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Many arcade Beat Em Ups have incredibly frustrating bossfights in order to take your money. Often times, bosses in those games have ridiculous invincibility frames and a reach advantage over you. Rolento from Final Fight is a good example. 1990s SNK Fighting Games also have unenjoyably difficult bosses.
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dtgreene: Paladin's Quest's final boss:
* Is much stronger than anything else in the game
* The boss can be particularly dangerous, with two actions per round; it's quite possible that the boss can take you down from full HP to dead in a single round, and there are no mid-battle revives.
* Only one of your characters can do meaningful damage, and doing so costs 250 HP. (You might typically end up with around 1500 on him by end game.)
* Is actually the second part of a compound boss (the first part is not so bad), which is at the end of a fairly long trek (though at least you get a bottle refill shortly before the final boss).

The only saving grace here is the Gigabl item; there are 2 of them, there are 2 characters who can equip them, and each one has 9 uses (refillable, but obviously not in the middle of the boss fight); when used, it fully restores the HP of every living party member. Unfortunately, one of them is permanently missable (one of the worst missables I've seen in an RPG).

(Lennus 2's final boss, on the other hand, is perhaps too easy; the game even gives you a mid-battle full revive, but in practice you don't actually need it here.)
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TheBigCore: https://snk.fandom.com/wiki/SNK_Boss_Syndrome
The only SNK game that I've played, Crystalis, actually has a rather easy final boss; in fact, if you know where to stand, it's as easy as Icicle Fall. (In other words, there is a spot where you can stand where the boss can't hit you, but you can hit the boss.)

(Note that it is impossible to reach this boss without maxing your level because the previous boss will take no damage if you're not at max level.)
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dtgreene: The only SNK game that I've played, Crystalis, actually has a rather easy final boss; in fact, if you know where to stand, it's as easy as Icicle Fall. (In other words, there is a spot where you can stand where the boss can't hit you, but you can hit the boss.) (Note that it is impossible to reach this boss without maxing your level because the previous boss will take no damage if you're not at max level.)
Beat-em-up games as mentioned by the previous poster, I avoid because I've not really had fun with any except Castle Crashers. Even newer ones still have that "arcade design" mentality. As for Crystalis, I love that game and have replayed it quite a few times. But I was just telling my husband earlier this week about it but that I don't think I'll play it again without cheating for leveling up. There are a few points in the game where progress stops and you have to grind XP to reach the "level checkpoint" to be able to deal damage to the new enemies in the next area. Most notorious in my mind is just level grinding on the turtles in that cave while at sea... But, you're right, the bosses int hat game are generally hard but fun. Even the one that always annoyed me the most, Kelbesque.
Post edited November 12, 2020 by mqstout
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dtgreene: The only SNK game that I've played, Crystalis, actually has a rather easy final boss; in fact, if you know where to stand, it's as easy as Icicle Fall. (In other words, there is a spot where you can stand where the boss can't hit you, but you can hit the boss.) (Note that it is impossible to reach this boss without maxing your level because the previous boss will take no damage if you're not at max level.)
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mqstout: Beat-em-up games as mentioned by the previous poster, I avoid because I've not really had fun with any except Castle Crashers. Even newer ones still have that "arcade design" mentality. As for Crystalis, I love that game and have replayed it quite a few times. But I was just telling my husband earlier this week about it but that I don't think I'll play it again without cheating for leveling up. There are a few points in the game where progress stops and you have to grind XP to reach the "level checkpoint" to be able to deal damage to the new enemies in the next area. Most notorious in my mind is just level grinding on the turtles in that cave while at sea... But, you're right, the bosses int hat game are generally hard but fun. Even the one that always annoyed me the most, Kelbesque.
Interestingly enough, the GBC version of Crystalis doesn't have these hard level requirements; I've beaten the game at level 14 or 15. (Level cap is 16, and on NES reaching it is mandatory.)

On the other hand, the GBC version does have other issues. Most notably, the soundtrack was completely replaced for whatever reason.
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MareSerenitis: Verminator from Secret of Evermore.

Huge rat guy who's stood on a raised platform of boxes so you can't hit him with your weapon, and he can fling random stuff at you with impunity.
The only way you can do anything to him is with alchemy; the game's stand-in for magic.
And it's entirely possible that by the time you get into this fight you've done absolutely nothing with alchemy at all beyond basic healing, as there's not really any need to.
So you get to "fight" a boss you can't even hurt for a few minutes before you get your face pushed in.

If you know it's coming you can prepare for it. But going into this blind your first time can be incredibly frustrating.
i hated the verminator. it helps if you're a touch over-leveled and you have the spear powered up to level 2.
I know that there are several final bosses that are like what the OP is describing however I am going to narrow it down to one that I remember like it happened yesterday. Super Street Fighter 2 (non Turbo) on the SNES it was me and my cousins and my brother we set the difficulty level to the max and it took us a while but we got to Bison but we could never beat him no matter how many ganders we took at him. It was always the same result a getting your ass handed to you win. Yeah I know there are other players out there who completed the game on the hardest difficulty level.

Yeah MK II is very well known for having difficult opponents towards the end. We didn't beat MKII with out the cheats the game had like 30 Kredits and the damage modifier where you did more damage. I think we used 30 Kredits and the damage modifier. The best I have seen was my brother beating Kintaro once without cheats when I was much younger.
Still the true final Boss in Hollow Knight. Never managed to beat it een after I watched many videos and tips - I decided to simply let him be instead.
The video makes it look so simple for some reason, but I can't think of any other boss fight that I struggled as much to get past as this one with the twin warriors from PoP:Two Thrones: https://youtu.be/c8bOw6Hvl2I?t=145
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dtgreene: The only SNK game that I've played, Crystalis, actually has a rather easy final boss; in fact, if you know where to stand, it's as easy as Icicle Fall. (In other words, there is a spot where you can stand where the boss can't hit you, but you can hit the boss.)
You need to play the following fighting games right now then:

Fatal Fury Special
Art of Fighting 1 and 2
King of Fighters '94
Samurai Shodown 2
Earthworm Jim 3d.

Just.... Earthworm Jim 3d.
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mrcrispy83: Earthworm Jim 3d.

Just.... Earthworm Jim 3d.
I'll be honest, a lot of the bosses in Earthworm Jim are abstract puzzles or rather a bit unfair.
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dtgreene: The only SNK game that I've played, Crystalis, actually has a rather easy final boss; in fact, if you know where to stand, it's as easy as Icicle Fall. (In other words, there is a spot where you can stand where the boss can't hit you, but you can hit the boss.)
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TheBigCore: You need to play the following fighting games right now then:

Fatal Fury Special
Art of Fighting 1 and 2
King of Fighters '94
Samurai Shodown 2
I'm pretty sure that those games are at least off-genre for me, and may even fall into a genre that I explicitly avoid (fighting games like Street Fighter 2).
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TheBigCore: You need to play the following fighting games right now then:

Fatal Fury Special
Art of Fighting 1 and 2
King of Fighters '94
Samurai Shodown 2
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dtgreene: I'm pretty sure that those games are at least off-genre for me, and may even fall into a genre that I explicitly avoid (fighting games like Street Fighter 2).
My point is that you cannot talk about SNK at all without being familiar with their iconic fighting games.

SNK is known the world over for those franchises.
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GeraltOfRivia_PL: What are some boss fights which made you think the developer was malicious and wanted you to suffer?
Beepy and Kalil in "Nier". Playing through on New Game + with Shade subtitles unlocked and finding out that instead of taking out a killer robot piloted by some kind of monster what I'd actually done was murder an inocent child and his robot friend, who wanted nothing more than to travel together and see the world, was enough that I got the platinum trophy out the way so I never had to play this again...
It just hit me, this is the worst 'boss' fight I've ever had to contend with:
https://youtu.be/_VM3ECIH2wA?t=1388
from Prince of Persia 2