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Plokite_Wolf: Oh? GOG has weekly picks and big sales come at once per quarter or so.
What i meant there, was that steam has much cheaper prices during sales. Not that we don't get enough sales here... Either way, thanks for the reply!
Post edited September 04, 2016 by KiNgBrAdLeY7
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qwixter: Then if you do decide to use gog, and have multiplayer component, be prepared to write your own matchmaking service, otherwise put up with the complaints of gog users. If you try and use gog galaxy client for it, you hear drm complaints. If you have a windows only game, you hear the linux bunch complain. As a dev, I wouldn't even put a screenshot on this site.
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Magnitus: Yeah, I think we are in bad need of an open-source match-making service for games with companies behind it for the back-end part.
Not only that, but a distributed, rather than centralised, matchmaking service, so that one company taking their servers down wouldn't affect the service as a whole (those clients connecting there would of course have to change their config, but the service would still be available, and everyone would be able to find people connecting to different matchmaking servers).

Also player-run game servers (dedicated or otherwise, preferably options for both) so that a game can still be run when the company decides to no longer support it and would shut their own servers down.
Post edited September 04, 2016 by Maighstir
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Lord_Kane: NO WAY, I DIDNT KNOW YOU COME HERE.
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Plokite_Wolf: You seem familiar too... W3D community?
Yes, formally, I left earlier this year as I had lost interest in w3d or w3d projects, I run into Zee on teamspeak once and a while.
Post edited September 04, 2016 by Lord_Kane
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Maighstir: Not only that, but a distributed, rather than centralised, matchmaking service, so that one company taking their servers down wouldn't affect the service as a whole (those clients connecting there would of course have to change their config, but the service would still be available, and everyone would be able to find people connecting to different matchmaking servers).

Also player-run game servers (dedicated or otherwise, preferably options for both) so that a game can still be run when the company decides to no longer support it and would shut their own servers down.
Yeah, he purpose behind open-sourcing the backend (with the right kind of license) of the match-making service would be that anyone could run the software for free, having only to pay for the underlying infrastructure (ie, the servers themselves).

From there, devs would make the game in such a way that you can plug the domain-name of the protocol-compatible service you want to use in-game (and potentially login credential for back-end operators that charge for the privilege of accessing their service).
Post edited September 04, 2016 by Magnitus
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Maighstir: Not only that, but a distributed, rather than centralised, matchmaking service, so that one company taking their servers down wouldn't affect the service as a whole (those clients connecting there would of course have to change their config, but the service would still be available, and everyone would be able to find people connecting to different matchmaking servers).

Also player-run game servers (dedicated or otherwise, preferably options for both) so that a game can still be run when the company decides to no longer support it and would shut their own servers down.
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Magnitus: Yeah, he purpose behind open-sourcing the backend (with the right kind of license) of the match-making service would be that anyone could run the software for free, having only to pay for the underlying infrastructure (ie, the servers themselves).

From there, devs would make the game in such a way that you can plug the domain-name of the protocol-compatible service you want to use in-game (and potentially login credential for back-end operators that charge for the privilege of accessing their service).
Have you used newsgroups? Do you remember them? Any message sent to a group on one server would appear at all others that also hosted the same group (and it was up to the server admins to decide which groups they'd mirror/host, meaning many disabled bin and its subgroups because they took up a fuckload of storage space, and mostly consisted of pirated software). This similar to what I mean with distributed, if I log in to the, say, Unreal Tournament lobby on one server, I would see users in the same lobby on any other server connected to the network, and would be able to invite them to my game - the user names would be unique throughout the network rather than simply to the server (or they'd have the server name attached to them, similar to an email address).
Post edited September 04, 2016 by Maighstir
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timppu: I think this video explains it quite well:

https://www.youtube.com/watch?v=z1nohC9QWjs

GOG is like that DOG who gets scraps from the table.
I actually quite liked that song!

~ Meow, meow, meow, meow.
Meow, meow, meow, meow. ~

Edit. Fixed formatting. It really should be able to cover multiple lines.
Post edited September 04, 2016 by Tyrrhia
Companies follow the money, and GOG isn't as big of a moneymaker as other companies as Steam. That's it, plain and simple.
Steam had a huge lead over GOG, it used that lead to ensure it maintained it's position. DRM is liked by devs because of the issue of Piracy on the PC platform, and Steam provides that by default, and with a huge willing user base.

I used Steam early on, when it was new, and after getting into a bit of a heated debate with one developer of it (because of it's DRM nature) i decided it was not the platform for me, so went back to physical media.

When GoG turned up it was a breath of fresh air, and it's been the only place I buy digital stuff from (tried Humble Bundle a little early on). As long as GOG remains the DRM free store it will be the place i get my games from.

Having said that it is nice to see GOG grow bigger, but in reality they are still a second tier platform compared to the juggernaut that is Steam. But GOG has value beyond it's relative size vs Steam. Becaue of GOG Steam users now have a refund policy too, so GOG does help the games market be a better place for everyone.

In terms of not getting games on GOG vs Steam, i look at it this way, if the developer does not value what GOG offers, i don't value what they have to offer gaming. It's that simple. There are plenty of games without using Steam, and you don't actually need to play them all (most are poor! save your money!).
Post edited September 04, 2016 by ThorChild
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k4ZE106: Market share, market share and again market share.
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Plokite_Wolf: GOG is still solid in terms of consumer base, and is probably the largest digital distribution system for games behind Steam. To thrive, it needs games and effort from mostly lazy and whiny developers...
Thing is, he's right. GOG has, what... 2 million users or thereabouts? Steam has 125 million. 60 times the user base. Who do you think a developer is going to pay the most attention to?
I think ignoring anything that passes the big M is stupid, particularly since many people get games from here exclusively.
It's harder to shaft the customers?
high rated
While I don't like Steam its a fact it has very good relationship with devs, especially since it allows them to do what the hell they wan't and gog doesn't. Steam gives them tons of applications and services to use in their games. Offers cheap drm options, etc. Gog has nothing to offer on that side, especially since its drm-free. Plus the fact that Steam still represents cca. 90-95% of the market and gog around 5% is kind of the thing that decides how somebody will behave around gog. Plus gog is baddly understaffed. And most devs don't care about drm-free eitherway. Gog is just another small source of cash.

I'm happy that there are companies like Nordic that are actually genually interested and happy about releasing their games here.


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Plokite_Wolf: Oh? GOG has weekly picks and big sales come at once per quarter or so.
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KiNgBrAdLeY7: What i meant there, was that steam has much cheaper prices during sales. Not that we don't get enough sales here... Either way, thanks for the reply!
Yeah, Steam really undercuts gog when it comes to sales, saddly.
Post edited September 04, 2016 by Matruchus
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Plokite_Wolf: We've all seen the bullshit excuses by League of Geeks on why Armello: DRM-Free Edition is as it is, but this isn't the first sign of developers and publishers treating GOG unfairly and turning to Steam as their primary sales location for whatever reason.

Firefly Studios and Team17, for instance, developers who are in no position to be picky with distribution services for their games (considering their "quality" in recent years), leave out several games from GOG, or, in the case of Team17's new Worms W.M.D. title, leave certain extras and even the Linux version exclusive to Steam.

So apart from an army of fanboys who think Steam is the only go-to place for PC gaming, what does Steam have that GOG does not? Why is GOG deemed less valuable? Why does GOG have to negotiate so many games individually while everyone flocks to Steam automagically with their titles?
Steam gives them free candy (game code they are to lazy/cheap to develop themself) but they have to stay in their creepy van (onlineplatform) to suck it.

And considering that Valve makes multimillion $ companies like Zenimax/Bethesda their bitch by having them exclusively developing the PC versions of their AAA games for Steam it must be the best candy ever.
Isn't GOG like if it's succesfull on steam we can have it here,but don't start here or something if it's an unknown game??

Well the game must be at least with less bugs as possible and it does bother me that steam gets some games and gog not, like if i am interested in rpg maker game like ara fell or the game hybris pulse of ruin which got greenlighted,those two don't even probably know about gog.
And stranded 3 creator which probably has a long way until the game will be finished wants to first try steam,somebody should message him that he should also try GOG when the game is finished.
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Plokite_Wolf: So apart from an army of fanboys who think Steam is the only go-to place for PC gaming, what does Steam have that GOG does not? Why is GOG deemed less valuable? Why does GOG have to negotiate so many games individually while everyone flocks to Steam automagically with their titles?
GOG controls everything I hear, while other platforms give pubs/devs more freedom and space. One thing for example, GOG expects them to post updates on the (unused) game specific forum. On Steam (and even Desura had it iirc) you can post new updates, as well as having them appear in the client when the user clicks to view/open the game. This is a big deal since GOG is usually the last platform to be updated with anything.

GOG is relying Galaxy being finished sometime before humans discover interstellar travel travel to "allow publishers to access and update their content more easily". It's honestly a waste of time since the entire site/backend needs a revamp from scratch, but they've already invested (lost) millions over it. If it wasn't the CEO making such bad decisions, any other employee would have been fired by now over it.

Yeah yeah, we all like DRM-Free but GOG isn't innocent of anything. They suck at business and the employees they need don't want to move to Poland.