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DarthJDG: No, the game with the cookies are harder to find. For starters, I don't the TITLE of the game. :) It's definitely not the ones that you've mentioned, I have done some searching before, but the problem is that I only remember that one scene from the whole thing. I'll keep looking though, you never know what you come across online.

Maybe Just Grandma and Me or similar game? No bears though. I think. Hard to tell.
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DarthJDG: Ok, I'll give it a try, I hope anyone remembers these two.
#1: It was a PC platform game, very simple one, 320x200 256 colours. It had fairly calm music, you controlled a character which looked like a red cup turned upside down with a red nose, also had eyes and short legs. The one level I remember had starry or dark blue background, the ground tiles had grass on them I think. I don't remember any enemies on the level, just jumping around obstacles, over fires, etc. The executable file was ARO.EXE as far as I can recall.
#2: It's a Mac "game" from around 1990-1993. It's actually a children's animated storybook type of thing. When you go to a new page, characters move, speak and then the whole scene is frozen and you can click on pretty much anything and see some silly effect, like clicking the scenery in the putt-putt adventures. As far as I can recall the main characters were bears, and one scene included mummy bear cooking some cookies. If you clicked on the tray of cookies on the table, the one in front got up, grew eyes and mouth as well maybe, and said "1... 2... 3...", then all cookies got up and started dancing and singing "we're the cookies" or something like that. Silly huh?
Stupid old memories. ;)

Number two sounds like a living books title - not sure which one though - possably Just Gramma and Me
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DarthJDG: No, the game with the cookies are harder to find. For starters, I don't the TITLE of the game. :) It's definitely not the ones that you've mentioned, I have done some searching before, but the problem is that I only remember that one scene from the whole thing. I'll keep looking though, you never know what you come across online.
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Zjeraar: Maybe Just Grandma and Me or similar game? No bears though. I think. Hard to tell.

Thanks a lot people, that must be it! Good find! I remember the caracters now, yeah, they're not bears, but certainly doesn't look human for me. And I really hope those bloody cookies will show up! :)
Thanks all!
Well, here's hoping you guys might be able to help me with this one.
It was a game released for the PC, I reckon in the late 90s (mostly because I was born '91 and it took me a few years to get into video gaming properly), RTS set in a sort of Sci-Fi futuristic kinda landscape. I don't remember any semblance of any story there might have been as I only ever played a demo of the game, but the game play had you constructing robots from a central factory type structure that you owned sent off to kill enemy robots and possibly capturing/collecting objectives. I say robots, but I guess mecha might be technically more accurate. The most interesting aspect of the game play, from what I can remember is that there weren't any predetermined units, instead you chose the design of your unit by piecing together the key components (legs/tracks, body, weapon etc.) from a selection of different types you've collected, and depending on the terrain/mission objectives different components are needed (eg, I think there was a level where parts of the map were flooded so you had to use long spider like legs in order to cross the water).
I don't remember much more about the game than that, hopefully its enough to go on, but if pressed I'm sure I could probably remember slightly more ^^
Edit- Forgot to add that I don't remember if there was any kind of resource management system. I think there might have been, but I don't remember it playing a huge part of the game. I think the biggest management part was a fairly restrictive unit limit, but I can't really remember much about how that worked either...
Post edited March 22, 2010 by Myrph
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Myrph: Well, here's hoping you guys might be able to help me with this one.
It was a game released for the PC, I reckon in the late 90s (mostly because I was born '91 and it took me a few years to get into video gaming properly), RTS set in a sort of Sci-Fi futuristic kinda landscape. I don't remember any semblance of any story there might have been as I only ever played a demo of the game, but the game play had you constructing robots from a central factory type structure that you owned sent off to kill enemy robots and possibly capturing/collecting objectives. I say robots, but I guess mecha might be technically more accurate. The most interesting aspect of the game play, from what I can remember is that there weren't any predetermined units, instead you chose the design of your unit by piecing together the key components (legs/tracks, body, weapon etc.) from a selection of different types you've collected, and depending on the terrain/mission objectives different components are needed (eg, I think there was a level where parts of the map were flooded so you had to use long spider like legs in order to cross the water).
I don't remember much more about the game than that, hopefully its enough to go on, but if pressed I'm sure I could probably remember slightly more ^^
Edit- Forgot to add that I don't remember if there was any kind of resource management system. I think there might have been, but I don't remember it playing a huge part of the game. I think the biggest management part was a fairly restrictive unit limit, but I can't really remember much about how that worked either...

Metal Fatigue?
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Catshade: Metal Fatigue?

Similar, but it was a lot more dark and gritty looking if I remember rightly. I don't remember any of the units being able to fly either, though I could be wrong in that respect...
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Catshade: Metal Fatigue?
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Myrph: Similar, but it was a lot more dark and gritty looking if I remember rightly. I don't remember any of the units being able to fly either, though I could be wrong in that respect...

Maybe you could find something from this list...
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Myrph: Well, here's hoping you guys might be able to help me with this one.
It was a game released for the PC, I reckon in the late 90s (mostly because I was born '91 and it took me a few years to get into video gaming properly), RTS set in a sort of Sci-Fi futuristic kinda landscape. I don't remember any semblance of any story there might have been as I only ever played a demo of the game, but the game play had you constructing robots from a central factory type structure that you owned sent off to kill enemy robots and possibly capturing/collecting objectives. I say robots, but I guess mecha might be technically more accurate. The most interesting aspect of the game play, from what I can remember is that there weren't any predetermined units, instead you chose the design of your unit by piecing together the key components (legs/tracks, body, weapon etc.) from a selection of different types you've collected, and depending on the terrain/mission objectives different components are needed (eg, I think there was a level where parts of the map were flooded so you had to use long spider like legs in order to cross the water).
I don't remember much more about the game than that, hopefully its enough to go on, but if pressed I'm sure I could probably remember slightly more ^^
Edit- Forgot to add that I don't remember if there was any kind of resource management system. I think there might have been, but I don't remember it playing a huge part of the game. I think the biggest management part was a fairly restrictive unit limit, but I can't really remember much about how that worked either...

I believe you may be typing about Syndicate.
http://en.wikipedia.org/wiki/Syndicate_%28video_game%29
Definitely not Syndicate, and didn't manage to find anything decisive in that list of games either... I'm starting to wonder if I just fabricated the entire thing in my mind!
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Myrph: Definitely not Syndicate, and didn't manage to find anything decisive in that list of games either... I'm starting to wonder if I just fabricated the entire thing in my mind!

I didn't play that game, but the description reminds me of Robo Rumble (also known as Reflux).
It looked like this.
Post edited March 23, 2010 by Paradoks
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Myrph: Definitely not Syndicate, and didn't manage to find anything decisive in that list of games either... I'm starting to wonder if I just fabricated the entire thing in my mind!

Its not Earth 2150 is it?
[url=]http://www.gog.com/en/gamecard/earth_2150_trilogy[/url]
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Paradoks: I didn't play that game, but the description reminds me of Robo Rumble (also known as Reflux).
It looked like this.

I'd say Reflux indeed!
Which raises the question.. Why isn't it on the site yet?
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Arteveld: I'd say Reflux indeed!
Which raises the question.. Why isn't it on the site yet?

Maybe they are scared after compatibility nightmare with Gorky 17 :P.
(But they should have the source code for that one...)
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Myrph: Definitely not Syndicate, and didn't manage to find anything decisive in that list of games either... I'm starting to wonder if I just fabricated the entire thing in my mind!
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Paradoks: I didn't play that game, but the description reminds me of Robo Rumble (also known as Reflux).
It looked like this.

YES! I do believe that is it!! Thank you so much!!!! Now to try and find somewhere to get it...
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Myrph: YES! I do believe that is it!! Thank you so much!!!! Now to try and find somewhere to get it...

Patience. There is a chance that it will appear here one day. It's a Metropolis (now part of CD Projekt) title after all.