Dang, now I am starting to dislike Nox a bit. I'm proceeding quite well in it (I think I'm in chapter 6 or 7 now?), but the item damage system (meaning how your weapons and armor get broken) is starting to annoy me when I lose some trusty weapon that can't be just bought in general stores. So I basically have to keep several weapons and sets of armor with me, just in case some of them get in bad condition during a long trip.
In one case I ended up in a situation that I after losing the armor and shields I was wearing, I was basically fighting hordes of enemies in my underwear, wielding only some stupid axe cheap-ass axe that I had picked from a fallen enemy, just because I didn't make it in time back to some store to fix my items for a price. How silly that must have looked to the enemies.
I think they should have tuned down the item wear and tear quite a lot, or even disabled it altogether. I just don't feel it really adds any fun or challenge to the gameplay, just irritation. Or then I am missing something obvious, e.g. should I be able to fix the items myself, without having to visit stores?
I didn't mind the same feature in e.g. Betrayal at Krondor, but there you could at least learn to fix your items yourself, and they would last quite long anyway.
Also, certain mid-boss fights are a bit irritating, me trying to run after the boss and constantly missing him with my clicks, because quite often I can't even see him/her as I have some NPCs with me which are also attacking him.
In the meantime, I happened to finally install the first game I ever bought from GOG (in June 2011): M.A.X. + M.A.X.2. So it took a few years from purchase to actually playing it. :) More in fact, I think I have the games also as retail versions (not fully sure, but I think I do).
It took some time to learn M.A.X., but the tutorial missions are quite good, and I am growing to like it. I like how genuinely "human-like" the enemy AI seems, e.g. how they try to avoid suicidally just running at your powerful gun turrets, but try to find ways around them. Or how the enemy scouts do hit and run attacks. I guess I am too used to dumb enemies in RTS games. And it is also interesting how the game lets you choose whether to play it in realtime (RTS), or turn-based. I play TB.
So far the only complaint is that there is too much micromanagement to my liking. If I e.g. buy upgrades for tanks, I'd prefer if I didn't have to upgrade each existing tank one by one (new tanks are upgraded by default, though). That's how it seems to go now, right? I just have to click a lot to get anything done.
Post edited 3 days ago by timppu