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There's also the fact video games often show players using guns that very few people in the real world would ever buy or use such as Desert Eagles, instead of much more practical guns like Glocks, 1911s, HK guns, etc.

You can tell the games were made by people who don't know anything about guns IRL.
Post edited December 18, 2021 by temps
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dtgreene: Laser guns, in real life, would not be dodgeable. Thing is, by the time the light of the shot hits you, the shot has already hit, so there's no time to dodge it.

Also, I don't think such guns would make the same sound they do in videogames or in movies.

Not to mention that there's other issues, like the effect of fog on lasers, that are often glossed over by videogames.

(Also, there are games with semi-automatic laser weapons, like Wasteland and Centauri Alliance; could those exist in real life?)
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Offic3rHotpants: The thing that bugs me the most about lasers in games is that they almost always have recoil. The only time a laser weapon should "kick" is if the battery has exploded (which, given the state of smart phones, they probably will).
I don't think I've played any games that modeled recoil for laser guns.

Then again, I tend not to play game genres that model recoil, anyway.

(I'm pretty sure there's at least one SRPG I've played with some gun technique that would push the attacker back a square, but I don't really remember.)