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Here's your weekly Message From GOG!

Good news, everyone! It's Friday! And since it's Friday, here's a new episode of This Week on GOG, a short video guide to recent events, promos, and other happenings on the site. By the way, if you haven't already, you might want to follow the GOG.com channel on Youtube, so you won't miss our shows, specials, and exclusive trailers.

<iframe width="590" height="332" src="http://www.youtube.com/embed/Mk7VVJKzN0o" frameborder="0" allowfullscreen></iframe>

By the way, we made a tiny-winy, itsy-bitsy mistake in the video. The screen featuring our Assorted April Games weekend promo has the discount rate wrong. It should say 50% off, not 85%. Sorry about that.
Post edited April 26, 2013 by G-Doc
[url=http://en.wikipedia.org/wiki/Category:Video_games_set_in_the_2050s]http://en.wikipedia.org/wiki/Category:Video_games_set_in_the_2050s[/url]

Also, six months ago would have been November, not October.
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tfishell: Hoping for some mind-blowing stuff soon! :)

So for the DOS versions on here that have superior Amiga versions, do you recommend buying the DOS versions on GOG and then, erm, "acquiring" the Amiga versions and just playing those, suggesting that you have the money and are willing to legally purchase a game but will not play an inferior experience? Or just not buying it as a way to say, "Hey GOG, you can have my money when you make a deal for an Amiga emulator." Thoughts?
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amok: Good question. I would recommend the Amiga versions for all the games here where it applies, it just looks and plays a little better. It may just be rose-tinted glasses, but I always feel that the DOS versions are just a little drab and grey, and tends to be a little bit slower.

I do not think GOG will ever have an Amiga Emulator, the mess with the kickstarters are just too much to be sorted out. Some amiga games are still sold, but the majority is not. Others have become freeware and can be legally downloaded.

All this considered - if you do not have an experience with the games on Amiga from before, I see no reason why not buy the DOS versions from here, as you would not know the difference anyway and will just enjoy the game as it is. However, if you do have the experience I would say buy the game from here for safekeeping. Get Amiga Forever and get the adf files from where ever you can. if it makes any sense.
Thank you for a good response.

So one cannot really "blame" GOG for not getting the Amiga versions (at least /too/ much, lol) because the rights' issues with emulation would be too expensive and time-consuming in this case?

As always, I love the Good Old Games side of GOG, but I do want to "constructively-criticize" them, and giving and withholding money helps get the message across (although I haven't purchased something off here in quite some time b/c I have to use my dad's credit card [I don't have my own] so the "message" isn't really being sent. Plus I'm just a drop in the bucket, but whatevs...).
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tfishell: So one cannot really "blame" GOG for not getting the Amiga versions (at least /too/ much, lol) because the rights' issues with emulation would be too expensive and time-consuming in this case?
Yes, each game needs to come packed with an emulator (same as DosBox games), and each emulator needs a working Kickstarter ROM to work. (there are several different [url=http://en.wikipedia.org/wiki/Kickstart_(Amiga)]Kickstarter roms[/url] also...)

Cloanto holds the rights to the Amiga OS and the ROM's at the moment. And they hold it very tight.
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tfishell: So one cannot really "blame" GOG for not getting the Amiga versions (at least /too/ much, lol) because the rights' issues with emulation would be too expensive and time-consuming in this case?
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amok: Yes, each game needs to come packed with an emulator (same as DosBox games), and each emulator needs a working Kickstarter ROM to work. (there are several different [url=http://en.wikipedia.org/wiki/Kickstart_(Amiga)]Kickstarter roms[/url] also...)

Cloanto holds the rights to the Amiga OS and the ROM's at the moment. And they hold it very tight.
Why are they holding onto them "very tight"? Are they actually making good money by doing so, or what's up? Is it just like most other companies where they guard-dog their IP, sometimes mindlessly, even though there aren't really any benefits to doing so currently?

EDIT: Do they have contact information? (I'm assuming it wouldn't be worth trying to do so, but sometimes I at least like to try.) Have you or anybody else tried to contact them? Or are they a big company that's busy with other things, or they're just not interested in distribution, or etc.? (Sorry, I'll probably answer my own questions in a minute here; I haven't googled anything yet.)
Post edited April 26, 2013 by tfishell
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amok: Yes, each game needs to come packed with an emulator (same as DosBox games), and each emulator needs a working Kickstarter ROM to work. (there are several different [url=http://en.wikipedia.org/wiki/Kickstart_(Amiga)]Kickstarter roms[/url] also...)

Cloanto holds the rights to the Amiga OS and the ROM's at the moment. And they hold it very tight.
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tfishell: Why are they holding onto them "very tight"? Are they actually making good money by doing so, or what's up? Is it just like most other companies where they guard-dog their IP, sometimes mindlessly, even though there aren't really any benefits to doing so currently?
Yes, they sell Amiga Forever

Amiga OS is also still in use, but Amiga Inc. holds the rights to it. It do not make use of any kickstarters or other legacy software.

so to correct myself, it is the old Amiga OS Cloanto has.
Post edited April 26, 2013 by amok
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amok: Yes, each game needs to come packed with an emulator (same as DosBox games), and each emulator needs a working Kickstarter ROM to work. (there are several different [url=http://en.wikipedia.org/wiki/Kickstart_(Amiga)]Kickstarter roms[/url] also...)

Cloanto holds the rights to the Amiga OS and the ROM's at the moment. And they hold it very tight.
That's a real shame, looking at comparisons the Amiga versions of a lot of games seem superior.
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amok: Yes, each game needs to come packed with an emulator (same as DosBox games), and each emulator needs a working Kickstarter ROM to work. (there are several different [url=http://en.wikipedia.org/wiki/Kickstart_(Amiga)]Kickstarter roms[/url] also...)

Cloanto holds the rights to the Amiga OS and the ROM's at the moment. And they hold it very tight.
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ShaolinsKunk: That's a real shame, looking at comparisons the Amiga versions of a lot of games seem superior.
Maybe, but then it is because Cloanto did pick it up at the time and cultivated it which is the reason that there still is a strong (but small) Amiga scene still. On one hand, yes, maybe it is a bit of a shame, but on the other they have done a lot of good for the Amiga community. I can never really blame them...
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Krankor: I only ever had the DOS version of Subwar 2050. I have to be honest and say I never knew about an Amiga version (even though I had one). Surely the Amiga version would have struggled with the 3d environment - remember Frontier Elite on Amiga... it was a slideshow as far as FPS was concerned! I'm old, so go easy on me ;)
haha :) ..It kind of depends. Most of the games that released on both dos and Amiga were always completely done in software on the pc version, and usually would need to run on smaller framebuffer setups. While the Amiga version could use some of the fairly fast (and longer) instructions for smoother scrolling, better colours, better precision for the pixels, etc., etc. A 4Mhz processor doesn't give you a very good starting point when porting the other way, though.. So if you base some animation function off a short instruction that has to run several times before each frame, then you get something like the Prince of Persia amiga version, with weird framerate.

But holy crap the Another World version on the Amiga, or Flashback, Lemmings, Offroad Racer, Stunt Car Racer, Pinball Fantasies, and so on -- these were ridiculously much better on the Amiga. And the ported versions are still horrible, and can never approach that. Sound board as well on the Amiga is, of course, legendary.. Still is, imo.

And until we got Soundblaster and stuff like iMuse on PC games, good grief DOS games in general were trash. You're looking down your nose right now, but find a copy of X-Wing, and run with Ad-lib sounds, and prepare to have your childhood memories crushed and transformed into a terrible lies :p

But yes, 3d type games that ran in software generally have issues on an a500, that weren't a problem in dos while running on the blisteringly fast 386/33Mhz boards, etc.

Still, when considering which version to ship for use on a more modern computer when it is those games -- well, you are already talking about using an emulator or a virtual engine of some sort. So it's not a completely idiotic thought to perhaps break some new ground and publish a game with an attached emulator. Capcom did that with Final Fight, for example, using an emulator and a licensed GGPO source as backend for the netcode/multiplayer over the net.

Problem is of course that most of these emulators are extremely illegal. And if they're not, then the source is gpl, and we will look severely down on anyone releasing a game without also releasing it's source, and distributing it for free in the same way, if it builds on an original release. I know that if Gog.com starts creating some sort of Sony type ps1/ps2 emulator package, and sell one game per package, etc., I'm going to scream.

But for some of these games, it's a bit like the problem with using cracks on games where the master copies no longer exist, with the developer and license holder's approval. Nothing really stopping anyone from taking a game, selling that game in a format that an emulator can run, and then only licensing that "rom" or floppy disk image for distribution. Only reason Sony doesn't do that with their emulator distributions is because they're complete idiots who stare a gift-horse down in the mouth until it bites their heads off. They're utterly paranoid about how this stuff works, and hold on to the idea of "releases" having to be separate disks, separate packages with one game, etc. And anything else is piracy and hacking Mecca.

Anyway. And for some of these emulators - it'd be a breeze to actually launch the game with more features than the original had, such as online co-op, etc. The GGPO folks will very likely throw themselves at a project like that.

It won't make sense for all releases, though, like some of the 3d games or multiports. While other games had to be redone to actually look better than the Amiga version again, like Another World. And there are some fantastic Amiga gems that still.. you know.. they're still playable and really, really good games. And recognized gems. I wrote a Moonstone review a while back - one of my most read reviews ever. A short while later, Eurogamer ran a feature on Moonstone - and that was another very popular article. So I would have put a project like that in the pile of "neat things" if I were gog.com.
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tfishell: snip
I bought Amiga Forever 2012 Plus Edition almost a year ago for $12. Great, hassle free software. Hunt for it on http://www.bitsdujour.com software appears there now and then - it is very likely another deal for AF comes within a month or two..
As for game itself - I always start from lemonamiga.com
Cinemaware sells the Amiga version of Defender Of The Crown legally emulated on iOS for $2.99. If it's doable there at a low cost, why can't it be doable here?
Post edited April 26, 2013 by Barry_Woodward
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Barry_Woodward: Cinemaware sells the Amiga version of Defender Of The Crown legally emulated on iOS for $2.99. If it's doable there at a low cost, why can't it be doable here?
Are you sure it is emulated and not ported?
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amok: Are you sure it is emulated and not ported?
Yes.

https://itunes.apple.com/app/defender-of-the-crown/id447552008
Post edited April 26, 2013 by Barry_Woodward
Was it just me that became strangely aroused when TET was doing his "trippy" voice?
low rated
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Mivas: As for the hint - Shadowrun? Maelstrom? I'm not sure about the 6 months condition.
Hey Rinu! ;)

TET is certain about the six months. Yet about the 2050 bit, he says: "I don't know... 37 years from now?".
Let's forget the exact "37 years" for now and focus on those six months.

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Azilut: Also, six months ago would have been November, not October.
If the speaker (get well soon from your cold, Enigmatic T! ;) ;) ) counts six months back from the moment he speaks, then no, we're safely in October. I'm hoping my butt off that they're hinting at a game [remake] released on October 9th/12th last year in Damp enchained retail versions. Set in the future, although the year 2050 would be a mere GUESS not exactly supported by the actual game.






....errr, forget it. He said "classic release". :(
Post edited April 26, 2013 by Vainamoinen
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Azilut: Also, six months ago would have been November, not October.
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Vainamoinen: If the speaker (get well soon from your cold, Enigmatic T! ;) ;) ) counts six months back from the moment he speaks, then no, we're safely in October.
You're right; my bad.