It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
soulgrindr: Maybe. A lot of people complain about that.
But i've been playing morrowind on and off for about 4 years now, haven't really progressed the main story, but i'm still having fun wandering around, discovering new things, meeting strange characters (hundred league boots spell? In love with a bandit, etc..). I'm quite happy pottering around in the sandbox, and doing whatever i want with total freedom... thats a kind of role playing, right?
avatar
sahib: Sorry, my last post may not have been clear enough - I'm not saying anything about Morrowind, that's an excellent game in my opinion. My only problem is with Oblivion.

A lot of Oblivion's flaws has been fixed by modders. There are some excellent mods, which improve the game in many ways: graphics, difficulty, quests, game mechanics, etc. Especially Oblivion Improved... well, the name says it all.
At the moment I'm playing Fallout 3, which technically is Oblivion with guns. But I like FO3s RPG features better. There is no way to get 100 in Athletics by jumping through the Wastelands. Such things were really annoying in Oblivion, but it's still one of my all time favorite games.
I really would like getting more games like PS: Torment too. But even when it came out, it was fairly unique as far as Computer-based RPGs went, since it focused so much on story and character development.
It was more an adventure game with some choice on how you would get on with the story (avoiding the complete linearity that i don't really like in aventure games).
Therefore, imo, the closest games to Torment are actually old Japanese console-basd RPGs that have a similar focus on the story, like Xenogears.
Unfortunately, Japanese companies mostly stopped making those at about the same time as Torment came out. :(
I for one am really interested in Age of Decadense, as it really takes choice and consequence to a whole other level. Check out these links and see if what you read tickles your fansy :)
AoD interview
AoD official site <--Lots of great info
Oops, there's already a link to the official AoD site on page 1... oh well, click on the interview then, it's a good read. :)
Post edited November 03, 2008 by ken007
avatar
ken007: I for one am really interested in Age of Decadense, as it really takes choice and consequence to a whole other level. Check out these links and see if what you read tickles your fansy :)
AoD interview
AoD official site <--Lots of great info
Oops, there's already a link to the official AoD site on page 1... oh well, click on the interview then, it's a good read. :)

Didn't know about this - thanks for the info! Word of mouth is so important for indie games like this! a +1 for you for the info! :)
The combat in Planescape: Torment wasn't very good if memory serves me correctly. Morrowind was great, though with Oblivion I feel that the sacrifices they made to make a world where you can go anywhere right from the beginning completely defeats the purpose of an RPG. I was pretty let down by Oblivion, though I started using some mods to change the leveling system and I like it now.
Has anybody tried Temple of Elemental Evil?
I'd love to see that game show up on here, I can't find it anywhere.
I Liked Torment a lot, mainly because of it story. I never got to finish the game though (5 or 7 CD's :O).
In spite of existing very good RPG's, with a more rpg feeling than Torment (baldurs, nerwinter, morrowind, etc) I like best those rpg's with a "japanese touch" like septerra core.
This in PC of course.
In the consoles, japanese (Square among others) RPG's ROCK!!! :D
avatar
CymTyr: I miss some of the classics, yes. The one I want to really REALLY play is about 20 years old, it's called Wasteland.
I really hope GOG gets their hands on it! The graphics are pretty stale but it's what created the franchise that became Fallout.

Wow wait wasn't wasteland that old commodore 64 game? I kind of remember it. If it's the one I'm thinking I'd love to play that again. Even some of those older D&D games like Pool of Radiance were kind of fun. Did they ever make any games based on Ravenloft?
Î almost comit the crime of forgeting those old SSI/TSR rpg's. Those are the real stuff. :)
I still own two of those, Buck Rogers and a sequel. Damn I loved to top level my characters and you could use you PC's from the first game into the 2nd and keep leveliong them.
avatar
BloodDoll: Wow wait wasn't wasteland that old commodore 64 game? I kind of remember it. If it's the one I'm thinking I'd love to play that again. Even some of those older D&D games like Pool of Radiance were kind of fun. Did they ever make any games based on Ravenloft?

It might have been released on the Commodore, it came out in '87 or '88. It was THE GAME that got me into computers :D
As far as D&D I'm not sure about Ravenloft, the earlier games I didn't play much of besides the Eye of the Beholder series.
avatar
BloodDoll: Wow wait wasn't wasteland that old commodore 64 game? I kind of remember it. If it's the one I'm thinking I'd love to play that again. Even some of those older D&D games like Pool of Radiance were kind of fun. Did they ever make any games based on Ravenloft?
avatar
CymTyr: It might have been released on the Commodore, it came out in '87 or '88. It was THE GAME that got me into computers :D
As far as D&D I'm not sure about Ravenloft, the earlier games I didn't play much of besides the Eye of the Beholder series.

I'd love to see some new Ravenloft game, with all the depth of that series. There's a book I read once called Ravenloft: Domains of Dread, and it had a lot of great stories and creatures/characters that would make for a great game.
avatar
iigenta: The combat in Planescape: Torment wasn't very good if memory serves me correctly.
It's the same as in the Baldur's Gate and Icewind Dale series; gutted AD&D2ed combat in real-time. The difference is that PS:Torment failed to have any interesting fights.
Morrowind was great, though with Oblivion I feel that the sacrifices they made to make a world where you can go anywhere right from the beginning completely defeats the purpose of an RPG. I was pretty let down by Oblivion, though I started using some mods to change the leveling system and I like it now.
The TES games are more hiking simulators than cRPGs. And again, I don't think Oblivion's big problem was inane level scaling, but rather that for an exploration game, it didn't really have anything to explore. Once you exit the sewers & get over the magnificent view, there's really nothing more to see.
As cRPGs they fail miserably. All of the TES games have terrible to mediocre combat systems, and a near-total absence of interesting encounters and loot. It's very much the same problem PS:T has.
As role-playing games, they fail equally miserably. It's not that the story lines are weak, nonsensical and/or inane. The same could be said of Baldur's Gate. It's that TES games are almost entirely free of anything to role-play against. You can LARP it up all you want, but there's no feedback within the games. You might as well be playing Doom 3.
Has anybody tried Temple of Elemental Evil?
I'd love to see that game show up on here, I can't find it anywhere.
Great game. I wish someone would combine the exploration of Morrowind with the combat of ToEE. Even better, a randomly generated Morrowind-like world with ToEE combat. I'd never need another game :D
For games that play like Torment, at least a little, it's best to go with Bioware games.
In these you have a well defined story that the character you create fits into.
The player is generally given plenty of space between playing a humble, self sacrificing hero and a snarky total jerk that, none the less, finds a reason to perform most of the same quest.
Neverwinter Nights is something of a low point, but it's there. You can also get Jade Empire, Star Wars, Knights of the Old Republic and Mass Effect, all -really- good.
There's also Knights of the Old Republic two and Neverwinter Nights two. Developed by people that left bioware, they aren't quite as good but are still a lot of fun.
Post edited November 08, 2008 by Joush
As cRPGs they fail miserably. All of the TES games have terrible to mediocre combat systems, and a near-total absence of interesting encounters and loot. It's very much the same problem PS:T has.

You do know that combat was never meant to be an important part of P:T? That's exactly what I loved about this game - lots of story, minimum combat. You could as well say that Half-Life sucked because it wasn't turn-based. Well, sorry, but it was never meant to be.
avatar
sahib: You do know that combat was never meant to be an important part of P:T? That's exactly what I loved about this game - lots of story, minimum combat.
I thought that was self evident from what I wrote, but: "Yes I do."
There's no less than two best selling, critically acclaimed cRPGs utilising exactly the same combat mechanics as PS:T. Obviously then PS:T's combat doesn't suck because there's anything terribly wrong with it, but because it didn't get any development time.
As for your Half Life comment, I rather think you missed my point.
avatar
Disconnected: I thought that was self evident from what I wrote, but: "Yes I do."
There's no less than two best selling, critically acclaimed cRPGs utilising exactly the same combat mechanics as PS:T. Obviously then PS:T's combat doesn't suck because there's anything terribly wrong with it, but because it didn't get any development time.
As for your Half Life comment, I rather think you missed my point.

It would seem so. I wrote my reply in the middle of the night, I might have gotten confused, sorry ;)
Post edited November 09, 2008 by sahib