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No, none to be exact, seems i'm pretty boring

With those 4x games it seems i'm settled since i began with gaming with a couple of games, such as galactic civilizations that in the start i could only play on the very easiest of difficulty settings, for years and years to be honest until somewhere along my thirties there was a click and higher difficulty levels became attainable, never pressed on for the highest grades though outside total war games, those and especially now both need a level of dedication, and maybe even a higher iq then i seem to be equipped with ;)
Anything with a controller. When I first got my PS4 I was pretty hopeless, and while I still enjoyed Uncharted (Drake's Collection were the first games I picked up), I'm pretty sure the experience would have been much better and less frustrating if aiming and in general controlling the camera wasn't such a pain in the ass. I still think the controller is mostly crap compared to good ole' mouse and keyboard, but I got used to it enough that it doesn't make me want to eat my hands in anger.

Everything else I ever sucked at (flight sims, tournament fighting games, 4X strategies and plenty others) I still suck at. In fact I also suck at some genres I'm rather fond of, like RTS or platformers. I'm pretty sure a dead rabbit could beat me at Warcraft.

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toxicTom: More like: Genres. Way back I really tried to love RPGs, but I couldn't get into them. I blame lack of patience, not being proficient enough in English (and many fantasy-typical/historical words weren't in my dictionary...), and lots of numbers I didn't understand - and also the manuals of them games, ahem, got always lost back then. I loved running around in games like The Bard's Tale, Wasteland, Champions of Krynn etc, but since I couldn't understand them, I never got anywhere.

Nowadays it's my favourite genre, and the only reason I've not beaten more RPGs than any other type of game is that they're so darn long... ;-)
It was similar for me. RPGs, at least back then, were not easy to get into, especially if you had no tabletop experience to lean back on. It wasn't untill early 2000s that I really got the hang of things, with the likes of Divine Divinity and KotOR.
Post edited June 03, 2021 by Breja
Ah I remember when I first tried stellaris. It was that old version one. With 3 different travel method your race have too choose.
Since I mostly choose an already built race on other games, I did the same here. (while some of the fun in stellaris is creating your own).
-"Oh this one has "pacifist", might be newbie friendly"
It was one race that travels with space jumps or something, never got the hang of it, maybe never will (now the game has changed).
I wouldn't say "bad at" but I wasn't that into turn-based combat back in my early RPG days and now I am much more into it. Probably just having more patience as an adult.
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Breja: Anything with a controller. When I first got my PS4 I was pretty hopeless, and while I still enjoyed Uncharted (Drake's Collection were the first games I picked up), I'm pretty sure the experience would have been much better and less frustrating if aiming and in general controlling the camera wasn't such a pain in the ass. I still think the controller is mostly crap compared to good ole' mouse and keyboard, but I got used to it enough that it doesn't make me want to eat my hands in anger.

Everything else I ever sucked at (flight sims, tournament fighting games, 4X strategies and plenty others) I still suck at. In fact I also suck at some genres I'm rather fond of, like RTS or platformers. I'm pretty sure a dead rabbit could beat me at Warcraft.

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toxicTom: More like: Genres. Way back I really tried to love RPGs, but I couldn't get into them. I blame lack of patience, not being proficient enough in English (and many fantasy-typical/historical words weren't in my dictionary...), and lots of numbers I didn't understand - and also the manuals of them games, ahem, got always lost back then. I loved running around in games like The Bard's Tale, Wasteland, Champions of Krynn etc, but since I couldn't understand them, I never got anywhere.

Nowadays it's my favourite genre, and the only reason I've not beaten more RPGs than any other type of game is that they're so darn long... ;-)
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Breja: It was similar for me. RPGs, at least back then, were not easy to get into, especially if you had no tabletop experience to lean back on. It wasn't untill early 2000s that I really got the hang of things, with the likes of Divine Divinity and KotOR.
Haha I'm still awful with any sort of controller, at least when it comes to FPS games. I'm getting better, though. I've been playing Cyberpunk with a controller (though I own it on PC) and it just feels right. As I said to another person, I'm terrible at RTS games when I first start playing them but once I grasp the mechanics, I definitely do a pretty decent job. I'm certainly not the absolute best though!

As for your comment about RPGs, that's exactly my problem: I love them to death and I've finished plenty of them but there are so many of them and they're all so long that it's overwhelming.

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Bapthomme: Ah I remember when I first tried stellaris. It was that old version one. With 3 different travel method your race have too choose.
Since I mostly choose an already built race on other games, I did the same here. (while some of the fun in stellaris is creating your own).
-"Oh this one has "pacifist", might be newbie friendly"
It was one race that travels with space jumps or something, never got the hang of it, maybe never will (now the game has changed).
Haha I've gotten the hang of Stellaris over time but yeah, it can be a really hard game to learn. Once you learn it, though, it's incredibly rewarding!

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StingingVelvet: I wouldn't say "bad at" but I wasn't that into turn-based combat back in my early RPG days and now I am much more into it. Probably just having more patience as an adult.
I definitely agree. I'm still not amazing at it and I'm definitely not a fan of it (with Larian's design being the sole exception), I prefer action-based combat systems or, at least, RTwP but the classic Fallouts, the Shadowrun trilogy and the Divinity: Original Sin games really helped me to learn how to deal with those sorts of combat systems!
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JakobFel: As for your comment about RPGs, that's exactly my problem: I love them to death and I've finished plenty of them but there are so many of them and they're all so long that it's overwhelming.
I honestly wish there were more RPGs that were more like SaGa 1 in length. (Apparently, the game was designed with the intention that it would be possible to complete it on a single flight between the US and Japan.)

As is, there really isn't that much out there that fits this requirement unless you count things like game jam games and other free little indies. (Two that I've played are Rxcovery (SaGa-like) and Magic and Metal Zero (Wizardry-like, but fixed party with no character creation).)

Now we just need a game that's like SaGa 1 in length, but has all the choices and consequences that you'd expect from an WRPG. Wouldn't that be a nice game to just replay over and over to see all the possibilities?
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JakobFel: As for your comment about RPGs, that's exactly my problem: I love them to death and I've finished plenty of them but there are so many of them and they're all so long that it's overwhelming.
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dtgreene: I honestly wish there were more RPGs that were more like SaGa 1 in length. (Apparently, the game was designed with the intention that it would be possible to complete it on a single flight between the US and Japan.)

As is, there really isn't that much out there that fits this requirement unless you count things like game jam games and other free little indies. (Two that I've played are Rxcovery (SaGa-like) and Magic and Metal Zero (Wizardry-like, but fixed party with no character creation).)

Now we just need a game that's like SaGa 1 in length, but has all the choices and consequences that you'd expect from an WRPG. Wouldn't that be a nice game to just replay over and over to see all the possibilities?
Well, I do like really long RPGs because I really feel like I get my money's worth but the downside is definitely there as well haha. That's a cool concept on their end, though: a game that can be completed while you fly somewhere.
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dtgreene: I honestly wish there were more RPGs that were more like SaGa 1 in length. (Apparently, the game was designed with the intention that it would be possible to complete it on a single flight between the US and Japan.)

As is, there really isn't that much out there that fits this requirement unless you count things like game jam games and other free little indies. (Two that I've played are Rxcovery (SaGa-like) and Magic and Metal Zero (Wizardry-like, but fixed party with no character creation).)

Now we just need a game that's like SaGa 1 in length, but has all the choices and consequences that you'd expect from an WRPG. Wouldn't that be a nice game to just replay over and over to see all the possibilities?
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JakobFel: Well, I do like really long RPGs because I really feel like I get my money's worth but the downside is definitely there as well haha. That's a cool concept on their end, though: a game that can be completed while you fly somewhere.
I believe it was pretty novel at the time.

(Years here are according to Wikipedia.)
Thing is, this game was released in Japan in 1989. At this point, cell phones were not a thing, and the Game Boy (which SaGa 1 was made for) was released the same year. So, being able to play a video game on an airplane (or in a car (if you're not the driver), or in a bus, was a new thing at the time. So, it seems Kawazu had the idea of making an RPG that could be beaten on a plain trip. (Also, a shorter game would mean a shorter development time; the code for exploration and the graphics code, I believe, are pretty solid, but the battle code is not. At least the game doesn't crash, which is rather surprising given the state of the battle program code.)
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JakobFel: Well, I do like really long RPGs because I really feel like I get my money's worth but the downside is definitely there as well haha. That's a cool concept on their end, though: a game that can be completed while you fly somewhere.
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dtgreene: I believe it was pretty novel at the time.

(Years here are according to Wikipedia.)
Thing is, this game was released in Japan in 1989. At this point, cell phones were not a thing, and the Game Boy (which SaGa 1 was made for) was released the same year. So, being able to play a video game on an airplane (or in a car (if you're not the driver), or in a bus, was a new thing at the time. So, it seems Kawazu had the idea of making an RPG that could be beaten on a plain trip. (Also, a shorter game would mean a shorter development time; the code for exploration and the graphics code, I believe, are pretty solid, but the battle code is not. At least the game doesn't crash, which is rather surprising given the state of the battle program code.)
Oh, that far back? I had no idea, I was thinking the Gameboy came mid-90s. But yeah, that's definitely novel for its time, no doubt. I still remember when I got a Gameboy Advance as a kid and was thinking, "This is the future!" haha
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Breja: It was similar for me. RPGs, at least back then, were not easy to get into, especially if you had no tabletop experience to lean back on. It wasn't untill early 2000s that I really got the hang of things, with the likes of Divine Divinity and KotOR.
The first RPG I ever actually finished was Perihelion - The Prophecy on the Amiga. It was pretty short, and only a short while before I switched to PC... and then I got addicted to first person shooters...

It was indeed Baldur's Gate that re-kindled my love for the genre, and also I had found a PnP group by then and from then on I was ready to really invest time and effort in these games.
Exile/Avernum. My 7 year old self did not have the organizational skill to strategize.
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Darvond: Exile/Avernum. My 7 year old self did not have the organizational skill to strategize.
Haha yeah, more tactical RPGs are definitely best for adults, no doubt.
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JakobFel: Haha yeah, more tactical RPGs are definitely best for adults, no doubt.
It isn't even that Exile was so hard, per se. But more that without the nice things that later games would bring, it'd be so easy to get lost or lose track of the major questline's event flags.
I was really bad at platformers as a kid and even later on. I had Super Mario and Sonic plus some others (Alex the Kidd i think) and just didn't have the dexterity and nimbleness. Maybe due to restrictive parents not allowing me to practice daily (how dare they!).

To my surprise, I have developed great skills in this department after many years of doing crap all. I was playing Never Alone with my nephew, and had to often help him out. Managed to do some tricky stuff and enjoyed the game a lot.
It's more accurate to say I enjoy some games in spite of being terrible at them. Over time I may have improved, but I wouldn't go as far as say I'm good.


Street Fighter series

Street Fighter 2 was what got me into video games , particularly the fighting genre. I started with pressing buttons, once I got a better feel of the basics, moved on to special moves. It was wasn't until adulthood did I actually tried learning fighting game fundamentals. Execution is something I always struggled with though, which prevents me from doing combos and techniques that other players can do.

Vandal Hearts

It was my first tactical RPG. It was mainly the first two chapters where I had most difficulty. I fared better on my second second playthrough and suffered fewer losses. The difference was now I had better understanding of terrain and discovered how to view the enemies' movement range to minimize damage the chances of getting hit.