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Crosmando: The main problem with a Broken Isles expansion is the fact that Gul'dan only raised the islands from the deep 30 years previous, so apart from the Naga all the civilizations will be "new".
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Elenarie: The small isles where the tomb of Sargeras is were raised from the water floor. The rest were always there.
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Cavenagh: game is too easy.
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Elenarie: Yep, spoken like a true world first race progression Mythic raider. Too easy. Kek.
Nope I was a LFR player, I was talking about the outside of raids gameplay, was in a few Guilds in my time, but it was too much drama.

enjoy your renamed heroic raids... :P
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Elenarie: The small isles where the tomb of Sargeras is were raised from the water floor. The rest were always there.
Where's your evidence for this? in WC3 TFT Maiev arrives at the Broken Isles and says that they were "recently" raised from the sea floor, that WC3 mission takes place around the ruins of Suramar.

Also the Tomb of Sargaras was destroyed in those missions, you need to escape as it's collapsing. So using it in the new expansion would be another retcon.
Post edited August 07, 2015 by Crosmando
So, Kil-Jaden (sp?) and Sargeras are the remaining baddies (in this theme)? Is there anything else left unresolved of that set of enemies?

I don't really care about the story etc anymore (many years since that), but i'm kind of curious what they can milk out of that theme still.
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Cavenagh: Retired from this game nov 2014, got fedup with the nerfs, esp as I played as a fire mage, when I first played I had to make tons of food for healers, now they need none. in the panda expansion, I never once ran out of mana, plus the talents are crap. bring back the old talent tree. game is too easy.
Personally I enjoyed the most when I was getting destroyed in random greens in vanilla trying to level up. Oh shit I double pulled! Long graveyard run.

You had to learn to think on your feet and avoid trouble from all kinds of sources. The experience just got too tame for me around Lich King.
Post edited August 07, 2015 by jsjrodman
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Cavenagh: enjoy your renamed heroic raids... :P
Completely different than the previous HC raids.
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Elenarie: The small isles where the tomb of Sargeras is were raised from the water floor. The rest were always there.
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Crosmando: Where's your evidence for this? in WC3 TFT Maiev arrives at the Broken Isles and says that they were "recently" raised from the sea floor, that WC3 mission takes place around the ruins of Suramar.

Also the Tomb of Sargaras was destroyed in those missions, you need to escape as it's collapsing. So using it in the new expansion would be another retcon.
Forget the WC3 maps, they were never made with the whole world being visible in mind. The actual world, not just those isles there, looks much different than what was shown in WC3. Also, you have to take into account the cataclysm, it very much changed the location of all isles. Which is why you see Tol Barad in the northern parts of Eastern Kingdoms, although it originally was located near Kul Tiras, south, which we still haven't seen.

The tomb wasn't destroyed, we didn't see the end of what happened, we just ran away from there. It is Warcraft, never assume anything. :D

At the end of MoP we got the War Crimes book which tied together the end of MoP and the beginning of WoD, and explained much of the original timeline / alternative timeline thing. It is likely that we will see another book before the release of Legion to explain us how exactly Gul'dan knew where to find Illidan and the tomb.

Which leads me to think, is this the alternative Gul'dan? It has already been established that demons cannot die outside the Twisting Nether, and once bound to the Twisting Nether, all of their "alternatives" stop existing. Thus, what if Gul'dan back when he was killed was already a demon, meaning the one on Draenor is the one Gul'dan that already invaded Azeroth in earlier years?
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Crosmando: Where's your evidence for this? in WC3 TFT Maiev arrives at the Broken Isles and says that they were "recently" raised from the sea floor, that WC3 mission takes place around the ruins of Suramar.

Also the Tomb of Sargaras was destroyed in those missions, you need to escape as it's collapsing. So using it in the new expansion would be another retcon.
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Elenarie: Forget the WC3 maps, they were never made with the whole world being visible in mind. The actual world, not just those isles there, looks much different than what was shown in WC3. Also, you have to take into account the cataclysm, it very much changed the location of all isles. Which is why you see Tol Barad in the northern parts of Eastern Kingdoms, although it originally was located near Kul Tiras, south, which we still haven't seen.

The tomb wasn't destroyed, we didn't see the end of what happened, we just ran away from there. It is Warcraft, never assume anything. :D

At the end of MoP we got the War Crimes book which tied together the end of MoP and the beginning of WoD, and explained much of the original timeline / alternative timeline thing. It is likely that we will see another book before the release of Legion to explain us how exactly Gul'dan knew where to find Illidan and the tomb.

Which leads me to think, is this the alternative Gul'dan? It has already been established that demons cannot die outside the Twisting Nether, and once bound to the Twisting Nether, all of their "alternatives" stop existing. Thus, what if Gul'dan back when he was killed was already a demon, meaning the one on Draenor is the one Gul'dan that already invaded Azeroth in earlier years?
Eh at this point in the lore I just wanna play to see gorgeous enviornmets and enemy designs from the art department.

The Zones in Broken Isles are really nice to look at.

Honeslty this point Blizz make a single player WOW already for multiplatform to try to compete with Bioware/Bethesda/Obsidian/CD Projeckt.
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Crosmando: The main problem with a Broken Isles expansion is the fact that Gul'dan only raised the islands from the deep 30 years previous, so apart from the Naga all the civilizations will be "new".
Here is another weird thing about the lore.

As of this Xpac Anduin Wrynn looks like he is now in his 20s, but his father barely aged a day :P

Heck Thrall looked older by the time of WOD.
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Crosmando: The main problem with a Broken Isles expansion is the fact that Gul'dan only raised the islands from the deep 30 years previous, so apart from the Naga all the civilizations will be "new".
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Elmofongo: Here is another weird thing about the lore.

As of this Xpac Anduin Wrynn looks like he is now in his 20s, but his father barely aged a day :P

Heck Thrall looked older by the time of WOD.
Time in-game is not equal to time outside game. The first time you go to Ashran, which would be lest say, 1-2 days of playtime in WoD, you hear NPCs talking about how they've already been for several months there.
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Elmofongo: Here is another weird thing about the lore.

As of this Xpac Anduin Wrynn looks like he is now in his 20s, but his father barely aged a day :P

Heck Thrall looked older by the time of WOD.
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Elenarie: Time in-game is not equal to time outside game. The first time you go to Ashran, which would be lest say, 1-2 days of playtime in WoD, you hear NPCs talking about how they've already been for several months there.
I understand:

Warcraft 3 to Vanilla took 4 years

I think Vanilla to BC took 2 years

BC to Wrath to 1

I assume its been 1 lore year each Xpac afterwards?

And how old was Anduin during Vanilla?
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Elmofongo: I understand:

Warcraft 3 to Vanilla took 4 years

I think Vanilla to BC took 2 years

BC to Wrath to 1

I assume its been 1 lore year each Xpac afterwards?

And how old was Anduin during Vanilla?
No idea. I don't think it has been exactly one year. Anduin aged between Cataclysm and MoP, and seems to have done so as well between MoP and Legion.

Listen to this, recorced before the announcement of the expanion. http://traffic.libsyn.com/lorewatch/08-02-15-lorewatch-E2.mp3
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Elmofongo: I understand:

Warcraft 3 to Vanilla took 4 years

I think Vanilla to BC took 2 years

BC to Wrath to 1

I assume its been 1 lore year each Xpac afterwards?

And how old was Anduin during Vanilla?
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Elenarie: No idea. I don't think it has been exactly one year. Anduin aged between Cataclysm and MoP, and seems to have done so as well between MoP and Legion.

Listen to this, recorced before the announcement of the expanion. http://traffic.libsyn.com/lorewatch/08-02-15-lorewatch-E2.mp3
I'm liking the enviornments to Broken Isles. It has that good old traditional western fantasy enviornment. Catacylsm is too elemental and sometimes Lovecraftian, MOP speaks for itself, and WOD is too alien combined with Mechanical.
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Elmofongo: I'm liking the enviornments to Broken Isles. It has that good old traditional western fantasy enviornment. Catacylsm is too elemental and sometimes Lovecraftian, MOP speaks for itself, and WOD is too alien combined with Mechanical.
There is some thought that the end of TBC and the start of Legion are about 10 years apart. Pretty good time for Anduin to grow up into a young adult.
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Elmofongo: I'm liking the enviornments to Broken Isles. It has that good old traditional western fantasy enviornment. Catacylsm is too elemental and sometimes Lovecraftian, MOP speaks for itself, and WOD is too alien combined with Mechanical.
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Elenarie: There is some thought that the end of TBC and the start of Legion are about 10 years apart. Pretty good time for Anduin to grow up into a young adult.
The whole lore is hyping him up as some chosen one hero to save the world from whatever evil will come (in this case the Legion)
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Elenarie: There is some thought that the end of TBC and the start of Legion are about 10 years apart. Pretty good time for Anduin to grow up into a young adult.
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Elmofongo: The whole lore is hyping him up as some chosen one hero to save the world from whatever evil will come (in this case the Legion)
We will see what happens. During MoP he was a student of Light under Velen's teaching, and got heavily injured at the end of MoP. If WoD was a few years in terms of length, it allows him to heal and have a bigger part in Legion.
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Elmofongo: The whole lore is hyping him up as some chosen one hero to save the world from whatever evil will come (in this case the Legion)
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Elenarie: We will see what happens. During MoP he was a student of Light under Velen's teaching, and got heavily injured at the end of MoP. If WoD was a few years in terms of length, it allows him to heal and have a bigger part in Legion.
Last but not least.

This whole game is offering Artifact weapons which are pretty much every legendary weapon wielded by famous lore characters such as Tirion's Ashbringer and Sylvanes' bow when she was still a High Elf?

Please please tell me the Great Royal Sword of Stormwind will also be included t, the very sword that was once wielded by Sir Anduin Lothar?

http://wow.gamepedia.com/Great_Royal_Sword

If so it would look SOOOOOOOOO good on my Paladin:

http://us.battle.net/wow/en/character/queldorei/Argronak/simple