By the way, you need to treat each console as one platform. You can't use the sales of a game that came out for PS4, PS5, Xbox One, Series X/S and combine all of those against the PC.
Um, you're the one who said "the PC community is far bigger than the PS5 and Xbox Series playerbase combined." Make up your mind, and don't move goalposts. I answered your question about "why not PC day 1": because sales on consoles are greater, size of community is not relevant, only sales matter. Deal with it.
Shocker93: Most games sell better on PC than on the PS5 and Series X/S.
No, sorry. For example, in 2024, Ubisoft had 24% of sales on PC, 63% on consoles, the rest being mobile etc. For 2024, Take 2 (which includes Rockstar, you know, the GTA developer) had 8% sales on PC, 41% on console, and 51% on mobile. Even The Witcher 3, which is usually perceived as "a PC game," had most of its sales on PS4 in its launch year. (PC sales later became the majority, however given that these were mostly 90% off sales, that's not nearly as important as the full-price launch-year sales, which almost always account for the large majority of a game's lifetime sales.)
There are exceptions, but typically console sales are the majority. I personally only game on a computer, don't even own a console, and would prefer it if console sales were the minority so that sub-standard PC ports stopped happening, but facts are facts.