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Skyrim. I've put many, many hours into my current character (I'm up to level 27) and am just now getting into my first "major" questline (Dawnguard) with this character. I've also just started fast traveling again, I don't plan on making it a habit but I'm not going to constantly walk back and forth from Riften to the other side of Skyrim back to Riften like a ping pong ball. I'm also thinking of digging into the Creation Kit to see if I can disable wolves/bears/sabre cats as I'm tired of them spawning every fifteen seconds.
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NoNewTaleToTell: Skyrim. I've put many, many hours into my current character (I'm up to level 27) and am just now getting into my first "major" questline (Dawnguard) with this character. I've also just started fast traveling again, I don't plan on making it a habit but I'm not going to constantly walk back and forth from Riften to the other side of Skyrim back to Riften like a ping pong ball. I'm also thinking of digging into the Creation Kit to see if I can disable wolves/bears/sabre cats as I'm tired of them spawning every fifteen seconds.
A Skyrim... a real timesink.
If you want to roleplayit, I think it's okay to to use the in-built quicktravel option (carts). I used the scenic carts mod, where you can (if you wish) can actually experience the voyage (with the option to get off anytime). It also has the feature of having a schedule for the smaller settlments. Most of the time there will be a cart waiting in the morning to take you to the nearest larger settlement. If you need to travel greater distances, you will need to switch carts there. Whiterun is like the central hub.
I used the "cheating" quicktravel only to move stiff between my different homes (it becomes really tedious otherwise, especially with Hearthfire). On the other hand, I'm a professed hiking simulator fan :-)
Finished M&M VIII and started Paper Sorcerer.
Monster Bash.
I'm at the end of Super Panda Adventures. If you just look at the store page, it probably looks like one of fifty million perfectly interchangable "old-school platformers," but actually it's a pretty great Metroidvania. The last boss, though. In the Steam forums, the developer tries to play the "this game is just harcore" card, but that isn't a magic formula to get you out of balancing your games. In particular, I strongly suspect that it's impossible to avoid some of his attacks, meaning that you need to block them with your shield. But I never bothered to upgrade any of my shield skills, because it was never necessary before*. I'll keep trying for a while, but this may end up having to be copy&pasted into the "games abandoned" thread.

* Coincidentally, I recently posted in the "Does anyone actually like boss fights" thread. One of my comments? That bosses shouldn't be designed to screw over previously workable builds.

edit: Haha, literally twenty minutes after my "this is too hard" post, I beat the game. There was an element of luck involved--you do massive damage by reflecting one attack back at it, and other attacks are easier or harder to avoid, so you really need him to use the right attacks and avoid others--but when I finally did beat him, it wasn't even especially close.
Post edited 13 hours ago by BadDecissions