What a grand strategy, Nintendo. ""Deny potential customers access to games that may want, this is sure to make us money!" Seriously, ditch region locking, and try to become capable of using digital distribution for no just independent games, but full blown ones too - this would really open up available markets since digital distribution would free your company from the constraints of producing discs and cartridges, allowing the sale of any game in any part of the world where there is an internet connection, which would remove the concern of having too many unsold discs and whatnot.
Seriously, I wanted to play Ace Attorney 2...but Nintendo wouldn't translate and sell the game in the west. So now it is likely that some group would translate the game and release a patch - which means no money going into the pockets of Nintendo, simply because there isn't a product to sell. Ditto goes for the hordes of untranslated games or ones that are locked to a specific region that I don't live in. When someone wants to buy a product and it isn't provided, that person's money is going to end up somewhere else.
I feel like ranting, so here is another thing: If an company plans to remake or reboot a game, choose one that matches what you want to make, not shoe-horn a property into a different genre. For example, instead of taking X-COM and making it into an FPS, choose Marathon - that was an FPS, so it already has an built-in audience that would appreciate another FPS. I am a pretty stupid person, but I can still figure this out. Why can't major companies do the same?!
There are so many games that could use remakes or be made available for sale via digital distribution, that I can't help but think that there is a lot of money that companies are failing to collect, and many experiences that could be made available to gamers, if any bothered to arrange things. For example, the FPS market is saturated to the point where it hard for companies to make an game in that genre that would be noticeable, which means that it is expensive to enter that market...yet companies refuse to consider making games for other genres, which might not offer the greatest profit, but I think that it would be fairly easy to make some cash since there is relatively little competition to interfere. Tell Tale has proven this for the adventure game market, Dwarf Fortress's developers are living on donations for each month that typically exceed $3,000, and we got successful Humble Indie bundles.
Am I being unrealistic here, claiming to see these markets?