Luned: I'm enjoying it, but it's a demanding game in the sense of keeping track of a lot of things at all times. You have to make a party that really covers all the bases and shore up each others' weaknesses; you have to think carefully about how to progress those characters, because you can't max all abilities easily; leveling is slow.
Xulima is a stingy game, and you have to get into that mindset. Nothing is easily come by: gold, food, equipment, experience. Food is a bit of a pain, but there's a grain field in the first village that regrows grain every couple of game days; harvest it every time you go to town and carry the grain around as emergency food reserves. Xulima doesn't reward risktaking; it rewards mindful and cautious gameplay.
Soccorro: wait there is food consumption?
Yes, if you run out of food your party can't heal when they rest. Some food, like berry bushes, can be found growing in the wild (and will regrow after a set period). At level 7 the explorer can gain the Hunting skill, which allows you to harvest food from defeated enemies. Other skills allow you to travel faster across terrain, thus reducing food consumption.
You will be able to open up some portals for faster travel between areas as you progress in the game. There are also special crystals that will teleport you back into the first town as a one-way trip. You'll be able to find one early on the game; don't use it unless really necessary in the first few levels, because replacements are about 100 g.
Try to keep 100 gold on you at all times until the town guards go away for good (not spoiling the plot any further than that). You will have to pay them this sum about every 3 game days in order to enter (or leave!) town; in between, you can come and go at will. Using the crystals will get you into town, but you can't get back out without paying the toll if it's due. (If you're coming in broke, you can wait around in town long enough to harvest the grain field twice and earn enough to leave.)