Rixasha: There may be parameters I didn't consider, such as speed of compression, memory use during decompression, or the cost of documentation. I'm fairly sure xz is supported by the target distros, though.
immi101: gzip has a large advantage in terms of decompression time. Somewhere around factor ~3 compared to lzma & co, if I recall correctly.
Though I personally would prefer smaller files as well, especially for those huge games like the witcher.
Memory usage isn't really an issue i think. Unless you are playing on a real retro-DOS PC with 32mb ram.
Parallelized decompression helps a lot in case of lzma. I.e. using 4 or even 8 threads boosts it quite a bit. Recently xz supposedly released multithreaded compression and decompression (I didn't test it yet though).
Also, if we are talking about some major games of the size of Witcher 2 and bigger, RAM shouldn't be a concern. You wouldn't play them on low end computers anyway. And better compression matters much more for such massive games precisely. For small games the difference is negligible.