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http://www.eurogamer.net/articles/2013-07-10-reanimated-the-story-of-vampire-the-masquerade-bloodlines?utm_source=eurogamer&utm_medium=email&utm_campaign=net-daily

TL:DR

As time went on, and Spahl became more confident working with the Bloodlines' code, the unofficial patches went beyond simply fixing obvious problems, and began to restore cut content and finishing unfinished content. In patch version 8.0 Spahl restored a guard character to the game after finding his dialogue file. He used a script in the game's map to locate the guard's position and asked a member of the community to record the voiceover. The most substantial addition came in version 8.4, when with the help of the community Spahl restored an entire level to the game. "Our biggest achievement is the recreation of the cut library map which we basically had to build from scratch while using all the models and textures belonging into it, which Troika left us in the game files."

In fact, Spahl's patches have altered the game so much from its original state as to result in some criticism from the community, so now there are two versions of the patch, a basic one that performs straightforward bug-fixes, and an advanced version that restores content and tweaks many aspects of the gameplay.


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Nine years on from the release of Bloodlines, unofficial patches are still being released. The latest, version 8.6, was released in April this year, and Spahl intends to keep patching the game "as long as people report bugs that I can fix and there is still stuff that we can restore." But for all of Spahl's efforts, the game will never be finished. There is already a list of issues which Spahl simply cannot fix, which begs the question: why? Why spend years of your life on a project that can never be finished?

"First of all patching, and especially restoring stuff, is sometimes much more fun than just playing the game, because it is active and creative," Spahl answers. "Second, it annoys me very much that some beautiful gems like Bloodlines failed because they didn't get the hype that larger blockbusters get or were released unpolished or unfinished."

Meanwhile, after working on the spy-RPG Alpha Protocol, another ambitious yet troubled game, Mitsoda has founded his own development company and is heading production of Dead State, which, oddly enough, is looking to recapture the development experience of Bloodlines. "It's about going back to basics - a small team that loves RPGs, making a classic RPG. We may not all be in the same location, but it still feels a lot like Troika did," he says.

"It would also be nice if we could keep the lights on after the game ships," he adds. "That's one bit of the Bloodlines experience that I would hate to replicate."
I think I'm all outta hate for Activision for fucking up Bloodlines after so many years, but I do hope if it comes to GOG that Wesp's patch might be included to make it more compatible and fix bugs for new players. It has really great atmospheric writing and really funny and clever dialogue.
Just found this myself very nice read amazing that this game is still getting patched today. Fan support for this game is amazing can't wait for wesps new patch and the clan quest mod.
god I used to love this game, I should buy it and replay it sometimes
The fact that this game was published by Actard is just incredible.
On one hand, I loathe Actard for everything they do and for rushing this game to release and killing it with release date and zero marketing.
On the other hand, I am glad it exists, and without Actard it probably wouldn't.
Cognitive dissonance if I've ever seen one.

Great article btw!
I love this game to death. Hopefully it comes to GOG someday soon, too.
Never played it modded, maybe it's soon time.
This was a great game that I really do love. I still break out the disc every now and then.

That said, I don't think it failed purely due to lack of hype. It really was incredibly buggy on release. The game also felt rushed at the end. It basically descended into a boring and repetitive dungeon crawl. I think I may have actually fallen asleep while playing at one point ;P.

Spahl's patches have really helped a lot. I have mixed feelings about some of the changes to gameplay made in the advanced patch so I'm glad I have the option of the basic patch to choose depending on what I feel like.
Interesting.

I did not realize he had restored actual content recently (last I checked that wasn't possible). I've been putting off a play-through for as long as possible since I played every race option when the game came out... meaning many playthroughs ;)

Time for another!
Mitsoda actually wrote the dialogue for the Malkavian in Bloodlines, so I'm interested to see what the writing will be like in Dead State.
And I didn't buy it when it was DRM-free on Dotemu, thinking it's gonna come on GOG....


*Bangs head on wall*
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Licurg: And I didn't buy it when it was DRM-free on Dotemu, thinking it's gonna come on GOG....

*Bangs head on wall*
That makes two of us

"bangs head on wall"
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Licurg: And I didn't buy it when it was DRM-free on Dotemu, thinking it's gonna come on GOG....

*Bangs head on wall*
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Phc7006: That makes two of us

"bangs head on wall"
Makes three of us "bangs head on wall"
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Phc7006: That makes two of us

"bangs head on wall"
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GaminggUy45: Makes three of us "bangs head on wall"
Hey, what are you guys doing? That looks like fun.

*Bangs head on wall*
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GaminggUy45: Makes three of us "bangs head on wall"
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rotorde: Hey, what are you guys doing? That looks like fun.

*Bangs head on wall*
Brothers, let us lament our fates as one. *bonk*
I haven't played Bloodlines, but I did play Arcanum and Temple of Elemental Evil, bth games had incredible potential but ended up being just unfinished messes. Isn't it weird how Troika got scrwed over three times in a row by three different publishers? Please excuse me if I play the devil's advocate for a moment, but to me it seems more like Troika bit off more than they could chew every time.

It's a shame really, if they had released the source code we could have at least had properly fixed versions of the games, but as it stands now I would recommend Arcanum and Tempe only to people who can stomach heavy flaws, even with the unofficial patches.