It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
keeveek: but I guess it's not steamworks, so it's not DRM, right? RIGHT?
Right.
high rated
This is pretty much what was done with BioShock. And that's the game that started my burning hatred of DRM. Seems to me CD Projekt is now doing what tons of other companies do with respect to DRM: moving the goal posts. "Oh, no this isn't DRM, but the other guys? They're using DRM, sure". I can't see this ending well.
avatar
LinustheBold: It's for retail versions that ship before the release date. If they just sent them to stores, people would play them before the release date; this, as it says quite clearly, will stop the game from starting until the patch is downloaded on the release day, which will then allow the game to start.
If they are so fearful about someone playing pre-release, not shipping the retail copies before the release would solve the "problem" (which problem?) without any DRM...
Post edited May 05, 2015 by Klumpen0815
avatar
Klumpen0815: If they are so fearful about someone playing pre-release, not shipping the retail copies before the release would solve the "problem" (which problem?) without any DRM...
And when would people that bought retail be able to play the game?
Maybe something like the Witcher 2 initial release fiasco is about to happen here, too. I don't know. Lately things seem strange; preorders, season passes... Tentacles...
high rated
avatar
Starmaker: It's not DRM if you can download the file and then keep it forever, on your personal storage or in the public cloud.
Maybe it's not DRM, but not very customer-friendly either. Yes, in this time and age you can assume that most people have internet access and would need it to play a functional game anyway due to all the usual patches etc. Still, I'd be pretty annoyed if I bought a game in a retail store only to find out that it won't work unless I download something from the internet first. I hope they use big bold letters when they put that info on the box.

Personally I think It's also a bit dodgy to try and justify this while at the same time criticizing other publishers who have "reasons" for their implementation of DRM and just want to prevent bad things from happening with it, too.
avatar
Starmaker: It's not DRM if you can download the file and then keep it forever, on your personal storage or in the public cloud.
avatar
Leroux: Maybe it's not DRM, but not very customer-friendly either. Yes, in this time and age you can assume that most people have internet access and would need it to play a functional game anyway due to all the usual patches etc. Still, I'd be pretty annoyed if I bought a game in a retail store only to find out that it won't work unless I download something from the internet first. I hope they use big bold letters when they put that info on the box.

Personally I think It's also a bit dodgy to try and justify this while at the same time criticizing other publishers who have "reasons" for their implementation of DRM and just want to prevent bad things from happening with it, too.
I agree that it's a pretty scummy move in light of all the hoo-ha CDPR was making about the game being DRM-free, but at the same time, they've implemented it so that the game can be kept as a legitimate collector's item, legitimately resold (unless you redeem the GOG code, in which case you're bound by the honour system not to redownload it), and future pressings will not include this system.

I'm personally bugged more by the need to register the GOG code to get patches.

Still, as less than ideal this system is, it's still a hundred times better than having Steam, UPlay or Origin tied around your neck like a noose.
avatar
Klumpen0815: If they are so fearful about someone playing pre-release, not shipping the retail copies before the release would solve the "problem" (which problem?) without any DRM...
avatar
JMich: And when would people that bought retail be able to play the game?
When they have it, of course the moment shops have it would depend on distance and postal service if you make the release day the actual release day from the factory and not this shop thing that is usually meant. I guess this is due to every shop being able to sell it on release and not having to wait for postal service.

avatar
jamyskis: I agree that it's a pretty scummy move in light of all the hoo-ha CDPR was making about the game being DRM-free, but at the same time, they've implemented it so that the game can be kept as a legitimate collector's item, legitimately resold (unless you redeem the GOG code, in which case you're bound by the honour system not to redownload it), and future pressings will not include this system.

I'm personally bugged more by the need to register the GOG code to get patches.

Still, as less than ideal this system is, it's still a hundred times better than having Steam, UPlay or Origin tied around your neck like a noose.
If you have to activate it online anyway for being able to play and need to log in on GoG.com for updates, what's the point in buying it physical?
Post edited May 05, 2015 by Klumpen0815
high rated
I remember someone here defining DRM as "If i am sitting locked up in a bunker, with no internet available to me, I should be able to install/play my game without issue".

Doesn't sound like this would apply to that definition? Will whatever is downloaded be able to be stored/set aside for future installs?

Requiring an account for updates/DLC though. That's Stardock SINS definition of DRM-Free.
Post edited May 05, 2015 by Pheace
avatar
Klumpen0815: If you have to activate it online anyway for being able to play and need to log in on GoG.com for updates, what's the point in buying it physical?
It's already been pointed out that future pressings will not require this download.

As for updates, that will depend largely on how stable the release version is.

avatar
Pheace: Requiring an account for updates/DLC though. That's Stardock SINS definition of DRM-Free.
Yeah, we know that Brad Wardell was full of shit and that he simply rode the DRM-free train for PR value with no intention of following up on it. I just hope GOG isn't going to go down this road.

People call the "slippery slope" concept a 'fallacy', yet it has proven time and time again to be a rock solid model.
Post edited May 05, 2015 by jamyskis
avatar
Starmaker: In business terms, many people are absolute nuts about being "teh firstest" to pay or watch anything. As such, if there's a leak, they'll download it without an explicit intention to avoid paying money, just because it's only available for free. And TW3 having no DRM, they wouldn't be incentivized to follow up on their intention to pay anything later. You CAN compete with free, but not until the game is actually RELEASED.

On the other hand, postponing the retail release to secure the game data will piss off retailers. And no one wants to piss off retailers, even in 2015. It's not DRM if you can download the file and then keep it forever, on your personal storage or in the public cloud.
The first part of your quote is why I'd call it DRM; or at least in intention so close to what DRM aims to do that I'd feel there's only just a paper width, philosophy wise, between this and other schemes.. The intention is very much to manage digital access - in this case to prevent a leak - and to prevent early doors piracy. Just as any other DRM scheme.

And yet - there's some strong indications that the majority of people that do pirate won't pay for a title no matter what. Piracy's been around for so long that that's really a given - long before the internet, even. And yes - you can keep the file forever, in theory, but it still is an added inconvenience; and scenarios where it might even prevent someone from continued access to the game. [Files do get corrupted, even if backed up; if the copy is no longer downloadable from source - and you don't know anyone that has / have access to a copy from an alternative source - you end up with a useless disc.]
It will be interesting to see if their servers handle the load on release day of all the people trying to grab that install file. Maybe there won't be that many. Maybe there will. But this is exactly what happened with Bioshock (servers were overloaded) and people were locked out of playing their legitimately purchased retail game on day 1. Not a good scenario. We'll see how this plays out.
avatar
Pheace: IWill whatever is downloaded be able to be stored/set aside for future installs?
Yes, as far as I understand. You can download the file from another PC, carry it around on an USB stick and activate the game on a PC without internet access.

I gotta say, I'm a bit bummed, but I don't think it's a tragedy. But like jamyskis, I hate that they make a GOG.com account mandatory for DLCs and Patches. Why, exactly, can't you release via numerous channels? That's just stupid, and makes CDP lose a lot of goodwill they earned with their customers.
avatar
Starmaker: On the other hand, postponing the retail release to secure the game data will piss off retailers. And no one wants to piss off retailers, even in 2015. It's not DRM if you can download the file and then keep it forever, on your personal storage or in the public cloud.
avatar
SirPrimalform: True, true. But I still feel like there's something dodgy about shipping a deliberately non-functional version. When you're claiming your retail game is DRM-free, I feel like the contents of the disc should be able to stand alone.
How many games in this day and age are able to stand alone without at least a patch or two? There are many games considered classics now but were barely playable when first released. Not saying The Witcher 3 is going to be one of these mind you.
avatar
Fesin: I hate that they make a GOG.com account mandatory for DLCs and Patches. Why, exactly, can't you release via numerous channels? That's just stupid, and makes CDP lose a lot of goodwill they earned with their customers.
If no account is required then anyone can download it. Why should CD-Projekt pay for serving tens of gigabytes per game to pirates? Worldwide file delivery that is fast isn't free commodity.

If I remember correctly TW2 had 10 or 15 gigabyte patch. If you check amazon prices at http://aws.amazon.com/cloudfront/pricing/, 1 GB will cost you from 2 to 10 cents even if you transfer petabytes per month total which is crazy big volume. so one such patch can be as costly as 1 dollar. Now multiply it by millions of pirates and tell me who should pay for this.

if you dont like it, don't register. im sure without hour or two the patch will be on torrents...
Post edited May 05, 2015 by d2t