generally doing anything from 3rd person doesn't feel anywhere near as satisfying or engaging as if it were done during first person. It's beyond me why the developers felt pressured to change a fundamental part of an otherwise good first person shooter:
POLICE STATION SHOOTOUT [HD]
Hopefully you'll come to the same conclusion upon watching this video.
And would Metroid Prime have been as successful as a 3rd person game?:
Gaming Mysteries: Metroid Prime Beta (Gamecube)
Melee
I found the melee system pretty satisfying until I realized how overpowered and blatantly uninspired a system it was. It's effectively an insta double death to any two targets within 3 meters. Combined with the fully upgraded cloak and batteries, it completely breaks the gameplay by making guns irrelevant. If it's about the fancy animations, games have proven that can be done better in first person:
Mirror's Edge All Disarms + Unused Hang Move
Riddick - Beating the crap out of people
killzone 3 brutal melee kills HD
Takedowns should be heavily regulated or removed in favor of the classic melee system from the previous games. Melee in real time in an FPS is highly engaging and rewarding. To pull off such melee requires skill and finesse, it doesn't cheaply freeze the action around you and insta kill your enemies.
Cover system
While in cover, detection and hit boxes for the player are drastically reduced to where you basically might as well be that flat bit on your side of the wall. To make up for this, enemy AI's detection and aiming speeds are ludicrously high. This means if you try to ignore the cover system when stealthing or while in a firefight, you'll be struggling a lot. On the highest difficulty, you can't afford to ignore the cover system in a firefight because you'll die instantly without your magic wall press. Even when leaning it seems you are much harder to hit while in cover. Ironically enough, even in cover I've encountered situations where the AI shoot me in the face barely before I can even technically shoot. This is no fault of mine, a single AI can and has taken me down by instantly headshotting when I've just barely peeked out, all by himself.
In future titles, the hit and detection boxes while in cover in addition to the detection and aiming capabilities of the AI should be at reasonable levels so as to make playing out of cover a less irrelevant option.
First person while in cover should also be an option:
Crysis 2 - Cover system
Boss battles
In DE1 boss battles were straight and to the point, often pretty short. This was justified by an exchange of dialogue that happened between the player and the boss before each fight. I see no reason for this to have changed, but there are other ways of drawing out boss battles that don't have to do with giving the bosses unfair and cheap methods to use against you such as invulnerability, ultra high HP, unavoidable attacks, etc. Instead make the boss play by the same rules you do, to elongate the battle make him stick to and utilize cover very efficiently, make him adept at avoiding attacks (not "magically" avoid attacks mind you). In other words, find better ways that aren't cheap and stupid in order to make better boss battles.
Setting and technology
In DE1, culture, setting, fashion and style are different enough, but not drastically so and therefore seemed to be a more feasible realistic future. Human Revolution's setting and style are totally unoriginal and draw cliches from science fiction, such as the awkard fashion. It's also stupidly bright orange. Human Revolution paints a future that looks totally alien, and it doesn't even take place as far in the future as DE1, which features older technologies like helicopters still being used.
Falling damage is too high.
If you fall just an inch above your jump height, you can take massive damage and die. This is obviously incredibly stupid, and should be changed for future games. You should at least be able to SURVIVE falling a distance twice your jump height.
The obnoxious anti-military sentiment.
Since when is the military bad for being the military? Like not bad because of some surrounding conspiracy, but bad by default? Really just bullshit. Yeah, the military needs weapons and still more powerful weapons to defend themselves and their countries. That's not inherently bad in itself. Hopefully that bullshit mentality was knocked out of Jensen's selfrighteous skull when he was thrown through that thick glass.
3rd person
The community never asked for this. The lowest common denominator didn't even ask for this. I never asked for this. Firing weapons and generally doing anything from 3rd person doesn't feel anywhere near as satisfying or engaging as if it were done during first person. It's beyond me why the developers felt pressured to change a fundamental part of an otherwise good first person shooter:
POLICE STATION SHOOTOUT [HD]
Hopefully you'll come to the same conclusion upon watching this video.
And would Metroid Prime have been as successful as a 3rd person game?:
Gaming Mysteries: Metroid Prime Beta (Gamecube)
Melee
I found the melee system pretty satisfying until I realized how overpowered and blatantly uninspired a system it was. It's effectively an insta double death to any two targets within 3 meters. Combined with the fully upgraded cloak and batteries, it completely breaks the gameplay by making guns irrelevant. If it's about the fancy animations, games have proven that can be done better in first person:
Mirror's Edge All Disarms + Unused Hang Move
Riddick - Beating the crap out of people
killzone 3 brutal melee kills HD
Takedowns should be heavily regulated or removed in favor of the classic melee system from the previous games. Melee in real time in an FPS is highly engaging and rewarding. To pull off such melee requires skill and finesse, it doesn't cheaply freeze the action around you and insta kill your enemies.
Cover system
While in cover, detection and hit boxes for the player are drastically reduced to where you basically might as well be that flat bit on your side of the wall. To make up for this, enemy AI's detection and aiming speeds are ludicrously high. This means if you try to ignore the cover system when stealthing or while in a firefight, you'll be struggling a lot. On the highest difficulty, you can't afford to ignore the cover system in a firefight because you'll die instantly without your magic wall press. Even when leaning it seems you are much harder to hit while in cover. Ironically enough, even in cover I've encountered situations where the AI shoot me in the face barely before I can even technically shoot. This is no fault of mine, a single AI can and has taken me down by instantly headshotting when I've just barely peeked out, all by himself.
In future titles, the hit and detection boxes while in cover in addition to the detection and aiming capabilities of the AI should be at reasonable levels so as to make playing out of cover a less irrelevant option.
First person while in cover should also be an option:
Crysis 2 - Cover system
Boss battles
In DE1 boss battles were straight and to the point, often pretty short. This was justified by an exchange of dialogue that happened between the player and the boss before each fight. I see no reason for this to have changed, but there are other ways of drawing out boss battles that don't have to do with giving the bosses unfair and cheap methods to use against you such as invulnerability, ultra high HP, unavoidable attacks, etc. Instead make the boss play by the same rules you do, to elongate the battle make him stick to and utilize cover very efficiently, make him adept at avoiding attacks (not "magically" avoid attacks mind you). In other words, find better ways that aren't cheap and stupid in order to make better boss battles.
Setting and technology
In DE1, culture, setting, fashion and style are different enough, but not drastically so and therefore seemed to be a more feasible realistic future. Human Revolution's setting and style are totally unoriginal and draw cliches from science fiction, such as the awkard fashion. It's also stupidly bright orange. Human Revolution paints a future that looks totally alien, and it doesn't even take place as far in the future as DE1, which features older technologies like helicopters still being used.
Falling damage is too high.
If you fall just an inch above your jump height, you can take massive damage and die. This is obviously incredibly stupid, and should be changed for future games. You should at least be able to SURVIVE falling a distance twice your jump height.
The obnoxious anti-military sentiment.
Since when is the military bad for being the military? Like not bad because of some surrounding conspiracy, but bad by default? Really just bullshit. Yeah, the military needs weapons and still more powerful weapons to defend themselves and their countries. That's not inherently bad in itself. Hopefully that bullshit mentality was knocked out of Jensen's selfrighteous skull when he was thrown through that thick glass.
Post edited February 02, 2013 by JCD-Bionicman