Having reviewed Devin's report, Aylar thinks back to the harbor map for a moment. While it would not do well for the morale to see this as a definite trap, the enemy has likely prepared for the possibility of their plans being threatened. With this in mind, he will caution the Crew to keep the undead to the northeast in mind as a source of a much more swift enemy backup, should any of the teams be discovered - it would indeed not take long for them to reach the carvers', and he feels rather sure that they might have access to the prison tunnel below from their location as well - it would serve their goals to keep the whole sordid operation secret, after all. For that reason, everyone ought to stay together, keep an eye out for each other, and be ready to alert if anyone's amulet starts glowing. Aye, it will be best to trick them so thoroughly that their defense mechanisms won't even be sprung, and undead be a formidable foe, but we be prepared our defenses accordingly, and any felled are a hit to their ranks. Once stealth becomes impossible through circumstance, give no quarter and have no fear.
A few refresher points of plan for Crew's benefit also:
After taking landfall, we shelter, survey and prepare - once Jac's crew and Devin have well-started their diversions, that be the time to move in, and that be also when Aylar will signal the glamored Ship to move into position at the docks .
After Team 1 done their task, Zephyr will prioritize the ferry of his kin over the wall - luck be fair, Gilius' protection be enough for that, but it be wise to keep an eye out for any enemy coming in until all of them be safely over - especially if they be undead and nae just guards.
For Team 2, if distraction goes well, there hopefully be no need to fight the guard, either at all or at diminished numbers. Still, be prepared to encounter surprise backup, and prioritize getting the prisoners out safely.
If all fares well, both teams will be able to reconvene at the docks where the Ship by then be stationed. That be the point at which Aylar believes Bellandra reaching out to her kin entrapped on the fleyt would be most beneficial, both for the Crew's escape and their own opportunity at gaining freedom and retreat, but he will leave the timing to her judgement.
Even if the enemy gets their act together to raise a full alarm and attempt to close the harbor, Kyp, Pearl and Finn are to set off at the earliest opportunity for a reason - the chains should be well-eaten through by acid at that point.
As Zephyr would be sheltering with his carry at the inlet awaiting Ship's return at that point (so to be away from all the hectic town action), Kyp, Pearl and Finn, upon having done their part with the chains, ought likely return to the inlet and keep guard - and an eye out in case if Man'o'War decides to return. While depending on the timing it might nae enough to run a warning to the rest of us, ye will still likely have some of that paint left over - and that ship always could use a new keel paintjob, if ye catch me drift. We should be going out of the harbor well glamored, and there is nae as much danger dealing with this thing if it be out of port and preoccupied with other matters than a lone innocent ship leaving town.
[Aylar issues an additional warning about the undead and gives a refresher for the overall plan (as well as an addition regarding keeping the inlet well looked after, and anti-Man'oWar measures). Remember your Holy Waters, stakes, anti-necrotic potions and have trust in your feather charms. It will be nae cakewalk, but we'll get through this.]
Post edited October 03, 2024 by LordKaylar