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high rated
A little later than usual, here come the last updates of the day brought by Legacy MaGog:

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Games included in this batch:

· Bombshell
· Bombshell Digital Deluxe Edition Upgrade [DLC]
· Bombshell Digital Deluxe Edition [Premium]
· Last Tinker™: City of Colors, The
· Project Highrise
· Project Highrise: London Life [DLC]

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A game has been added: Project Highrise: London Life [DLC]

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Bombshell has changed


[FILE UPDATES]

* File added: DLC: Digital Deluxe Edition Upgrade: Retro FPS Prequel Demo (Ion Maiden) --- Size: 80.0 MB --- Version: [empty]


[NO CHANGELOG]

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Bombshell Digital Deluxe Edition Upgrade [DLC] has changed

>>> Bonuses changed *FROM* soundtrack (MP3), soundtrack (FLAC), artbook, World Maps *TO* soundtrack (MP3), soundtrack (FLAC), artbook, World Maps, Retro FPS Prequel Demo (Ion Maiden)

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Bombshell Digital Deluxe Edition [Premium] has changed

>>> Bonuses changed *FROM* wallpaper, soundtrack (MP3), soundtrack (FLAC), avatar, artbook, World Maps *TO* wallpaper, soundtrack (MP3), soundtrack (FLAC), avatar, artbook, World Maps, Retro FPS Prequel Demo (Ion Maiden)

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Last Tinker™: City of Colors, The has changed


[CHANGELOG ADDED]
Patch (27th February 2018)

Hey there Tinkers,

Yeah I know, there was a long silence on this game from our side. As you may know we were busy making Shadow Tactics and now we are full force working on our next title codenamed Kartoffel. But somehow we found a little time to do a small patch for The Last Tinker.

The main thing this patch does is fixing the problem a lot of you had with using their controllers to play the game. With this new patch it should be possible to play the game with almost every controller.

For now that's all for The Last Tinker. But if you are interested in getting in touch with us about anything that's on your mind, I'd really love to see you on our Discord server: https://discord.gg/uytjwD8

PLEASE NOTE: If you experience issues on your Mac System with this new version, please try switching back to the old version through the rollback feature in the Galaxy client.
(Full changelog)

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Project Highrise has changed


[CHANGELOG UPDATED]
Update 1.5.11 (28th February 2018)

New additions - London Life Content Pack:
- New London-themed offices
- New rooftop building facilities (satellite dishes, antennae)
- New London-themed restaurants
- New London-themed lobbies and decorations
- New outdoor plaza items
- New London-inspired artworks (paintings and sculptures)
- Three new London Life scenarios
- New office/artwork contracts

New additions - Base game:
- Added new infrastructure category - doors
- Security doors that block all movement
- Revolving doors that reduce spread of smells
- Sound doors that reduce spread of noises

Bug fixes:
- Fixed a bug where the utility ribbon closing unexpectedly in scenarios
- Improved Chinese font rendering in ADA report
- Fixed medal bug in Las Vegas/hotel "Going Upscale" scenario

Changes:
- Updated game engine to Unity 2017.3
(Full changelog)
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MIK0: To your knowledge is there a game that was removed of grouped with another title recently?
I notice that I miss an entry in my account list but I don't know what is missing, just the game count has decreased by 1.
2 days passed and GOG still do not fix the bug.
My ticket (#222643) have zero response, too.
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MIK0: To your knowledge is there a game that was removed of grouped with another title recently?
I notice that I miss an entry in my account list but I don't know what is missing, just the game count has decreased by 1.
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kbnrylaec: 2 days passed and GOG still do not fix the bug.
My ticket (#222643) have zero response, too.
I'll wait more as I have opened a ticket yesterday so I'll give them more times. But clearly a planned change like this should not bring these issues. They should have notified users before that and also monitoring the situation. I'm tired of having to check for unannounced changes with the fear that something is stolen from me or stop works. It's really hard to trust this kind of amauter management.
high rated
First March updates from Legacy MaGog:

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Games included in this batch:

· Airships: Conquer the Skies [In Dev]
· Pid

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Airships: Conquer the Skies [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 144.0 MB *TO* 146.0 MB --- Version *FROM* 9.6.2 *TO* 9.7.1

* File changed: Windows installer, English --- Size *FROM* 159.0 MB *TO* 161.0 MB --- Version *FROM* 9.6.2 *TO* 9.7.1


[CHANGELOG UPDATED]
Patch 9.7.1 (01 March 2018)

- Version 9.7.1 fixes a few crashes and introduces three massive new weapons
(Full changelog)

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Pid has changed

>>> Rating changed *FROM* ESRB Rating: Everyone 10+ (with Cartoon Violence). PEGI Rating: 7+ (with Bad Language, Violence) *TO* ESRB Rating: Everyone 10+ (with Cartoon Violence). PEGI Rating: 7+ (with Violence)
high rated
Iconoclasts has been updated:

Patch 1.14h (1st March 2018)

- Bar sneak minigame text changed

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Vaporum has been updated:

- New Linux Installer with build 275hotfix, only Linux installer changed.

Changelog (can be found on the game's official website):

- Fixed: On some combinations of OS and HW, reading string data is incorrect, resulting in super-long cooldowns of weapons, for instance, making the game unplayable.
- Fixed: News messages don’t show up in the main menu when subtitles are turned off in the game options.
Post edited March 02, 2018 by Ganni1987
Some GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Feb 2018:
Total updates: 99
Games updates: 95 (Some games have multiple updates, daily basis)
Flags I got: 90

So, 90~95% updates have an official flag. 5~10% are missing.

[1] Feb 2018 record: https://pastebin.com/X7Ct7UBt
[2] Jan 2018 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post18785
high rated
Crossing Souls has been updated.

Changelog for Patch 1.2.2 (01 March 2018)

Fixed School box issue
Fixed graveyard enemy spawn
Removed flashes in the Library boss
Fixed some maps gaps
Fixed auto-run auto-evade issue in some gamepads
Fixed some art issues
Decreased difficulty in the Delorean mini-game
Fixed Inventory reset issue
high rated
Nothing wrong with the above, I know - but including special unicode chars in links tends to give the GOGBear forums a nightmare.
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HypersomniacLive: Heads up, the game page url has changed (the "_game" bit at the end's gone).
Grrrrr... but it worked when I linked it... anyway, thanks, I've corrected it now.

Where The Water Tastes Like Wine

#### Patch 1.0.4 (01 March 2018)

* Fixed some achievement-related issues in the Windows & Mac versions of the game.
Deep Sky Derelicts

#### Patch 0.3 (01 March 2018)

##### STARTING A NEW GAME IS RECOMMENDED DUE TO NEW CONTENT

* Bug reporting: When possible, please send us the output_log.txt and your save file to make bug hunting easier.Log file location: \\\Users\\\\\\AppData\\\LocalLow\\\Snowhound\\\Deep Sky Derelicts\\\output_log.txtSave file location: AppData\\\LocalLow\\\Snowhound\\\Deep Sky Derelicts. Please check the date, as the number in the file name might not correspond to the order of save files in the game.You can email the files, and the bug report or a link to the bug forum, to support@snowhoundgames.com. Thank you!

##### KNOWN ISSUES:

* There are some problems with multiple displays. We will have to perform an engine upgrade to fix some of those and that was not possible for this release, so we’ll investigate these bugs in the near future. In the meanwhile, you might want to try some of these startup options as workarounds: -window-mode borderless, -adapter 0 (or 1 or 2 depending on your monitor setup), -show-screen-selector.
* Some card sounds are missing.
* Card layout in combat can get slightly messed up in some situations.

##### CHANGES:

* Character levels are now capped to 7.
* Five new ability specialization branches available at level 4.
* Tier 2 derelicts can now be unlocked by finding at least 2 location data from tier 1 derelicts and visiting the Sub-Governor.
* 4 new quests.
* 12 new rare Illustrious mods can be found, each with its own unique effect. Other new extensions and loot drops have also been added.
* Research Workshop opened on Deep Sky Station. The workshop offers permanent scanning and energy upgrades.
* The medical bay now offers partial heal options for bold but economically challenged scavengers. Reviving is now cheaper and heals the unit to 1 HP, leaving you in charge of further treatment. Other medical costs have also been slightly reduced.
* The starmap shows the last visited derelict and the visited/unvisited/main quest completed status of derelicts.
* New derelict layouts, some with multiple unlockable landing zones.
* Map icons and colors have been overhauled.
* The scanned area now gradually shrinks and disappears, with research upgrades available for both range and duration.
* New enemies: Shocklings, Alpha Skinks, Preservers, Pyronics and scary Triumvirate squads.
* Arena extended with new fights and rebalanced.
* Rooms in derelicts can contain anomalies such as magnetic interference or low gravity, with either helpful or harmful effects both in and out of combat.
* Energy changes: Everything has been multiplied by 10 (base energy is now 1000, scanning takes 50 energy) to make energy efficiency stats/upgrades more meaningful.
* Crew shield/health status is now visible on the map screen.
* Running out of energy does not result in an instant game over anymore. Instead, life support, shields and weapons are disabled and scavengers start losing health, giving you a chance to crawl back to safety.
* Experience gain adjustments; higher level enemies now give more XP than before and lower level enemies give less.
* Some enemies can resist stuns and lethal hits.
* Help popups added for Boost and Retreat.
* New items are marked in the inventory.
* New cards and comic panel effects.
* Fixed some skill bonuses not working correctly.
* Fixed Power Generator revealing unseen map tiles.
* Fixed some enemy encounters not starting automatically.
* Too many card, ability and UI fixes to list.
* Russian text fixes.
* Added new character portraits including ones based on contest winners and Welovegames. Also polished some of the older portraits.
The offline installers for the following games have been updated without changelogs:
-> Vaporum to version build275 hotfix (Linux only)
-> Into the Breach to version 1.0.10
-> Iconoclasts to version 1.14h
-> SpellForce 3 to version 1.34fixed
Post edited March 01, 2018 by WinterSnowfall
high rated
The Guild 3

#### Patch EA 0.4.1 (28 February 2018)

##### New Content & UI

* The interface elements and menus in the following list have been replaced or added to the game. Note that some elements are not finalized but will be as development continues.
* Book of Dynasties, incl. a filter for marriageable characters;
* Quests Menu window;
* Family Tree Menu window;
* Erect Building Menu incl. buildings on sale;
* Politics Menu incl. the Office Tree, Office Information, Evidence & City Rules (you can apply for multiple office positions with a single character atm., but you will get just one of them. And the cutscene for office meetings is not yet implemented);
* Dynasty Trade Menu window. Note that trading between dynasties is only accessible once a certain title is reached;
* Book of Societies (the relations pentagram doesn’t show the real relationships atm. and there are all societies on the scenario maps instead of just 5);
* Scenario Settings Menu for single player games (choosing the number of dynasties does not result in the desired number of opponents atm.);
* Character Creation Menu;
* System Menu Save / Load;
* Options menu;
* In-game options menu;
* Level 2 tooltip (details tooltip) for items;
* Layout of quick accesses to family members and henchmen modified and more information added;
* Far Trade Market menu;
* Trade Route window which is connected to the Production window of a business (clicking the cart wheel next to a transporters portrait still opens the old trade route menu, but changes here should not have any effect on the route);
* Calendar window which will include important appointments of family members, like elections and trials;
* Indictment window which can be viewed by selecting a trial listed in the Calendar's quick access panel situated on the right side of the HUD. The indictment window will display information about a trial & enable the possibility to choose a verdict before the trial if the player is a judge for the trial in question;
* Replaced the temporary user interface used during a trial;
* Replaced the area map with a lot of filtering possibilities;

##### Fixes

* Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
* Fixed a crash that would occur while purchasing a robber camp & one of its employees was doing an Ambush action;
* Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building menu;
* Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the dynasty trade menu was opened;
* Fixed a crash that would happen if a city district or village was missing a certain amount of non-playable characters. If it is the case, the game will now adjust the population of the city district or village in consequence;
* Fixed a crash that could sometimes occur while the game was updating itself & could not find specific assets;
* Fixed a crash that would take place after moving to a new residence & the game was re-loaded;
* Fixed multiple crashes that was caused by invalid windows;
* Fixed a major issue that is connected to dx11! It was responsible for multiple crashes and prevented the game to start on certain computers;
* Fixed a crash that could sometimes occur when displaying the second level 2 tooltip (details tooltip);
* Fixed a crash that was caused by the AI when it searched for the best items to buy for buildings which did not have a front store;
* Fixed multiple crashes that was caused by initiating a trial from found evidence;
* Fixed a crash that could occur while saving a game during a combat & then loading the same game;
* Fixed a crash that could occur after selecting a business which no longer held any items in its storage;
* Fixed a crash that would happen after selling an item in a far trade market;
* Fixed a crash that would occur while an employee was performing the pick pocket action & was not connected to a dynasty;
* Fixed multiple crashes which are related to loading saved games;
* Fixed a crash that could be initiated from an NPC (Non-Player Character) who was caught by a guard after completing the action pick pocket;
* Fixed a crash that was caused by pressing shortcut keys while selecting options in the system menu, loading screen, etc. Shortcut Keys are now disabled until inside a game;
* Fixed a crash which could occur while trying to steal off a corpse after a combat;
* Fixed a crash that was caused by finding a piece of evidence in which the target was a building;
* Fixed a crash that was caused by marrying a character that had no valid city district or village as origin;
* Fixed a general crash that could occur in the main menu;
* The Robber Camp Master AI now work as intended. It will hire & control the employees if this option is selected by the player;
* The automation of the actions Ambush & Jugglery in the Robber Camp now work properly;
* Multiple fixes concerning the ambush action when saved & a game is loaded;
* When the player performs or orders an employee to do an ambush, the character will now place itself in the middle of the street near the location set by the player;
* Multiple improvements related to the employee's AI of the Robber Camp;
* The actions Pick Pocket, Burglary and Scan Wealth which are associated to the Thief can now be set to continuous or loop through the business window;
* AI: The actions Pick Pocket, Burglary and Scan Wealth associated to the Thief can now be performed automatically by the employees if the AI Master functionality is activated in the business window;
* The action Scan Wealth will no longer include Resource Producers or Public Buildings;
* Multiple improvements related to the collision boxes of characters;
* Added a piece of evidence to each city district and village at the beginning of the game which can be found by Henchmen. Note that the Henchmen will not always be successful;
* When selecting a family campaign in the System Menu, it will now appear in the in-game Quest Menu window as the default quest;
* Fixed a bug which would stop the animations of a character who is joining a fight. The characters should no longer freeze during or once the fight has ended;
* Fixed a bug in which a NPC transporter would possibly freeze after a combat. Now they will return doing their last action such as continuing their route;
* Fixed a bug that would render the player's character frozen if the player would attack a nearby NPC;
* Fixed a bug which disabled street view, by pressing the space key, after loading a game;
* Added the possibility to kick members out from a society;
* Employees can now be given an action through the business window even if they are not currently inside the business except for producing items;
* Fixed a bug where a cart attached to a transporter would continue playing its animation after the transporter would detach itself of the cart in order to fight;
* Fixed a bug which stopped the birds from playing their flying animation after loading a game;
* General improvements to the targeting process when selecting a character to which the player wants to interact with, such as combat;
* Applying for a leadership role for a society now works correctly if the position is available;
* Fixed a bug that would display the information of the last selected character on a city guard when the city guard was selected;
* Fixed a bug which disabled or hid the fire employee button in certain businesses. The fire button should now be present in all production windows;
* Multiple translation fixes;

##### Additional UI Tweaks

* In the Evidence window, after the link Initiate Trial is selected, the window will now refresh itself & the link will disappear;
* Added feedback after a Trial has been initiated;
* Far trade markets are now accessible via the area map - please note, that you need a certain title to be able to send a transporter to a far trade market. Sadly, the access to far trade markets via the quick access in the right of the HUD is still not possible;
* An election will now be displayed in the calendar quick access menu;
* Reminders for trials added to the calendar in the right of the HUD;
* The election for the leader of a society is now displayed in the calendar;
* Tooltips should not overlap the borders of the screen anymore;
* Adjusted the size of the level 2 tooltip in the family tree menu to correctly display the values of a dynasty;

##### Art

* Numerous LOD optimization for trees and buildings;
* Clean-up of various animations;
* Clean-up of the Jail scene animations;
* Various correction to map elements;

...to be continued...
Tempest was updated on Galaxy. No changelog currently.
high rated

...and now, the conclusion...

##### IMPORTANT MESSAGE

* Among others, this patch includes an extensive overhaul concerning the replacement of the obsolete art used in the user interface which also connects revised & added gameplay mechanics. Furthermore, this patch resolves numerous stability issues (crashes) as well as general fixes, solidifies multiple gameplay mechanics that are already in place as well as the AI that is attached to them and the optimization of the 3D world which includes the animations used in the game.
* Please note: we are not done to 100% with most of the newly implemented UI elements and features, but we wanted to have them implemented as soon as possible. We continue with our efforts to finalize all features of the game. You will notice that the narration text during the camera flight at start of the scenario map is not displayed. We will fix that with a coming patch.
* If you experience a low framerate on your computer, then we recommend to play in low to medium camera height with the camera angle down until the performance of the game was enhanced. Thank you for your feedback and your patience!
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WinterSnowfall: snip
Sorry WinterSnowfall, I would have waited to post after you but I missed the "...to be continued" part. My apologies. :(
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BKGaming: Sorry WinterSnowfall, I would have waited to post after you but I missed the "...to be continued" part. My apologies. :(
No worries, you actually helped me post sooner by bumping the thread :P.
high rated
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WinterSnowfall: The offline installers for the following games have been updated without changelogs:
...
-> Into the Breach to version 1.0.10
It has one now :) :

Patch v1.0.10 (1st March 2018)

- Fixed bug where you wouldn't have enough tiles to deploy to
- Fixed crash when shielding the damaged train
- Potential fix for people experiencing crashes when the game is loading
- More potential fixes for save failures
Post edited March 01, 2018 by Splatsch
Got an update flag for The Walking Dead: Season 1. No changelog and windows installers seem unchanged.