koima57: FF2 i had the Origins collection on playstation i remember, i used to hit my chars not for hp specially but to train accuracy and magic, but it's been more than 15 years my play of these two games...
I consider the Origins version to be the worst (tied with the WSC version which Origins is based off). The main issues I have with that version are:
* Spells level more slowly than in other versions. Given how I felt spell leveling was a bit slow in the original, this is a rather major issue, and is severe enough that I recommend playing the original instead, even with its clunkiness and lack of auto-targeting. (The GBA version finally allowed spells to level up as fast as I like, particularly through the lower levels where they're not as useful.)
* The removal of Magic Penalties from weapons and shields, IMO, reduces the strategic depth of the game. (IMO, they should have kept the mechanic (it's still present on armor, anyway) and made it more visible, perhaps by showing effective Intelligence and Spirit on the equip and status screens; that way, players could actually incorporate that aspect into the strategy.)
* The fact that Life works 100% of the time in battle, even multi-targeted at level 1, is rather silly and makes leveling up the spell pointless (unless you are going to use it offensively against undead); also it tends to make it too easy to kill Captains early.
* Dispel now gets rid of Matter resistance first. This makes instant death spells even more powerful than they already are (though it turns out not to matter in boss fights; the only two bosses that resist Matter both absorb it).
The GBA version (and versions based off it) are much better, and is what I would recommend if you want to play the game. However, there are still a few things I don't like about those versions:
* Characters who don't act in battle don't get stat gains; this mechanic favors faster characters (which is a change the game did *not* need; evasion is already too important, as I mentioned in my previous post). (In previous versions, simply entering the command was good enough; in fact, even if you cancelled the command, it would still count.)
* The "globe" variation of the world map, which was rather unique, is not available in this version.
* They messed up spell accuracy. Teleport, in particular, is overpowered; it went from being the least accurate instant death spell to the most accurate. Given that it's the easiest one to get, and it also has a non-combat use, this change is rather silly. It's now pointless to learn Mini (outside of Soul of Rebirth, where you can't learn Teleport if you don't already know it). Personally, the original values are fine, except that Break should have been as accurate as Toad (formerly the most accurate of the death spells), and Death should have been the most accurate spell of this type (since more enemies resist it).
* I don' t like their decision of which Blood Sword to remove, and the fact that they replaced it with something boring, in a part of the game where the game is likely to get a little boring anyway.
By the way, why is my previous post (the first post on this page, assuming default settings) "low rated"?