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Emob78: I've had a couple. Screen tear on the first run but it hasn't happened since. Also, several dialogues have missing audio. Lots of text has audio, then some lines from characters will just scroll the text, no audio. I don't know, it's weird. And there's also some random text bugs like some character effects over your avatar, ones that seem to have place holder text like 'effect damage goes here, effect duration goes here'... not game breaking bad, just annoying.
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markx182: Ah I see. The kinds of things that don't get in the way, but break your immersion. Understandable in a game of this scope, but hopefully they'll get it cleaned up quickly.
Yeah, they're not a big deal. Fixable.

The thing about W2 that's really punching my penis is the linearity. Yeah, it's an open world, but the game is very mission oriented. You get to make a different squad on a new game, but you always get the same radio tower first mission and the same followup sub-missions. Maybe the game branches out more, but so far the game has been very linear and path driven... almost too much so. Recent open world RPGs have spoiled us all a bit. W2 doesn't attempt to copy that much from modern RPGs. It is definitely in the vein of older games like Fallout 1-2 or Diablo. Build a character, fight battles, level up, grind and tank towards big story ending.

One of the big complaints so far is the difficulty. It's HARD. Even on rookie, there's hardly any ammo available and you end up a few missions in with a beat up squad fighting with knives and fists against a horde of mutants and raiders. I can't imagine playing it on the harder difficulties. But that's not a complaint for me. I enjoy the challenge. People have gotten too used to getting a character to level 60 in 2 hours. Wasteland 2 takes that premise and spits in your face and then calls you a dirty name.
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Impaler26: I'm currently playing 3 Stars of Destiny from Aldorlea Games. It's a nice oldschool SNES style RPG, starts out pretty easy but the enemies get tougher after a while so it ain't no cakewalk even on easy.
So far i played ~12 hours over the weekend and i'm enjoying it. This will be one of the few games i'll play to the end. :)
The only Aldorlea game i've played so far was Millenium. I haven't finished it yet (i've played it for 16 hours or something), but so far i'm not enjoying it. I love JRPGs, but this one just didn't catch me, there are just too many flaws that prevent me from enjoying it.

My biggest complaint so far is how fucking obscure the side quests are. No, i don't want the game to hold my hand or anything, but most side quests don't give you any information about how to complete them. Side quests just say "collect X item" and don't give you any indication of where to find it. You would have to explore the whole world and click in every tiny pixel to find it by yourself. That's probably the first time i've seen pixel hunting mechanics in a JRPG. No, just no, that's some fucking horrible game design right there.
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Impaler26: I'm currently playing 3 Stars of Destiny from Aldorlea Games. It's a nice oldschool SNES style RPG, starts out pretty easy but the enemies get tougher after a while so it ain't no cakewalk even on easy.
So far i played ~12 hours over the weekend and i'm enjoying it. This will be one of the few games i'll play to the end. :)
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Neobr10: The only Aldorlea game i've played so far was Millenium. I haven't finished it yet (i've played it for 16 hours or something), but so far i'm not enjoying it. I love JRPGs, but this one just didn't catch me, there are just too many flaws that prevent me from enjoying it.

My biggest complaint so far is how fucking obscure the side quests are. No, i don't want the game to hold my hand or anything, but most side quests don't give you any information about how to complete them. Side quests just say "collect X item" and don't give you any indication of where to find it. You would have to explore the whole world and click in every tiny pixel to find it by yourself. That's probably the first time i've seen pixel hunting mechanics in a JRPG. No, just no, that's some fucking horrible game design right there.
IMO the points you mention aren't really flaws - it was just the same in many old SNES RPGs and i like it when games aren't too easy.
But i understand that it can be a bit frustrating and many people don't have the patience for pixel-hunting nowadays. One man's trash - another man's treasure. ;)
Just started another playthrough of Knights of the Old Republic 2. Somehow I like it better than the first one, though I play through both of them every once in a while.
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markx182: Have you run into many bugs?
I wouldn't say "many".
But, yes - I encountered a few.

To give you two examples:

- My shotgun-expert was missing her shotgun - it just disappeared! I have no clue, what happened, but out of a sudden, she was standing in a firefight with bare hands.

- the plotter, where all your actions, scene descriptions and talks appear, was suddenly "stuck". It repeated the same sentence over and over again. I clicked on a grave and it gave out "such an horrible way to die", I clicked on a dog and it gave out "such an horrible way to die", I clicked on a merchant and it gave out "such an horrible way to die"... - this resolved, after I started the game new.

No bugs, but a bit annoying, nonetheless:

- the mouse movement seems to be very "floaty", esp. if you want to give one object from one character's inventory to another. However, I'm not sure, if this might be a problem only on my laptop / my mouse.

- the "top down" view of the original Wasteland, that I personally hoped for, is not there - you can zoom out and it will "almost" be top down, but not exactly - and this makes it necessary, to rotate the camera, to find all lootable objects - which results in me getting rather disoriented, from time to time.

- ***POSSIBLE SPOILER* I don't like that, while on one mission, I get radio transmissions from another place, where I "should" be...giving me the feeling, I totally screwed up (which is not true, btw. - afaik, if I had chosen the other mission first, it would have been the other way around). Here's the thing - on other occasions, you will arrive "just in time" for something to happen / to be of help to someone in need - so why not here, too? Why not let me go through the one mission and then let me go through the other mission? Nothing wrong with radio transmissions as such, you know, to give you a certain feeling of haste, but why "punish" me (or giving me the feeling of being punished, at least) *POSSIBLE SPOILER END***

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Emob78: Loving AND hating every minute of it. Very conflicted on that one.
Yeah - the same goes for me...so far, I'm not really happy with WL2. :o(
Shadowgrounds Survivor and Runner 2.
Probably soon CLARC again.

This area is so mean, that I have put the game on hold a while ago:
http://www.youtube.com/watch?v=xTNixGns224&t=3m50s
KOTOR
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markx182: Have you run into many bugs?
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BreOl72: I wouldn't say "many".
But, yes - I encountered a few.

To give you two examples:

- My shotgun-expert was missing her shotgun - it just disappeared! I have no clue, what happened, but out of a sudden, she was standing in a firefight with bare hands.
I haven't played Wasteland 2, so take this with a grain of salt, but whenever this happens to me in a tactical game my first thought is "Oh damn a bug!" My second thought is always "Oh wait, this might be a morale issue"

I know in several games like this, if your trooper takes too much damage, panics or is hit with a certain type of attack they will sometimes drop their weapons. Last time it happened to me was in Arcanum, when my first NPC companion dropped his staff - I didn't realize it at first and had to go back and scour the entire first starter map ;)