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BigBobsBeepers: Because that's not the moral panic the generation of today is pushing against and promoting awareness of.
Yep. That's pretty much exactly the point I'm making.
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Breja: No, that is not what I ask. I know why sterotypes are, broadly speaking, bad. I ask why is it that you take umbridge with that, and want that to be removed from games, but not something else that is unquestionably wrong in real world, like murder and violence. Why is it ok for half a playbook to be dedicated to rules for killing people and to publish books full of additional tools to shoot, stab and dismember people with, but a fictionalised sterotype showing up in that book is a big no-no. Why do we trust the audience to not go run over pedestrians after playing GTA, but we do not trust them to tell apart reall people from "Abyssidians".
I didn't say I want them to be removed from games. Nor do I claim all stereotypes are bad.
But yeah, the normalisation and glorification of violence is absolutely a problem as well. I don't deny it. All these younger mass shooters are probably partially inspired by the glorification of violence in Call of Duty and the like. But the media doesn't deny it either- to take a recent example, Naughty Dog rightly caught backlash for attempting to show off how their violence and blood in the Last of Us 2 is super-realistic and based in reality.

And again, to follow along the same line as the discussion on stereotypes- simply having violence in video games doesn't turn people violent. But it perpetuates the normalisation and desensitisation of said violence.

But it doesn't cause the same reaction in certain segments of society either- nobody is complaining about the existence of gore settings in games. Nobody thinks the existence of games like Animal Crossing: New Horizons or Stardew Valley is a plot by companies to exploit people or whatever.
Post edited June 29, 2020 by babark
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Breja: Yep. That's pretty much exactly the point I'm making.
You have made several good points here besides that one I believe.

Another thing some of the parrots seem to think(or act like) is that somehow racism sexism bigotry and the like would 'magically' disappear or be majorly reduced if only we took out such things from media.

Such couldn't be further from the truth.

If anything it would mostly piss off those who dislike changes being made for such piss poor reasons and probably create actual anger in some people's hearts over such moral busybody behavior, while the actual issues they claim to rally against would persist in the world even afterwards.

Like this NSFW clip from south park movie where the counselor tries to change the kid's word usage and thinks a song and dance cures them
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babark: All these younger mass shooters are probably partially inspired by the glorification of violence in Call of Duty and the like.
Ah.

I see.

Right.

Well, at least I congratulate you on being consistant in your beliefs. However, I find them so utterly nonsensical, I don't think I have anything further to discuss with you.
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babark: And again, to follow along the same line as the discussion on stereotypes- simply having violence in video games doesn't turn people violent. But it perpetuates the normalisation and desensitisation of said violence.
If people cannot rise above such things and ways of thinking then they are somewhat lazy and weak minded, and need to start using their brains instead of leaving them on what is essentially auto pilot.

I play violent games from time to time. I know such is wrong and do not do such ever. I play games where some characters are mean to any number of groups. I do not think such is okay to do to such people and do not do such things ever.

If I can do it, so can others.

We need to stop promoting lazy ways of thinking and allowing people to turn off their brains even more, and encourage people to think about such issues and form non generalized world views on their own despite them seeing such generalizations.
Post edited June 29, 2020 by BigBobsBeepers
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Breja: Why do we trust the audience to not go run over pedestrians after playing GTA, but we do not trust them to tell apart reall people from "Abyssidians".
I would guess because in the real world nobody actually thinks that running over pedestrians is a good thing, while in the same real world there still are people confusing humans with darker skin with raping and pillaging "Abyssidians".
In the first case there is no prejudice being reinforced and perpetuated, in the second case there is.

Tropes like that "Abyssidians" are in the best case insensitive, in the worst case (if it's really intentional) racist propaganda. It's sometimes hard to draw a line, and certainly the outrage-community doesn't help in getting a real discussion about use and meaning of tropes and stereotypes going.
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Breja: Why do we trust the audience to not go run over pedestrians after playing GTA, but we do not trust them to tell apart reall people from "Abyssidians".
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toxicTom: I would guess because in the real world nobody actually thinks that running over pedestrians is a good thing,
Funny, I could swear there were quite a few tragic stories about people driving cars into crowds in recent years. It must have seemed like a good idea to the drivers.
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babark: All these younger mass shooters are probably partially inspired by the glorification of violence in Call of Duty and the like.
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Breja: Ah.

I see.

Right.

Well, at least I congratulate you on being consistant in your beliefs. However, I find them so utterly nonsensical, I don't think I have anything further to discuss with you.
People were claiming Doom was responsible for shootings all the way back in the 90s. I thought that we finally got over that nonsense, but it seems there are people who still believe that. Incredible.

Now excuse, I am running out of time so gotta go run over some people and farm some credits as playing Carmageddon at the age of 6 has taught me. Be right back.
..
That was sarcasm for anyone concerned.
Post edited June 29, 2020 by idbeholdME
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babark: And again, to follow along the same line as the discussion on stereotypes- simply having violence in video games doesn't turn people violent. But it perpetuates the normalisation and desensitisation of said violence.
I don't think that's true. The experience of real violence is so vastly different from virtual violence on screen...
Violence is usually "normal" for people living in violent surroundings, and video games are the least of their worries.

For us fat, western type who have lived in peace for a long time virtual violence can actually a compensation, a lightning rod for violent urges from our "animal nature". I believe people ripping zombies to shreds in a game will have actually less inclination to go out and hurt someone for real.
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Breja: Funny, I could swear there were quite a few tragic stories about people driving cars into crowds in recent years. It must have seemed like a good idea to the drivers.
And they got the idea from GTA? The idea that killing people is good in the first place? That would be in line with babark's argument...

I don't deny that someone who intends to go on a killing spree might let themselves be inspired by games or movies - but that's for the how.
Post edited June 29, 2020 by toxicTom
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toxicTom: For us fat, western type who have lived in peace for a long time virtual violence can actually a compensation, a lightning rod for violent urges from our "animal nature". I believe people ripping zombies to shreds in a game will have actually less inclination to go out and hurt someone for real.
Well spoken. I am one who follows that belief as well.

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toxicTom: And they got the idea from GTA? The idea that killing people is good in the first place? That would be in line with babark's argument...
I believe those others did so out of the blue due to a number of factors and not games.

And that is the point. That humans are more than capable unfortunately of doing such things even without influence by things like games and media.

*
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This bit is to everyone.

All in all I am all for making efforts to curb bad behaviors in the world if they will work and aren't just knee jerk style responses likely done to make a quick buck, or minor things that won't change much of anything like this move by WOTC.
Post edited June 29, 2020 by BigBobsBeepers
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babark: And again, to follow along the same line as the discussion on stereotypes- simply having violence in video games doesn't turn people violent. But it perpetuates the normalisation and desensitisation of said violence.
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toxicTom: I don't think that's true. The experience of real violence is so vastly different from virtual violence on screen...
Violence is usually "normal" for people living in violent surroundings, and video games are the least of their worries.

For us fat, western type who have lived in peace for a long time virtual violence can actually a compensation, a lightning rod for violent urges from our "animal nature". I believe people ripping zombies to shreds in a game will have actually less inclination to go out and hurt someone for real.
But it's the "fat western types" as you say, who have created this image of that sort of shooter. Again, I am no way claiming that "Playing video games causes mass shootings" (as some people here wish to paint me saying), but such things certainly contribute to the desensitisation of violence and the glorification of that sort of imagery. Again, some people here want to reduce the world down to "X CAUSES Y! Z DOESN'T CAUSE Y! YOU'RE SPEAKING OUT AGAINST Z, YOU WANT TO BAN Z!", but the world is more complex than that. A mass shooter might still have had violent urges and desires if he didn't have access to video games. But the existence of that stuff contributes to a desensitisation and normalisation and glorification of it.
But yes, sorry for the off-topic, I was simply replying to Breja's comparison comment. I'm fine to leave off about it now.
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toxicTom: And they got the idea from GTA? The idea that killing people is good in the first place? That would be in line with babark's argument...
No, they didn't. That's exactly the point. That's why your answer to my original question is invalid. It is a terrible thing that happens in real life, yet we do not remove it from our games. Same with any number of crimes possible to commit, or even central to, a multitude of games both computer and tabletop. Because we can tell difference between real life and a game. Why is the same supposed to not hold true for some stereotypes?
Post edited June 29, 2020 by Breja
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babark: But it's the "fat western types" as you say, who have created this image of that sort of shooter. Again, I am no way claiming that "Playing video games causes mass shootings" (as some people here wish to paint me saying), but such things certainly contribute to the desensitisation of violence and the glorification of that sort of imagery. Again, some people here want to reduce the world down to "X CAUSES Y! Z DOESN'T CAUSE Y! YOU'RE SPEAKING OUT AGAINST Z, YOU WANT TO BAN Z!", but the world is more complex than that. A mass shooter might still have had violent urges and desires if he didn't have access to video games. But the existence of that stuff contributes to a desensitisation and normalisation and glorification of it.
But yes, sorry for the off-topic, I was simply replying to Breja's comparison comment. I'm fine to leave off about it now.
As one of those "some people", yes. I find it utterly non-plausible, that a sane person will get negatively affected by video games in any way (not only if it is the direct cause) because they have a clear boundary between reality and fiction. I wouldn't consider getting desensitized to real-life violence by playing violent video games as something that can happen to a normal person.
Post edited June 29, 2020 by idbeholdME
LOL if you think D&D is now bad let me bring you some further elucidations on current works.
Warhammer Fantasy Roleplay has a trade known as 'River Woman', who is essentially a highwayman as opposed to a boatman.
I get it nothing stops a woman from being an outlaw, but I don't think it's necessary to change a gender prefix on a known term to appear more pc for a trade that is illegal.
Oooh bandit sounds too masculine, lets call it Fembit or 'gambit women have gams right?.

World of darkness RPG is even worse you should check it lol.

I'm lucky.. I still have the AD&D second edition books not the 'millenial touchscreen for dummies 5th edition'.
What should really tick people off are for example drow.
They're a matriarchy of a religiously entwined narcissistic what amounts to an assassins guild of a state; and we are meant to believe their race has defended itself against mindflayers, beholders and all sorts of more dangerous than woodland level beasts by what... ? being stat wise just regular elves?!?

I love puffin forrests youtubes and i guess it's a systems problem because he comes across krakens which apparently have no magical immunities, legendary resistances or really anything to lend weight to the fact that they are essentially God minions meant to take down titans.

But still, it seems like they want to include a lot of wacky roleplay ideas, but then tone down everything to it's p.c. blandest.
I don't know how people are apparently liking it better than fourth ed. it's essentially the same rail roaded tasteless garbage.
At the point at which it is, it would be better served by completely removing the combat 'system' and simply having narrative driven combat.
Lets face it, DM's tailor combat and if the pc's aren't being challenged they just throw in extra mobs or problems; a champion here, a one use scroll of fireball there, you won't be missing anything but the dice rolls which you can make similarly arbitrary ones for anyways.
I mean look at the AC roof and to hit progression.
They basically went directly away from trying to simulate a fantasy setting by constructing a relevant system to support it and went hey we got a bunch of twitter users into a few gaming sessio... i mean think tank and it seems everyone should be forced to be as pc as possible after THAT debacle that would force us into bad PR and ultimately cost us money in sales; oh but i guess we have to make some sort of change presumably a positive one... well people don't like losing so um lets just work to make them basically always hit... oh and wizards -> always got to nerf wizards can't have characters be any different from one another (unlike the ratcatcher vs the pitfighter in warhammer fantasy roleplay).
Um sir there are some glaring power balance issue's in the. "Don't talk about power balance, i'm not listenning nah nah nah!... Besides we'll just leave everything up to GM descrepancy because everyone loves rules you change and adendum on the fly to suit presumably only everyone right?".
But what about the cantrip move earth that allows you to kill any medium size air breathing creature up to no doubt 10th level?

Yeah go look it up.
Instantly teleported out of it's hole to a 5' space above and to the side thereof and then being moved 5' back over said hole the character who was prior standing on has fallen into.

Being PC is only ONE of the glaring issues in modern works and unfortunately likely to continue because these were once small publishers and are now big companies; and to displace them you need NEW small publishers to rise.
If you believe society is rife with ________ , you will see ________ everywhere in society. And that says more about you than about society.

Entertainment -- no matter how "decadent" -- can only hold sway on people who have no moral compass. Where do you learn morality? Usually very early in life from the family unit (or even religion). If that's not happening...?

There is a reason mind-control programs look for young adults from foster care or "broken homes."

Remembering back to the beginnings of D&D...

... it was thought by a number of people (mid 70's) to be a gateway to demon worship -- so much so that a TV movie starring Tom Hanks was made about this fear.