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SirPrimalform: Those are products, a better comparison would be Netflix.
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TARFU: A game is not a "product"? Isn't this what piracy laws are trying to address? Is software a product? Does it "exist" in the physical sense? All very confusing, if you ask me.
A game is not a product *to Steam*. I cannot stress enough that I am not describing my views, but those of Steam.
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SirPrimalform: Either way, there's a big difference between subscription to a magazine, ehich is really just preordering or agreeing to buy a tangible product and the subscription to a service provided. Steam considers games a service that they provide.
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amok: actually, no, that's not the case. Your subscription is to the Steam services, not to the actual games. Steam's ToS only covers Steam, and each individual game have is own ToS and license agreement.

Theoretically, even if Steam folds, you still hold your game licenses, you just can't use Steam to access them anymore. Same as when a game is removed from the store, it has no effect to the game license you have, and it can therefore stay in your library. The same applies to gOg (although instead of "subscription" they use the term "license to use")

edit - maybe it helps to think about it as a subscription to Steam to access your games? or something like that.
Ok yeah, technically you're subscribing to the service that provides you access. No subscription any more, no means of access.
Post edited September 28, 2017 by SirPrimalform
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TARFU: A game is not a "product"? Isn't this what piracy laws are trying to address? Is software a product? Does it "exist" in the physical sense? All very confusing, if you ask me.
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SirPrimalform: A game is not a product *to Steam*. I cannot stress enough that I am not describing my views, but those of Steam.
They describe them as "Content and Services" and other times as "Software". They describe themselves as a "Service"... which is fair?
Oh trading cards how I wish they were on GOG....<wakes up> Hrrhghg what a nightmare!
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Themken: Oh trading cards how I wish they were on GOG....<wakes up> Hrrhghg what a nightmare!
Gwent came close ;)

Just missing the trading part. Soon...
Post edited September 28, 2017 by Pheace
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Themken: Oh trading cards how I wish they were on GOG....<wakes up> Hrrhghg what a nightmare!
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Pheace: Gwent came close ;)

Just missing the trading part. Soon...
Actually, I just ignore trading cards. Gwent is one of a very few free games on GOG that I did not add to my account. Not fond of micro-transactions. Subscriptions are alright though.
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SirPrimalform: A game is not a product *to Steam*. I cannot stress enough that I am not describing my views, but those of Steam.
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amok: They describe them as "Content and Services" and other times as "Software". They describe themselves as a "Service"... which is fair?
I suppose the ability to use the software that you own a license for is the service, but in practical terms that makes the software itself a service.
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TARFU: A game is not a "product"? Isn't this what piracy laws are trying to address? Is software a product? Does it "exist" in the physical sense? All very confusing, if you ask me.
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SirPrimalform: A game is not a product *to Steam*. I cannot stress enough that I am not describing my views, but those of Steam.
TARFU wasn't aiming it at you, he was just talking about things in general, which is an interesting viewpoint. Because we can counter the "anti-piracy argument". With like there "is no piracy", since there are no products available, as what is provided to you is merely a "service". So, any creations uploaded and downloaded are the sole "original creation" of a maker, who packed the bits and data bytes together. What say you?
Post edited September 29, 2017 by Nicole28
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SirPrimalform: A game is not a product *to Steam*. I cannot stress enough that I am not describing my views, but those of Steam.
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Nicole28: TARFU wasn't aiming it at you, he was just talking about things in general, which is an interesting viewpoint. Because we can counter the "anti-piracy argument". Like there "is no piracy", since there are no products available, as what is provided to you is merely a "service". So, any creations uploaded and downloaded are the sole "original creation" of a maker, who packed the bits and data bytes together. What say you?
In general I would consider software to be a product that you purchase along with a licence to use it. Much like a record, when you buy an LP you're simultaneously buying the right to listen to the music and the means to listen to it (the actual disc). Obviously Steam considers the means to play the game to be a service rather than a product... the same could be said of GOG, where the provision of downloads is a service. The difference is that the lack of DRM on GOG's downloads allows you to reconstitute a standalone product.
This is why I have quit buying on Steam altogether. I would much rather have the ability to install and play games that I have downloaded without having to resort to using a "service" or whatever Steam calls itself this week. Pretty sure when Steam goes under eventually my whole library will go with it. Not so with GoG.
Post edited September 29, 2017 by Firefox31780
Here are two videos explaining this case :
https://www.youtube.com/watch?v=VSOKJGJ1tck
https://www.youtube.com/watch?v=tsHSMQGZ4qI

And an article in french about it : http://www.lemonde.fr/pixels/article/2017/10/07/sur-steam-de-faux-jeux-video-qui-peuvent-rapporter-gros_5197779_4408996.html
A little late to the party, but...

https://www.polygon.com/2017/9/26/16368178/steam-shovelware-removed-asset-flipping

Buyers still own the games - only new buyers aren't able to purchase the games in question...which doesn't seem to be a big loss, anyway.

Quote:
The 173 removed games include titles like Clickey, Grim Banana and SHAPES. If you’re unfamiliar with those names, it’s likely because these and the rest of the Silicon Echo games were poorly received and what Valve calls “fake” games. Each one used pre-made Unity assets, so that the developer could churn them out quickly and on the cheap through the Steam Direct program. Additionally, by pushing through multiple games under one Steam Direct application, the studio was able to circumvent paying the $100 fee for every individual title.

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The entire Silicon Echo library is no longer available, according to the SteamAPI, although owners can still access titles in their personal collections. They’ll just be unable to collect trading cards, going forward — rendering them essentially useless.
My greatest respect to Zonitron for finding a way to make money on Steams stupid trading cards! Just too bad that Steam is a shady company which shut them down, even though they played 100 % within Steams own Terms of Service.