Posted September 02, 2011
In the past few years the popularity of DLCs has grown exponentially. Online distribution sites have made it easier than ever for studios to fill the roll that was traditionally held by modding communities and the trend has taken off with almost every dev team. I am not against adding new content to games in order to continually keep them up-to-date but I am against profiteering for the sake of...well, profit. 
 
What I mean by profiteering is that while some DLCs do contribute to the game as a whole, most are just add-ons that fill little purpose other than to make money. While some may say that publishers need all the cash they can get to make up for lost revenues due to the rise of pirating, I do not feel as though companies can DLC their way out of this problem. They get out of this problem by creating respect and fan loyalty through releasing good games and content added after the release of the main game has never been able to make up for a bad game in my experience.
 
So what do the rest of you out there think? Is this a positive trend that will benefit gaming as a whole or will we someday see our games released in small packages of 10 at $10.99 each?
 
What about online play in games, my experience comes mostly from strategy games like Empires Total War or the Dawn of War games. If you do not get the DLCs and expansions you will have to stop playing multi-player altogether unless you like the sour taste of defeat each game. Where is the line between good new content and profiteering?
What I mean by profiteering is that while some DLCs do contribute to the game as a whole, most are just add-ons that fill little purpose other than to make money. While some may say that publishers need all the cash they can get to make up for lost revenues due to the rise of pirating, I do not feel as though companies can DLC their way out of this problem. They get out of this problem by creating respect and fan loyalty through releasing good games and content added after the release of the main game has never been able to make up for a bad game in my experience.
So what do the rest of you out there think? Is this a positive trend that will benefit gaming as a whole or will we someday see our games released in small packages of 10 at $10.99 each?
What about online play in games, my experience comes mostly from strategy games like Empires Total War or the Dawn of War games. If you do not get the DLCs and expansions you will have to stop playing multi-player altogether unless you like the sour taste of defeat each game. Where is the line between good new content and profiteering?
Post edited September 02, 2011 by Parvateshwar