This discussion is very engaging, but I wouldn't want to derail the thread too much... it is about "What made you happy today?", after all.
Well, let's say I'm happy to have this discussion today :)))
Lovstrelfra: Much to my embarrassment, these turrents (in addition to the other base buildings I made my Servitors build near my Strategic Points in order to cut the time taken to reach the final objective) blocked the only safe path to the final objective LOL *facepalms and cries*.
Hey it can happen when fighting in confined spaces. Some Tau units for example have quite a large footprint, and navigating around them with vehicles can be a problem, especially after they have installed themselves on the ground (think about Starcraft's siege tank). I learned it the same way.
Lovstrelfra: And honestly, I wish the Servitor units don't take up the squad cap.
In Dark Crusade, Tau workers don't count as troops, but you can have only 4 max. I haven't tried other races so I can't say if they changed this mechanic.
Lovstrelfra: (please correct me if I'm wrong about the layout of the map, but I'm definitely sure that there was a Strategic Point there).
Honestly I can't remember in such detail, as it was quite some time ago.
Lovstrelfra: the challenge comes from the fact that the Chaos would just teleport new units at the place where the combat is currently taking place
Those pesky pink demons... yeah they can be annoying. I used them a lot, too, when playing Chaos.
But you can do the same with terminators. I always try to keep a squad ready at all times when playing the Space Marines.
Lovstrelfra: I guess another reason as to why I struggled quite a bit is also because I wasn't aggressive enough (which I soon learned, that apparently in Dawn of War you just can't always be too slow and wait to advance right after you've fortified every single Strategic Points you've captured)
And that's whence my impression of a "merciful" AI comes from: at times, I felt like I could defend a position indefinitely, even when I was being too cautious, just because the enemy wasn't throwing all its best units at me, or attacking with its full force. Other times, on the contrary, you WILL be overthrown if you do not adopt a more proactive stance.
The "strategic point" mechanic is great, because it prompts you to advance and gain ground (and guides you in the process), rather than just "turtle". It makes the game very dynamic and succesful for me, and different from others in the genre (I don't have such an extensive knowledge of RTS to know if it's exclusive to DoW).
Lovstrelfra: And thanks for your opinions on the Winter Assault and Dark Crusade. If indeed Winter Assault is harder as you said, then I guess I'd need to train and acquaint myself more with the game through its skirmish mode.
That's just my impression, at any rate.
Lovstrelfra: As for the Dark Crusade, I guess I'm just one of those people who are fine with a game's difficulty not being consistent throughout the whole campaign, especially when the game focuses more on its story (but I don't know about the Dark Crusade).
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But then again, I haven't played the Dark Crusade so I definitely have no idea which missions you considered to be hellish, not that hard, or easy.
In DC there isn't a linear campaign as in previous instalments, nor an actual, proper story, but rather a planetary map where seven races compete for supremacy in a
Risk-like fashion. This is excellent for replayability, since you really want to try and beat the game with each race.
I failed to mention that the different provinces have indeed a different difficulty level each, so a stronger or weaker degree of resistance is to be expected; that said, the strongholds, which have the higher numbers (let's say a 15), were consistently easier for me than other, lesser territories, with some "8" ones, for example, giving me headaches, sometimes even forcing me to retreat after an exhausting tug-of-war (the Imperial Guard in particular being an absolute nightmare).
It also depends on your Honor Guard (the personal army you can grow between battles) and various bonuses and abilities you can gain on the battlefield.