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TwoHandedSword: This.
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rtcvb32: I was referring to the company that made...
I know. I own it on GoG.

And since it is available on GoG, why would you post a link to the Humble Store instead?
Does anyone know if Epic will have sales? There a game or two I want to try but only on sale.
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rtcvb32: I was referring to the company that made...
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TwoHandedSword: I know. I own it on GoG.

And since it is available on GoG, why would you post a link to the Humble Store instead?
Because ghost isn't here. Else i would have.

Plus 'unepic' found both while oddly it has two different company names?
Post edited March 24, 2019 by rtcvb32
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Valdasaar: ............./´¯/)......................................(\¯`\
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This!
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8bitbeard: .
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Would be bittersweet, grand and hilarious if due to the crusade Epic started against Steam gog would emerge as the winner should the majority react like you :P
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Anothername: Would be bittersweet, grand and hilarious if due to the crusade Epic started against Steam gog would emerge as the winner should the majority react like you :P
I really don't see how GOG would do well given the Epic scenario. You're talking a 1+ year lull in sales (exclusivity period) + a reduced cut (30% -> 12%?) to what they used to get if they want to keep competing as they did. If anyone's going to hurt in this scenario it's GOG.

It would be nice to see them come up with more and more creative ways to get games here and/or add value to them that the other stores don't (not just DRM-Free)
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Anothername: Would be bittersweet, grand and hilarious if due to the crusade Epic started against Steam gog would emerge as the winner should the majority react like you :P
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Pheace: I really don't see how GOG would do well given the Epic scenario. You're talking a 1+ year lull in sales (exclusivity period) + a reduced cut (30% -> 12%?) to what they used to get if they want to keep competing as they did. If anyone's going to hurt in this scenario it's GOG.

It would be nice to see them come up with more and more creative ways to get games here and/or add value to them that the other stores don't (not just DRM-Free)
I do not see that happen since the average DRM free purist / gog user is used to wait and not get the newest shiny. Before those that did not wanted to wait went to steam. Now those that are used to wait are still used to wait (nothing changed) while those that went to steam are divided into those that will go to epic, those that will rant and moan but still go to epic and a those that are pissed of enough to join the waiting/play the backlog club.
low rated
whats there to say about epic, nothing cos there not epic at all with there borderline illegal business practices and the devs of games who just suck up that exclusive money. if a dev wants there game to be epicstore exclusive then that is a game not worth buying.

so metro exodus, looks boring as fuck just like all the other games and bordlerlands 3 will be boring and the same as the other 2, only worth picking up if you neverp layed the first 2, when it comes out of course.

the only thing epic has going for them is t he unreal engine thats it all majority of games they have are crap
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Anothername: I do not see that happen since the average DRM free purist / gog user is used to wait and not get the newest shiny. Before those that did not wanted to wait went to steam. Now those that are used to wait are still used to wait (nothing changed) while those that went to steam are divided into those that will go to epic, those that will rant and moan but still go to epic and a those that are pissed of enough to join the waiting/play the backlog club.
Which at best means nothing has changed for GOG in that respect except they won't be able to ask for the same cut that they used to, which is a serious negative. Hence why they need to step up. DRM-Free alone is not enough, it's been a decade and GOG is still a marginal presence, even their profitability.
Post edited March 24, 2019 by Pheace
Steam became a thing mostly due to Half-Life 2 being its exclusive (IMO). Buuuuut, that was Valve's game on their own platform, so while annoying, it's barely something to accuse them of.
Now, Epic, on the other hand, is buying other companies' products to make them (temporary) exclusives for their store.
So... if that's how they start doing business (as a digital distribution platform), what will they do next? I'll just wait and watch from a safe distance, I think.
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rtcvb32: Because ghost isn't here.
Real shame... oh, wait! :-P
Post edited March 24, 2019 by Sanjuro
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Pheace: Which at best means nothing has changed for GOG in that respect except they won't be able to ask for the same cut that they used to, which is a serious negative. Hence why they need to step up. DRM-Free alone is not enough, it's been a decade and GOG is still a marginal presence, even their profitability.
It remains to be seen whether publishers of Epic-only exclusives do a dual Steam / GOG re-release after one year (instead of just Steam). If they do, then one major thing that clearly has changed is massively increased consumer pressure for a re-release compared to the current situation of GOG customers waiting up to 5-10 years for the majority of non EA / Ubisoft AAA's that get released once as Steam-exclusives then forgotten about until a decade later (thanks for Bioshock 2 (2010) in 2018 GOG. Looking forward to seeing Bioshock Infinite (2013) here by 2021...) Seriously had Skyrim (2011) launched as an Epic Exclusive (had they existed back then) with the same new consumer pressure for a re-release on other platforms after 1 year, it could have been here on GOG 7 years ago...
Want to buy Sinking City from GOG, not anywhere else!
Post edited March 24, 2019 by Moonbeam
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Pheace: Which at best means nothing has changed for GOG in that respect except they won't be able to ask for the same cut that they used to, which is a serious negative. Hence why they need to step up. DRM-Free alone is not enough, it's been a decade and GOG is still a marginal presence, even their profitability.
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AB2012: It remains to be seen whether publishers of Epic-only exclusives do a dual Steam / GOG re-release after one year (instead of just Steam). If they do, then one major thing that clearly has changed is massively increased consumer pressure for a re-release compared to the current situation of GOG customers waiting up to 5-10 years for the majority of non EA / Ubisoft AAA's that get released once as Steam-exclusives then forgotten about until a decade later (thanks for Bioshock 2 (2010) in 2018 GOG. Looking forward to seeing Bioshock Infinite (2013) here by 2021...) Seriously had Skyrim (2011) launched as an Epic Exclusive (had they existed back then) with the same new consumer pressure for a re-release on other platforms after 1 year, it could have been here on GOG 7 years ago...
True, for games that forego integration of Steam services because of this it does make it more likely they'll appear on GOG as well a year later. We'll see if Epic will start offering similar services at some point.
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amok: "The game sold 2.5 times as much as its predecessor, Metro: Last Light did on Steam."
I know you're just quoting an article but:

That's PR talk for "the game under-performed brutally but we don't mind since Epic made an ungodly offer that completely evens out these awful sales numbers".

Seriously, franchise growth since Last Light must have been far more than 150%. Last Light was still a bit of an underdog, the franchise really blew up during the years that followed - reportedly the Redux versions quickly outsold the original releases of the first two games. The hype for earlier Metro games wasn't even remotely similar in scale to the one that Exodus has had before release.

The problem becomes even more clear when you take into account how much the budget must have grown since Last Light: there's the natural studio growth that comes with the kind of successes they've had, almost twice the development time of the predecessor and on top of that the studio's relocation from Ukraine to Malta. The budget may have easily grown by a factor of 10 or more since Last Light.

Nobody can possibly know what the sales numbers would have been on Steam but as far as I can tell it's safe to assume that they should and probably would have been MUCH more than 2.5 times the original PC launch of Last Light. And the 18% higher price cut on the Epic Store is microscopic compared to the dimensions we're talking about here.
Post edited March 24, 2019 by F4LL0UT
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amok: "The game sold 2.5 times as much as its predecessor, Metro: Last Light did on Steam."
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F4LL0UT: I know you're just quoting an article but:

That's PR talk for "the game under-performed brutally but we don't mind since Epic made an ungodly offer that completely evens out these awful sales numbers".

Seriously, franchise growth since Last Light must have been far more than 150%. Last Light was still a bit of an underdog, the franchise really blew up during the years that followed - reportedly the Redux versions quickly outsold the original releases of the first two games. The hype for earlier Metro games wasn't even remotely similar in scale to the one that Exodus has had before release.

The problem becomes even more clear when you take into account how much the budget must have grown since Last Light: there's the natural studio growth that comes with the kind of successes they've had, almost twice the development time of the predecessor and on top of that the studio's relocation from Ukraine to Malta. The budget may have easily grown by a factor of 10 or more since Last Light.

Nobody can possibly know what the sales numbers would have been on Steam but as far as I can tell it's safe to assume that they should and probably would have been MUCH more than 2.5 times the original PC launch of Last Light. And the 18% higher price cut on the Epic Store is microscopic compared to the dimensions we're talking about here.
nah, the problem is that there is no real numbers. unless you can prove with real numbers are "MUCH more than 2.5 times", then everything is just speculations. I take the numbers with a grain of salt as well, and there is PR speech in there. The main thing, even if we do not do the comparison, it seems that M:E actually did sell a decent amount of copies, which do mean that there is a market there. If it floped, it would be a different story. But the main point is that the 17% is a good incentive for developers (+ free unreal engine license), and there are many looking for alternatives to Steam at the moment. This was the test case, it did not flop horribly.