It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
adamhm: Game: Consortium: Master Edition
I just played this from start to finish today, twice.

The r_signal_fx trick that you mentioned didn't seem to be persistent, it got overwritten when restarting the game. It also didn't help the final sequence, which had to be stumbled through blindly. Not hard though - just move a bit to the right and then forward to the very end - but of course you'll miss something. This advice was from here, along with a suggestion for a more persistent way to set r_signal_fx.

Other than that the game ran just fine.
avatar
clarry: Still looks the same, both the game and the output from wine.
avatar
JudasIscariot: I was about to give up with this game but then I decided I would find the single-player demo so that I could report some bugs to WINEHQ and see if they could do anything with the game.

I found the single-player demo here http://www.chip.de/downloads/Men-of-Valor-Singleplayer-Demo_13014873.html and I installed it. The demo then proceeded to install Direct X 9.0c. The demo didn't work BUT the GOG version of the game started working, the only thing you won't see is the "2015" logo being played but you'll hear the sounds and all.

I am currently emulating a virtual desktop for the game as I am trying various things out to see how it will run in different conditions and so far the game looks OK (see the attached screenshot does mine look the same as yours?).

I wish I knew which winetrick corresponds to the version of Direct X 9.0c installed by the demo, perhaps someone who is much smarter than me about these kind of things can figure it out and we can all avoid installing an unnecessary demo :)

The main problem will be the .BIK movies that the game uses :/ You can rename the intro .BIK movies to skip them but if you want to watch the others then you'll need to install a .BIK movie player for Linux and watch them that way :)
My game appears to look the same when I set UseGLSL to disabled (clean install in clean prefix, no native overrides/winetricks/demo version installed). If I don't disabel UseGLSL, the guy in the front would be black. Probably the car too.

If someone's got something helpful to add, I created a bug report on wine.. https://bugs.winehq.org/show_bug.cgi?id=40148

However it looks like an unimplemented feature. Unfortunately I don't have the time to get my hands dirty, and I can't really expect anybody else to code it for me...
Post edited February 14, 2016 by clarry
avatar
JudasIscariot: I was about to give up with this game but then I decided I would find the single-player demo so that I could report some bugs to WINEHQ and see if they could do anything with the game.

I found the single-player demo here http://www.chip.de/downloads/Men-of-Valor-Singleplayer-Demo_13014873.html and I installed it. The demo then proceeded to install Direct X 9.0c. The demo didn't work BUT the GOG version of the game started working, the only thing you won't see is the "2015" logo being played but you'll hear the sounds and all.

I am currently emulating a virtual desktop for the game as I am trying various things out to see how it will run in different conditions and so far the game looks OK (see the attached screenshot does mine look the same as yours?).

I wish I knew which winetrick corresponds to the version of Direct X 9.0c installed by the demo, perhaps someone who is much smarter than me about these kind of things can figure it out and we can all avoid installing an unnecessary demo :)

The main problem will be the .BIK movies that the game uses :/ You can rename the intro .BIK movies to skip them but if you want to watch the others then you'll need to install a .BIK movie player for Linux and watch them that way :)
avatar
clarry: My game appears to look the same when I set UseGLSL to disabled (clean install in clean prefix, no native overrides/winetricks/demo version installed). If I don't disabel UseGLSL, the guy in the front would be black. Probably the car too.

If someone's got something helpful to add, I created a bug report on wine.. https://bugs.winehq.org/show_bug.cgi?id=40148

However it looks like an unimplemented feature. Unfortunately I don't have the time to get my hands dirty, and I can't really expect anybody else to code it for me...
I would recommend adding some screenshots :)
Caesar III
Debian Sid amd64
Kernel: 4.5.0-rc2amdgpu-pp+ x86_64
Card: AMD Radeon R9 380X
OpenGL Renderer: Gallium 0.4 on AMD TONGA (DRM 3.1.0, LLVM 3.7.1)
OpenGL Version: 4.1 (Core Profile) Mesa 11.1.2
installer: setup_caesar3_2.0.0.9.exe (MD5: 2ee16fab54493e1c2a69122fd2e56635)

WINE version: 1.8.1
WINEHQ AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=19398
Post edited February 14, 2016 by vv221
avatar
Rixasha: I just played this from start to finish today, twice.

The r_signal_fx trick that you mentioned didn't seem to be persistent, it got overwritten when restarting the game. It also didn't help the final sequence, which had to be stumbled through blindly. Not hard though - just move a bit to the right and then forward to the very end - but of course you'll miss something. This advice was from here, along with a suggestion for a more persistent way to set r_signal_fx.

Other than that the game ran just fine.
Thanks, updated my post.
avatar
clarry: My game appears to look the same when I set UseGLSL to disabled (clean install in clean prefix, no native overrides/winetricks/demo version installed). If I don't disabel UseGLSL, the guy in the front would be black. Probably the car too.
Here's how Men of Valor looks to me in a clean prefix using Wine Staging 1.9.3 (via PlayOnLinux) with CSMT enabled and UseGLSL disabled.
Attachments:
mov1.jpg (355 Kb)
mov2.jpg (382 Kb)
mov3.jpg (296 Kb)
Post edited February 14, 2016 by adamhm
avatar
Rixasha: I just played this from start to finish today, twice.

The r_signal_fx trick that you mentioned didn't seem to be persistent, it got overwritten when restarting the game. It also didn't help the final sequence, which had to be stumbled through blindly. Not hard though - just move a bit to the right and then forward to the very end - but of course you'll miss something. This advice was from here, along with a suggestion for a more persistent way to set r_signal_fx.

Other than that the game ran just fine.
avatar
adamhm: Thanks, updated my post.
avatar
clarry: My game appears to look the same when I set UseGLSL to disabled (clean install in clean prefix, no native overrides/winetricks/demo version installed). If I don't disabel UseGLSL, the guy in the front would be black. Probably the car too.
avatar
adamhm: Here's how Men of Valor looks to me in a clean prefix using Wine Staging 1.9.3 (via PlayOnLinux) with CSMT enabled and UseGLSL disabled.
What is CSMT?
avatar
adamhm: Thanks, updated my post.

Here's how Men of Valor looks to me in a clean prefix using Wine Staging 1.9.3 (via PlayOnLinux) with CSMT enabled and UseGLSL disabled.
avatar
JudasIscariot: What is CSMT?
Command Stream Multi-Threading. See:

https://github.com/wine-compholio/wine-staging/wiki/CSMT
https://wine-staging.com/
avatar
JudasIscariot: What is CSMT?
avatar
adamhm: Command Stream Multi-Threading. See:

https://github.com/wine-compholio/wine-staging/wiki/CSMT
https://wine-staging.com/
Lovely. Apparently, this feature doesn't get included in WINE that you need to compile because I don't see it in my winecfg.
avatar
JudasIscariot: Lovely. Apparently, this feature doesn't get included in WINE that you need to compile because I don't see it in my winecfg.
It's a Wine Staging feature? You won't have it unless you do a staging build:
cd ~/code/
git clone https://github.com/wine-compholio/wine-staging
sudo apt-get install dh-autoreconf
cd wine
git pull --rebase
../wine-staging/patches/patchinstall.sh DESTDIR="$HOME/code/wine/" --all
./configure --verbose --disable-tests --prefix="$HOME/sommelier/2016-02-14-staging-1.9.3"
## Check configure output. You may want to install additional packages.
make -j n #ofCores+1
make install
PREFIXINSTALL="$HOME/sommelier/2016-02-14-staging-1.9.3" ~/code/wine-gen-start-ENV.sh

## To return to base wine source ~/code/wine
git reset --hard HEAD
git clean -ffd
git status
Adjust as needed/desired. That also applies all the staging patches and not just CSMT.
Post edited February 15, 2016 by Gydion
It's getting a bit late in the sale, but has anyone tried the Blackguards games recently? Appdb isn't entirely promising.
avatar
JudasIscariot: I was about to give up with this game but then I decided I would find the single-player demo so that I could report some bugs to WINEHQ and see if they could do anything with the game.

I found the single-player demo here http://www.chip.de/downloads/Men-of-Valor-Singleplayer-Demo_13014873.html and I installed it. The demo then proceeded to install Direct X 9.0c. The demo didn't work BUT the GOG version of the game started working, the only thing you won't see is the "2015" logo being played but you'll hear the sounds and all.

I am currently emulating a virtual desktop for the game as I am trying various things out to see how it will run in different conditions and so far the game looks OK (see the attached screenshot does mine look the same as yours?).

I wish I knew which winetrick corresponds to the version of Direct X 9.0c installed by the demo, perhaps someone who is much smarter than me about these kind of things can figure it out and we can all avoid installing an unnecessary demo :)

The main problem will be the .BIK movies that the game uses :/ You can rename the intro .BIK movies to skip them but if you want to watch the others then you'll need to install a .BIK movie player for Linux and watch them that way :)
avatar
clarry: My game appears to look the same when I set UseGLSL to disabled (clean install in clean prefix, no native overrides/winetricks/demo version installed). If I don't disabel UseGLSL, the guy in the front would be black. Probably the car too.

If someone's got something helpful to add, I created a bug report on wine.. https://bugs.winehq.org/show_bug.cgi?id=40148

However it looks like an unimplemented feature. Unfortunately I don't have the time to get my hands dirty, and I can't really expect anybody else to code it for me...
So I've tried getting the game to work on two Macs using WINE; with UseGLSL=disable, the game works perfectly (minus cutscenes) on a Mac with an nVidia graphics card (GeForce 320m), but on a Mac with Intel HD5000 graphics, the game *still* displays character models and vehicles with black textures...
avatar
JudasIscariot: Lovely. Apparently, this feature doesn't get included in WINE that you need to compile because I don't see it in my winecfg.
avatar
Gydion: It's a Wine Staging feature? You won't have it unless you do a staging build:

cd ~/code/
git clone https://github.com/wine-compholio/wine-staging
sudo apt-get install dh-autoreconf
cd wine
git pull --rebase
../wine-staging/patches/patchinstall.sh DESTDIR="$HOME/code/wine/" --all
./configure --verbose --disable-tests --prefix="$HOME/sommelier/2016-02-14-staging-1.9.3"
## Check configure output. You may want to install additional packages.
make -j n #ofCores+1
make install
PREFIXINSTALL="$HOME/sommelier/2016-02-14-staging-1.9.3" ~/code/wine-gen-start-ENV.sh

## To return to base wine source ~/code/wine
git reset --hard HEAD
git clean -ffd
git status
avatar
Gydion: Adjust as needed/desired. That also applies all the staging patches and not just CSMT.
Sounds like way too much work for me :P

I am not planning on playing Men of Valor myself (not my genre, sorry!) so I can live without CSMT :)
avatar
JudasIscariot: Sounds like way too much work for me :P
What this?
../wine-staging/patches/patchinstall.sh DESTDIR="$HOME/code/wine/" --all
That's about the only added work, aside from downloading the wine-staging code, from a normal build. I've been meaning to add it to the end of the OP which is why it's using git & building the master branches for both. Of course if you don't need it then no reason to build it.
avatar
JudasIscariot: Sounds like way too much work for me :P
avatar
Gydion: What this?

../wine-staging/patches/patchinstall.sh DESTDIR="$HOME/code/wine/" --all
avatar
Gydion: That's about the only added work, aside from downloading the wine-staging code, from a normal build. I've been meaning to add it to the end of the OP which is why it's using git & building the master branches for both. Of course if you don't need it then no reason to build it.
Well it would mean having to move from my compiled Wine to git and all that.

Personally speaking, I am going to either wait until Mint 18 comes out or just switch to an Ubuntu flavor so I can have updated Wine development libraries.
Post edited February 16, 2016 by JudasIscariot
avatar
JudasIscariot: Sounds like way too much work for me :P
I’m almost certain that the Debian repositories for wine-staging can be used with Linux Mint ;)
https://github.com/wine-compholio/wine-staging/wiki/Installation#-debian-wheezyjessiestretchsid

(the "almost" is there so I can deny all liability in the unlikely but not impossible event that it would set your PC on fire)