skeletonbow: > Why GOG refuses so many independent games???
Because so many independent games suck.
rampancy: Depending on the game, it depends on who you ask. ;)
Oh absolutely, that's a given of course. Just look at No Man's Sky for example... :)
rampancy: What I suppose I'm trying to say is that at the end of the day, we all have our pet games that we'd like to see here, and no matter what GOG will do/is doing, they're going to piss people off simply because they didn't accept "their" game. And that's just something we'll have to accept. In my case, I'd love to see Starward Rogue here, but given Arcen's status as a "niche" indie developer, and the divisive reactions that many of its games get, I know it'll never come to GOG, and that's fine with me -- I can get a DRM-free version elsewhere. I'm not saying that we shouldn't criticize GOG on their acceptance policy, but rather, if GOG doesn't get the specific game you're championing, then buying it from the developer or from Humble is the way to go.
And it isn't like GOG doesn't change its mind on refusals either; The Cat Lady is a great example of this.
I couldn't agree with you more, that really hits the nail on the head. The larger the number of games that are out there, and the larger the number of customers, as long as there is any form of filtering going on in terms of curation or other dynamics - by definition there are going to be customers that want a given game merely by statistical process, and the curation process is going to filter out more games than it accepts likely, so by definition there will be games that do not make the cut that at least one person out there wants and may get their snot in a knot about if it isn't available here.
That reminds me of how some people keep asking GOG to disclose the more or less private behind the scenes processes they use for choosing games and to detail exactly what the reasons were behind a given decision to reject a given game from the store. It makes me laugh because there's no way in hell that GOG or any sane company would ever disclose that kind of private business information. Why would they? What could they possibly gain from doing so in terms of the "gain" being something they personally value or that benefits their company in a positive manner? Absolutely nothing. LOL The reason people want to know why a given game was rejected is for one reason alone - so they can argue about it, use it as fuel for their fire to attack the decision and disagree with virtually every single point that might be disclosed showing how each was a "bad decision" and just to generally all around debate and argue about it until they get their way or whatever. GOG would stand to gain nothing from it, and in fact would most likely harm their business buy handing people a bunch of information that would only make them more angry out of disagreement. GOG isn't going to ever do that, not to mention any NDAs that are likely in place behind the process, nor should they do it either. Next thing we know everyone would demand to read all GOG employees private email and make it a matter of public record or something. LOL
No, GOG is a growing business with their own unique business model that is proving to be quite successful to their growing business as evidenced by the fact that it is growing. That alone means that they are doing something right. It is impossible for them or anyone to run a business like this and make 100% of their customers agree with 100% of their decisions 100% of the time. It's just a fact of life that as individual customers we will agree with some of their choices and not with others and life goes on. They may or may not share the details behind the decisions they make and while we would welcome learning more about it all they're under no obligation to tell us.
I think the system works quite well here overall as-is. If anything I'd prefer them to not bring as many indie games here as they do already, or to put up filter systems that let us hide things we don't want to see from showing up on the site (similar to how Steam has done this for a few years now). But bringing trailer truckloads of more pixelated 2 hour long indie games here? Pfft, no thanks. Enough already make it through the process at a reasonable enough balance with the rest of what the store has to offer IMHO.
There are some good indie games out there, but as Steam has clearly shown, the majority of them are garbage pixel-filler barely worthy of being called video games. I hate the phrase "less is more", I really do... but this is a case where I have to bite my tongue and say "yeah... less is more". :)