Posted January 06, 2017
I was hoping that this thread would serve as a place to vent and as warning to developers of how not to build their game, while highlighting some of the fine frustrations of certain puzzles. I'll provide my thoughts on a few common examples, but feel free to highlight a particular puzzle or type entirely that rattles your bones. 
 
Sliding puzzles. Nothing quite brings the action to a halt than an entire genre of solved puzzles. No matter the variant, ranging from the "classic" 15, Sokoban, or the slightly obscure Klotski, nothing tends to make my eyes glaze over and my mind realize, "Hey, there's something more fun! Let's go watch the paint!" than when a game issues one of these. Just to spite this entire genre of puzzle, I'd put in a 15 that if you were insane, you could solve normally, but I'd also give the player agency to just rip the pieces out and put them in the correct order.
 
Speaking of solved awful things, how about the Towers of Hanoi? (AKA: Tower of Brahma or Lucas' Tower) is the crappy puzzle where you have to move crummy disks over from left to right or some other asinine balancing act. Even more annoyingly is that this puzzle tends to turn up inexplicably in high profile games such as Mass Effect. This one is annoying in games because in our physical reality, we can just be pragmatic and throw the Tower of Hanoi into a nice fire, as it makes excellent kindling, but in games, they restrict you annoyingly to solving this clunker properly.
 
I'll skip over "make all the circles align", seeing as I've already covered the quibbles with it.
 
Peg Solitaire. For people too dull for normal cards or even checkers, peg solitaire truly brings solitude to oneself. As in screams for need of social activity, not tranquil oneness. Thankfully fairly rare in video games. Peg solitaire is the sort of joy you'd attain from asking someone to describe a good book, only for them instead to describe the quality of the binding glue.
 
So what kind of puzzles get on your nerves?
Sliding puzzles. Nothing quite brings the action to a halt than an entire genre of solved puzzles. No matter the variant, ranging from the "classic" 15, Sokoban, or the slightly obscure Klotski, nothing tends to make my eyes glaze over and my mind realize, "Hey, there's something more fun! Let's go watch the paint!" than when a game issues one of these. Just to spite this entire genre of puzzle, I'd put in a 15 that if you were insane, you could solve normally, but I'd also give the player agency to just rip the pieces out and put them in the correct order.
Speaking of solved awful things, how about the Towers of Hanoi? (AKA: Tower of Brahma or Lucas' Tower) is the crappy puzzle where you have to move crummy disks over from left to right or some other asinine balancing act. Even more annoyingly is that this puzzle tends to turn up inexplicably in high profile games such as Mass Effect. This one is annoying in games because in our physical reality, we can just be pragmatic and throw the Tower of Hanoi into a nice fire, as it makes excellent kindling, but in games, they restrict you annoyingly to solving this clunker properly.
I'll skip over "make all the circles align", seeing as I've already covered the quibbles with it.
Peg Solitaire. For people too dull for normal cards or even checkers, peg solitaire truly brings solitude to oneself. As in screams for need of social activity, not tranquil oneness. Thankfully fairly rare in video games. Peg solitaire is the sort of joy you'd attain from asking someone to describe a good book, only for them instead to describe the quality of the binding glue.
So what kind of puzzles get on your nerves?
 
  
  
  
  
 
 
  
  
  
  
  
  
  
  
  
 

 
  
 
 
  
 
 
  
  
 