Posted May 10, 2015
Vnlr: My biggest spot of trouble has to be dumbing down in games. I mainly play strategy games, and to give just a few recent examples: the Supreme Commander->supcom 2 evolution, or Empire earth II-> Empire earth III (even if Empire earth III would run without issues it'd still be vastly inferior).
In strategy, gameplay should be about strategy.
I always liked how Empire Earth II felt more strategic than Empire Earth, yet felt sipler due to streamlining in the base building and resource management. The settlements, battle planning (simple as it was), and even the end battle unit statistics all let the game feel really, really good. Imagine my disappointment in Empire Earth III's demo. First, the game didn't look very good, but whatever, EE wasn't really a powerhouse in graphics anyway. But then the units weren't very cool, the buildings didn't make sense to me, and for the life of me I couldn't make the game fun. Empire Earth convinced me off of the demo that I should buy the game (the way the demo was handled, you pretty much had to, but the game was still great) (man, that was in 2006, when my connection sucked even more and when downloading from company sites wasn't very common. I don't think I miss that about that time) and it was disappointing that a franchise I liked a lot couldn't deliver after a pretty cool cinematic trailer. In strategy, gameplay should be about strategy.
I eventually had to get over this one as every game uses it now. I relish it when a game uses creative ways of regaining health, though, but there is something special to me about something that can be summed up as a "health pack."
Post edited May 10, 2015 by AnimalMother117