Posted November 02, 2017
Avogadro6: since hitting a target with a ranged or melee (sigh) magic attack is based entirely upon the player's aim, Morrowind can't be an RPG.
OneFiercePuppy: Not true. While you can't hit a target if you're facing the wrong direction, the game does a skill check when you attack. You can aim perfectly and still miss, in Morrowind, because character skill can override player skill. One could argue that once the spell hits the effect can be resisted, absorbed or reflected, that sort of thing falls under mitigation mechanics as far as I'm concerned (i.e. not different from what armor does to physical damage), and it's featured in plenty of "not-an-RPG".
So when you (general you) follow the logic that a hit check is all that separates a true RPG (Morrowind) from a fake RPG (Oblivion) - and I'm not sure why one would think that, but that's what I got from DT's post - you end up in funny situation where you should also conclude that World of Warcraft is more of a true Rpg than Gothic.
To be clear, I don't agree with that logic but I wasn't debating it, just pointing out that even Morrowind doesn't fit the criteria.