Posted May 05, 2015

Grargar
Insert cat to continue
Registered: Aug 2012
From Greece

TerriblePurpose
Kwisatz Haderach
Registered: Sep 2008
From Canada
Posted May 05, 2015
high rated
This is pretty much what was done with BioShock. And that's the game that started my burning hatred of DRM. Seems to me CD Projekt is now doing what tons of other companies do with respect to DRM: moving the goal posts. "Oh, no this isn't DRM, but the other guys? They're using DRM, sure". I can't see this ending well.

Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted May 05, 2015

Post edited May 05, 2015 by Klumpen0815

JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece

KiNgBrAdLeY7
Слава России! ура́
Registered: Apr 2012
From Other

Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted May 05, 2015
high rated

Personally I think It's also a bit dodgy to try and justify this while at the same time criticizing other publishers who have "reasons" for their implementation of DRM and just want to prevent bad things from happening with it, too.

_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted May 05, 2015


Personally I think It's also a bit dodgy to try and justify this while at the same time criticizing other publishers who have "reasons" for their implementation of DRM and just want to prevent bad things from happening with it, too.
I'm personally bugged more by the need to register the GOG code to get patches.
Still, as less than ideal this system is, it's still a hundred times better than having Steam, UPlay or Origin tied around your neck like a noose.

Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted May 05, 2015



I'm personally bugged more by the need to register the GOG code to get patches.
Still, as less than ideal this system is, it's still a hundred times better than having Steam, UPlay or Origin tied around your neck like a noose.
Post edited May 05, 2015 by Klumpen0815

Pheace
New User
Registered: Jul 2010
From Netherlands
Posted May 05, 2015
high rated
I remember someone here defining DRM as "If i am sitting locked up in a bunker, with no internet available to me, I should be able to install/play my game without issue".
Doesn't sound like this would apply to that definition? Will whatever is downloaded be able to be stored/set aside for future installs?
Requiring an account for updates/DLC though. That's Stardock SINS definition of DRM-Free.
Doesn't sound like this would apply to that definition? Will whatever is downloaded be able to be stored/set aside for future installs?
Requiring an account for updates/DLC though. That's Stardock SINS definition of DRM-Free.
Post edited May 05, 2015 by Pheace

_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted May 05, 2015

As for updates, that will depend largely on how stable the release version is.
Yeah, we know that Brad Wardell was full of shit and that he simply rode the DRM-free train for PR value with no intention of following up on it. I just hope GOG isn't going to go down this road.
People call the "slippery slope" concept a 'fallacy', yet it has proven time and time again to be a rock solid model.
Post edited May 05, 2015 by jamyskis

Mnemon
Left
Registered: Sep 2008
From United Kingdom
Posted May 05, 2015

On the other hand, postponing the retail release to secure the game data will piss off retailers. And no one wants to piss off retailers, even in 2015. It's not DRM if you can download the file and then keep it forever, on your personal storage or in the public cloud.
And yet - there's some strong indications that the majority of people that do pirate won't pay for a title no matter what. Piracy's been around for so long that that's really a given - long before the internet, even. And yes - you can keep the file forever, in theory, but it still is an added inconvenience; and scenarios where it might even prevent someone from continued access to the game. [Files do get corrupted, even if backed up; if the copy is no longer downloadable from source - and you don't know anyone that has / have access to a copy from an alternative source - you end up with a useless disc.]

TerriblePurpose
Kwisatz Haderach
Registered: Sep 2008
From Canada
Posted May 05, 2015
It will be interesting to see if their servers handle the load on release day of all the people trying to grab that install file. Maybe there won't be that many. Maybe there will. But this is exactly what happened with Bioshock (servers were overloaded) and people were locked out of playing their legitimately purchased retail game on day 1. Not a good scenario. We'll see how this plays out.

Pompfinebara
-
Registered: Aug 2011
From Austria
Posted May 05, 2015
Yes, as far as I understand. You can download the file from another PC, carry it around on an USB stick and activate the game on a PC without internet access.
I gotta say, I'm a bit bummed, but I don't think it's a tragedy. But like jamyskis, I hate that they make a GOG.com account mandatory for DLCs and Patches. Why, exactly, can't you release via numerous channels? That's just stupid, and makes CDP lose a lot of goodwill they earned with their customers.
I gotta say, I'm a bit bummed, but I don't think it's a tragedy. But like jamyskis, I hate that they make a GOG.com account mandatory for DLCs and Patches. Why, exactly, can't you release via numerous channels? That's just stupid, and makes CDP lose a lot of goodwill they earned with their customers.

tremere110
Hmmm...
Registered: Mar 2011
From United States
Posted May 05, 2015



d2t
New User
Registered: Sep 2010
From Poland
Posted May 05, 2015

If I remember correctly TW2 had 10 or 15 gigabyte patch. If you check amazon prices at http://aws.amazon.com/cloudfront/pricing/, 1 GB will cost you from 2 to 10 cents even if you transfer petabytes per month total which is crazy big volume. so one such patch can be as costly as 1 dollar. Now multiply it by millions of pirates and tell me who should pay for this.
if you dont like it, don't register. im sure without hour or two the patch will be on torrents...
Post edited May 05, 2015 by d2t