Posted October 30, 2008
I was lucky to have bought the Planescape: Torment in December of 1999 - over the years I played it through eight times or so.
I managed to get my hands on the collectors edition of Baldur's Gate that included both BG and BGII with both add-ons. In addition to the original release package of Icewind Dale which I got in the summer of 2000 I recently purchased the complete edition of both IWD and IWDII (complete with the add-on HoW for the first). If you count in the Fallout games then you get a complete collection of Black Isle/Bioware/Interplay games.
I am pretty sure that in retrospective these games can be unified into a single group/collection in pretty much the same way as Gold Box by SSI. Even though they were developed by a range of people and their content varied from hack-n-slash to dialogue-intensive they all shared a similar heritage.
History develops in a spiral, bringing out events in packets of information. What Gold Box was to the 80's, Black Isle and CO was to the 90's. Don't blame the existing market for the lack of hardcore RPGs - no matter how things develop - I am sure that again there will be game studios that will be making non-mainstream games to their financial disadvantage. (reading a Eurogamers articles about Fallout I came over a number I can't trace the origine to: Practically nobody bought the Fallout games. Lifetime sales in the UK, for instance, barely topped 50,000 units for the pair of them. - is that true?)
I managed to get my hands on the collectors edition of Baldur's Gate that included both BG and BGII with both add-ons. In addition to the original release package of Icewind Dale which I got in the summer of 2000 I recently purchased the complete edition of both IWD and IWDII (complete with the add-on HoW for the first). If you count in the Fallout games then you get a complete collection of Black Isle/Bioware/Interplay games.
I am pretty sure that in retrospective these games can be unified into a single group/collection in pretty much the same way as Gold Box by SSI. Even though they were developed by a range of people and their content varied from hack-n-slash to dialogue-intensive they all shared a similar heritage.
History develops in a spiral, bringing out events in packets of information. What Gold Box was to the 80's, Black Isle and CO was to the 90's. Don't blame the existing market for the lack of hardcore RPGs - no matter how things develop - I am sure that again there will be game studios that will be making non-mainstream games to their financial disadvantage. (reading a Eurogamers articles about Fallout I came over a number I can't trace the origine to: Practically nobody bought the Fallout games. Lifetime sales in the UK, for instance, barely topped 50,000 units for the pair of them. - is that true?)