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Shmacky-McNuts: He person said they were joking, after I wrote this.
I know, but humour works best when there is truth in it. I'm sure there are enough people who will be willing to do mundane things just to get some useless shiny sticker for it. I'm not saying they will buy a game specifically for the achievements, but there are enough people who will be willing to wast their time taking turns shooting each other in the head just to unlock a golden AK. Not even joking.
https://www.youtube.com/watch?v=DAn-BlR9PVk
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Shmacky-McNuts: He person said they were joking, after I wrote this.
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HiPhish: I know, but humour works best when there is truth in it. I'm sure there are enough people who will be willing to do mundane things just to get some useless shiny sticker for it. I'm not saying they will buy a game specifically for the achievements, but there are enough people who will be willing to wast their time taking turns shooting each other in the head just to unlock a golden AK. Not even joking.
https://www.youtube.com/watch?v=DAn-BlR9PVk
The existence of Terraria, MineCraft, COD games....the long list of useless crap continues until it makes one feel like they are coughing up coat hangers side ways >_>
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Darvond: I have to question if it really would. These games tend to be permanently abandoned once their fanbases are done with them, they don't really have 'legs' as it were in terms of longevity. These games won't be remembered as classics or looked upon in 10 years with a fond smile.
That's not an issue if they bring more profits. It's just a revenue line to keep cash flow and connections with big publishers.

The problem would lie in the beginning to bring in new customers to actually purchase new games here instead of Steam and of course to keep the board/stockholders to not panic in case of reports regarding increasing piracy for GOG releases.
Post edited March 25, 2015 by Nirth
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Darvond: I have to question if it really would. These games tend to be permanently abandoned once their fanbases are done with them, they don't really have 'legs' as it were in terms of longevity. These games won't be remembered as classics or looked upon in 10 years with a fond smile.
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Nirth: That's not an issue if they bring more profits. It's just a revenue line to keep cash flow and connections with big publishers.

The other day I checked CDR on the Warsaw stock exchange and I was surprised to see how low the entire company was valued, I think AAA would change that.

The problem would lie in the beginning to bring in new customers to actually purchase new games here instead of Steam and of course to keep the board/stockholders to not panic in case of reports regarding piracy for GOG releases.
It is rather amusing though that with all the talk regarding piracy with media. The people that buy stuff is far greater in numbers. We see this as fact despite the retarded notions that piracy is taking over everything. If that were true GOG and even Steam would not exist. Because really, there are cracked versions without malware of every game that exists that at some time had DRM on it.

The stock holders pucker there anuses and know nothing of the industry 9/10. So the so called Triple A titles stay locked with DRM.
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Shmacky-McNuts: He person said they were joking, after I wrote this.
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HiPhish: I know, but humour works best when there is truth in it. I'm sure there are enough people who will be willing to do mundane things just to get some useless shiny sticker for it. I'm not saying they will buy a game specifically for the achievements, but there are enough people who will be willing to wast their time taking turns shooting each other in the head just to unlock a golden AK. Not even joking.
https://www.youtube.com/watch?v=DAn-BlR9PVk
Internet, forums, youtube, and communities in general give us sometimes a twisted impression about users.

Meanwhile you have "buzzy" users that of course do that, and many viewers checking what that kind of users do... you can also have a big number of customers, probably mature, like GOG has, that they do not post so usually in the internet, that they do not make so much noise, that they do not pursue achievements, stickers or these kind of things, but still spend a lot of money on games.

For Instance, I do not follow many Youtubers, and the ones I follow I check them very few times, I do not post much on Twitter on my personal account, or in Facebook, a different thing is at my Job, as I actually worked in Marketing and as a Social Media Manager, but in my personal part of the day I have no time to enter every single forum of every single thing I like and consume, to complain or praise products every single minute, and I am not a friend of Tweeting the whole day, it consumes much time of my job and personal life, and when I have free time, if it is related to gaming, I love to simply PLAY.

For instance, my last month with the insomnia thing, (My wallet hate you GOG guys) I spent around 100 dollars, also I been a very active Battlefield player, with more than 4000 hours of Gameplay in several years and consume almost any of the DLCs they launched, but I barely posted anything on the Battlefield forums, and like me, I bet, many others. Of course companies know Youtube is trendy, or Twitter, and they use these plataforms to get feedback from the costumers, but just focus on what makes buzz in the internet is making close your eyes to a big piece of the cake out there, there is people that prefer to use their time actually playing games, instead of making/seeing videos, or talking about in the internet, usually older gamers with less time to populate forums or gaming social platforms. GOG got this piece of the cake doing something different, of course you need to pay attention to the BIG audience, and they are trying constantly new things, evolving is good. But if you do what others do, you need to compete with who is doing it better than you in that terrain, and not even EA or Blizzard can compete with STEAM.

I have near 500 games on STEAM, and I NEVER used any social feature on the Platform.

Just my two cents.
Post edited March 25, 2015 by YaTEdiGo
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shmerl: Can you show any numbers for that? From what I've heard from many GOG users, they don't use Steam. And there are a lot of such GOG users here. GOG isn't accidenatl
That may be the result of a selection bias. I think many "dual users" like me stear clear from the "Steam is Evil" threads (mostly because we sometimes get insulted in them), so it's really difficult to evaluate the numbers, and somewhat easy to overestimate the percentage of GOG-exclusive users.
And keep in mind the people on the forum are the most vocal and loyal GOG fans. Casual GOG users that see it as a service and don't participate in the community are even more likely to use both GOG and Steam.

Of course, there could be a bias from my part too. Happens to everyone. But that's the point : We tend to see what will reinforce our worldview :)
Post edited March 25, 2015 by Kardwill
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melacio: Why Gog there are no games like call of duty , evolve ,shadow of mordors, ryse or dead island?

don't want anyone offended , i like Gog but i wonder if some day come this type of games to Gog
Snarky answer: Because it's Good Old Games, not Good Enough Games

Legit answer: They probably don't want to remove the DRM or it's not possible because of the multiplayer aspect a lot of these games might have (again possibly because of DRM).
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melacio: Why Gog there are no games like call of duty , evolve ,shadow of mordors, ryse or dead island?

don't want anyone offended , i like Gog but i wonder if some day come this type of games to Gog
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lepke1979: Snarky answer: Because it's Good Old Games, not Good Enough Games

Legit answer: They probably don't want to remove the DRM or it's not possible because of the multiplayer aspect a lot of these games might have (again possibly because of DRM).
This may be a stretch but I reckon the tighter the DRM restrictions the less likely you see custom created content, especially for the AAA titles. That's why you see DLC everywhere; microtransactions, season passes, special editions, all charged at ridiculous prices.
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lepke1979: Snarky answer: Because it's Good Old Games, not Good Enough Games

Legit answer: They probably don't want to remove the DRM or it's not possible because of the multiplayer aspect a lot of these games might have (again possibly because of DRM).
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sxnc: This may be a stretch but I reckon the tighter the DRM restrictions the less likely you see custom created content, especially for the AAA titles. That's why you see DLC everywhere; microtransactions, season passes, special editions, all charged at ridiculous prices.
Bethesda manages to get truckloads of community mods for their games that correct a lot of their fails and add awesome stuff in spite of their DRM love, just look at all the mods for Skyrim for example.
Those mods are what made the horse armour dlc really embarassing.
Post edited March 26, 2015 by Klumpen0815
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lepke1979: Snarky answer: Because it's Good Old Games, not Good Enough Games

Legit answer: They probably don't want to remove the DRM or it's not possible because of the multiplayer aspect a lot of these games might have (again possibly because of DRM).
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sxnc: This may be a stretch but I reckon the tighter the DRM restrictions the less likely you see custom created content, especially for the AAA titles. That's why you see DLC everywhere; microtransactions, season passes, special editions, all charged at ridiculous prices.
No that's because of impatient consumers. They can't wait for a game to be really finished and are therefore content to buy a bare bones game and then buy added content (The meat on the bones.) as it's made.
Of course publishers and developers notice this so they do stuff like chop off bits of already finished games to sell as DLC and also sell what would be considered cheats in the old days for yet again impatient consumers. Early access too. It goes on and on. Instant gratification and impatience do have their dangers.
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Tarm: No that's because of impatient consumers. They can't wait for a game to be really finished and are therefore content to buy a bare bones game and then buy added content (The meat on the bones.) as it's made.
Of course publishers and developers notice this so they do stuff like chop off bits of already finished games to sell as DLC and also sell what would be considered cheats in the old days for yet again impatient consumers. Early access too. It goes on and on. Instant gratification and impatience do have their dangers.
On the other hand you have investors in these publishers who *are* impatient for a game to ship out and pressure them into announcing release dates and expectations. I'm betting they also played a part in looking for more sources of revenue through DLC's, microtransactions, and season passes.

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Klumpen0815: Bethesda manages to get truckloads of community mods for their games that correct a lot of their fails and add awesome stuff in spite of their DRM love, just look at all the mods for Skyrim for example.
Those mods are what made the horse armour dlc really embarassing.
But then they're given a free pass if they release a buggy game because their excuse will be, "Oh the community will fix that up! No need to put in extra work into polishing the game!" It's never a bad thing to mod a game and customize it to suit the user's needs, they bought it after all, but being lazy and not polishing the game (to be functional) before it ships is not something to be okay with.
Post edited March 26, 2015 by sxnc
A new drm:

Here's what EAs DRM is doing, they don't just verify the number of PCs you work on slash use, nope .. they dare to monitor hardware changes now, which I am sure is a privacy breach on many levels. So once we insert new hardware (CPU / mobo or graphics cards) the hardware id # hash changes and if that happens a couple of times they are rendering your activation invalid.
What a bunch of rubbish ....
If this is the future for EA titles then you guys can forget about VGA performance reviews as EA is rendering that pretty much impossible now. I've now been waiting for like 3 or 4 hours and we are still locked out of the game. The only way to solve this would be purchasing another key and setup a secondary account. This means that if we'd like to make a VGA performance review on Battelfield Hardline with a card or 20 we'd need to purchase the game three times.
EA - guys we understand your piracy and cheating/hacking concerns, but STOP pissing off your user-base with this STUPID DRM non-sense. Christ almighty, at what point will the industry realize they are killing the PC game market themselves ?


Please,you don,t buy battlefield hardline
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melacio: EA - guys we understand your piracy and cheating/hacking concerns
No, we don't.
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Klumpen0815: Bethesda manages to get truckloads of community mods for their games that correct a lot of their fails and add awesome stuff in spite of their DRM love, just look at all the mods for Skyrim for example.
Those mods are what made the horse armour dlc really embarassing.
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sxnc: But then they're given a free pass if they release a buggy game because their excuse will be, "Oh the community will fix that up! No need to put in extra work into polishing the game!" It's never a bad thing to mod a game and customize it to suit the user's needs, they bought it after all, but being lazy and not polishing the game (to be functional) before it ships is not something to be okay with.
Of course it's not ok and after I realized, that Fallout 3 is only enjoyable with a load of community mods and still buggy, I stopped giving Bethesda any money and playing their post-Fallout 3 games (wouldn't have anyway because the'y become so DRM happy afterwards).
Post edited March 26, 2015 by Klumpen0815
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Tarm: No that's because of impatient consumers. They can't wait for a game to be really finished and are therefore content to buy a bare bones game and then buy added content (The meat on the bones.) as it's made.
Of course publishers and developers notice this so they do stuff like chop off bits of already finished games to sell as DLC and also sell what would be considered cheats in the old days for yet again impatient consumers. Early access too. It goes on and on. Instant gratification and impatience do have their dangers.
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sxnc: On the other hand you have investors in these publishers who *are* impatient for a game to ship out and pressure them into announcing release dates and expectations. I'm betting they also played a part in looking for more sources of revenue through DLC's, microtransactions, and season passes.
Yes impatience can cause problems on all levels.
Though I'm of two minds about your point. On one hand letting developers do it their way can result in fantastic games they can also lose focus and never really get it to "finished" status if someone aren't pushing them to get it done in a timely fashion. So I guess it's a case of finding the sweet spot here.