Posted January 31, 2018
amok: + cost of maintaining game on another platform (this is running cost, not one-off)
+ cost of support for an other platform (again, a running cost)
Would this not be pretty much the same thing? Releasing a patch is maintaing the game and also supporting the game? Basically your just paying for dev time... as far as I know GOG doesn't charge anything to release a patch. + cost of support for an other platform (again, a running cost)
What do you mean by this exaclty? As far as I know GOG doesn't charge anythng to host a game here... other than there 30% cut in each sale.
amok: This either cut into the developers time (i.e. time they could use to develop and maintain Subnautica or start working on the next game) or they need to pay someone to do it.
No doubt, but I would still think unless your game is really niche... that it would still be profitable. Less popular games that Subnautica seems to be able to make it worth there time to release and support their game on GOG. mechmouse: http://www.pcgamer.com/divinity-original-sin-2-has-sold-one-million-copies/
Its worth notice Steam Spy figures are normally considered inflated so it could be higher than 8%
Getting any kind of official figures is imposible.
I've also had a developer say their cut was "much greater" than my minimum expectation of 4%, but couldn't give exact figures.
interesting... I don't put as much stock in SteamSpy as some do but none the less it's all we got. I would probably put it a little higher as it's just a rough estimate. Developer Lars Doucet stated back in 2013 that Defenders Quest generated 14.5 percent in sales on GOG when compared to Steam (8.5% when compared to total sales from all stores). So I would put GOG on average around 10 - 15% of Steam sales all things being equal. Which is actually not bad. Its worth notice Steam Spy figures are normally considered inflated so it could be higher than 8%
Getting any kind of official figures is imposible.
I've also had a developer say their cut was "much greater" than my minimum expectation of 4%, but couldn't give exact figures.
I think that will continue to increase with more high profile releases here (expecially if CDPR does something crazy like make Cyberpunk 2077 GOG exclusive or decides not to release Gwent on Steam).
Post edited January 31, 2018 by BKGaming