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low rated
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Timboli: There's your problem right there .... jokes aren't meant to be taken seriously.
Never assume that nobody will take something meant as a joke seriously.

Edit: Also, never "low rate" a post like this that provides good advice and is made in good faith.
Post edited February 15, 2020 by dtgreene
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dtgreene: Never open a bash shell and do (as root)
# chmod -R 777 /

(Unless you're using a throwaway VM and want to see what happens. If you do, I suggest tr)ing to use su or sudo afterwords before you destroy the VM.)
I think we're both fluent in over six million forms of communication.
Never divide by zero.

Proof:

0 * 1 = 0
0 * 2 = 0

Therefore:
0 * 1 = 0 * 2

Divide both sides by zero, and we get:
1 = 2

(Interestingly enough, there are some video games whose developers failed to follow this advice. In first generation Pokemon, for example, 256+ attack against 1-3 defense will result in an attempted division by zero and a hang (except that the music keeps playing).)
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dtgreene: (except that the music keeps playing).)
Multi threading ftw. Or Titanic...
Never expect too much and you are somewhat less likely to be disappointed.

Never expect too little and you are somewhat less likely to be surprised.
never post on a thread made by the alt of a long term user.
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dtgreene: (except that the music keeps playing).)
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toxicTom: Multi threading ftw. Or Titanic...
Actually, since the game runs on a Game Boy, which has an 8-bit microprocessor (a Z80 variant, to be precise), and runs without an OS, multi-threading is unlikely.

It's far more likely that the game plays its music in an interrupt service handler that is called a certain number of times per second, regardless of what's going on (unless the game code specifically disables interrupts, which evidently doesn't happen in the game's division routine).

By the way, the original Super Mario Bros. runs almost entirely from an interrupt service handler; the main program just initializes the higher score and a few other things, sets up the ISR, and then loops forever.

Edit: I found a disassembly of the game online, checked, and iit appears that the music code runs in the vblank interrupt, after the display is updated (in other words, once every frame, regardless of what the main program is doing).
Post edited February 15, 2020 by dtgreene
Never do anything that panics the cat... especially if you are holding it.
Never assume the fart you squeeze out is safe 20 minutes after eating Taco Bell.
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Trooper1270: Never assume (from the outset) that a quiet person is being rude, ignorant or unfriendly...
Agreed....I am that way sometimes IRL(some here have suggested it might be due to me possibly having autism/etc), and often I care very much about those around me(am mindful of others/etc)...I just like to keep to myself sometimes.
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windows984ever: Never assume the fart you squeeze out is safe 20 minutes after eating Taco Bell.
Addition: Never eat taco bell too far from a usable bathroom.

(Also sorry all for the double post...forgot to edit the old one and add this to it)
Post edited February 15, 2020 by GameRager
Play with a little Aussie battler, that goes by the name...Funnel Web.
In the game Dungeon Master:
* Never cast a fireball spell when directly in front of a wall. (It's actually easy to do this by accident; one extra click when casting a weak light spell and...)

In Wizardry 1-3 and 5:
* Never spend money to stay at the inn, as it ages you, and you can avoid both the cost and aging by staying at the stables for free (which restores your magic) and using your priest's magic for healing. (Exceptions to this rule apply only for situations like soloing (if you don't have a healing spell), speedruns (if using healing magic would take too long and you have the money), or if you're deliberately trying to overflow a character's age.)
* Never give your characters passwords. (Exception: For the Apple 2 version of Wizardry 1, a one-character password can prevent the identify glitch from making the character unusable, so that might be a good idea if you want to play around with the glitch.)

In Elminage Gothic:
* Never save after being teleported into solid rock. (For the record, I have had a certain enemy teleport my party into solid rock multiple times. Do you think that's fair?)
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dtgreene: In the game Dungeon Master:
* Never cast a fireball spell when directly in front of a wall. (It's actually easy to do this by accident; one extra click when casting a weak light spell and...)
If I may make a slight alteration here, i'd change this one to: Never use ANY explosive magic or weapons in front of walls/objects(or in close quarters).


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dtgreene: In Wizardry 1-3 and 5:
* Never spend money to stay at the inn, as it ages you, and you can avoid both the cost and aging by staying at the stables for free (which restores your magic) and using your priest's magic for healing. (Exceptions to this rule apply only for situations like soloing (if you don't have a healing spell), speedruns (if using healing magic would take too long and you have the money), or if you're deliberately trying to overflow a character's age.)
* Never give your characters passwords. (Exception: For the Apple 2 version of Wizardry 1, a one-character password can prevent the identify glitch from making the character unusable, so that might be a good idea if you want to play around with the glitch.)
Thanks for the tips. :)

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dtgreene: In Elminage Gothic:
* Never save after being teleported into solid rock. (For the record, I have had a certain enemy teleport my party into solid rock multiple times. Do you think that's fair?)
No, but it is an interesting game mechanic(reminds me a bit of the God of War enemies that turn one to turn then shatter the player after a bit) at any rate.
Cross the streams.