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OneFiercePuppy: (I can countenance still calling Fallout an RPG into 3/NV, but saying gameplay is similar in a shooter to an isometric tactical turn-based game? Bleh.)
Totally understand where you're coming from. I guess I look at Fallout as mostly a setting and not a specific game type. (i.e. to me what defines Fallout isn't turn-based and isometric, but the setting and the ability to build your character the way you want).
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Lord_Kane: Red Faction Guerrilla
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Leroux: I haven't played it much, but isn't there a huge leap between Red Faction and Red Faction 2 already, regarding the setting and the way how characters are presented? There are gameplay changes, too, like switching from save everywhere to checkpoints, and no destructible environment, IIRC, but I think I read about the connection between the settings of the two games being very loose, and the characters seem to have a wacky style almost reminiscent of anime, compared to the realistic looks they were going for in the first game.

So yeah, RF Guerilla turned a linear FPS series into open world TPS, but regarding the presentation, it might have more in common again with the first game than the second game had?
Oh dont get me wrong, RFG was pretty much the restoration as far as I was concerned with red faction, I thought II was fun, but the change was so jarring storyline wise, but I refered to RFG as a sequel that changed everything because yeah the switch from linear FPS to TPS open world GTA style gameplay was a big change, but not unwelcome, since the devs are well known for the saints row series as well.

it was a good change.
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Lord_Kane: since the devs are well known for the saints row series as well.
Speaking of which...

Saints Row: The Third.

While the previous titles merged the serious with the quirky, SRTT took the series to outright bonkers frontiers, to the levels of the iconic humongous dildo.
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Lord_Kane: Oh dont get me wrong
Yeah, I understand. I didn't mean to argue against your choice, it just reminded me that RF2 might be a good example of what F4LL0UT was looking for as well, since there's such a big change in setting and story, similar to Jak & Dexter to Jak 2.

Regarding the gameplay, RF Armageddon switched back to linear corridor shooter again, so in a way every game in the series is kind of a bigger change to the previous one. :D
Post edited July 19, 2018 by Leroux
Half-life 2 seems a given, i'd even say Rainbow Six 3 for it's multiplayer making XBL into a big deal.
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Linko90: Half-life 2 seems a given
Just curious, what's the big change over HL?
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Linko90: Half-life 2 seems a given
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Leroux: Just curious, what's the big change over HL?
The physics engine, source engine in general. I know the physics puzzles are a novelty now, but back then it was pretty amazing.
The first Dynasty Warriors was a one-on-one fighter along the lines of Soul Calibur. The sequel invented the Musou genre.

And since the OP mentioned survival horror, series like Dino Crisis, Parasite Eve, and even Alone in the Dark tilted heavily towards action for their sequels (or tried to, in the case of AitD. The publishers told the designers to make it like Wolfenstein, despite the engine being horribly unsuited for combat. AitD3 thankfully recovered. Dino Crisis 3 did not).
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Leroux: Just curious, what's the big change over HL?
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Linko90: The physics engine, source engine in general. I know the physics puzzles are a novelty now, but back then it was pretty amazing.
I see. That's more like a technical improvement or new addition to the game though, I wouldn't call it a radical change in what the first game stood for and how it played or something that "big fans of the previous game(s) certainly didn't expect and probably didn't want". It's still Half-Life, just with better engine and physics.
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GR00T: I guess I look at Fallout as mostly a setting and not a specific game type. (i.e. to me what defines Fallout isn't turn-based and isometric, but the setting and the ability to build your character the way you want).
In which case, if you haven't played 4, you should. With gaining one perk per level, and having no direct skills, Bethesda in effect took away the you-must-max-Int metagame that plagued SPECIAL. No matter how you want to play your character, you get good at things just as fast as any other build.

F4 isn't a bad open-world game. It's not even a bad open-world game set in the Fallout world. It's just a bad story-based RPG. If that won't bother you, you should give it a spin.
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OneFiercePuppy:
Is there any story connection between F3, F:NV and F4, or can they be played individually and in any order?
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OneFiercePuppy: In which case, if you haven't played 4, you should. With gaining one perk per level, and having no direct skills, Bethesda in effect took away the you-must-max-Int metagame that plagued SPECIAL. No matter how you want to play your character, you get good at things just as fast as any other build.

F4 isn't a bad open-world game. It's not even a bad open-world game set in the Fallout world. It's just a bad story-based RPG. If that won't bother you, you should give it a spin.
Actually, I'm already playing it, but thanks for the suggestion. Yeah, it's not a great RPG, but I'm having a lot of fun with it.
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Gerin: Edit: Oh, and Excalibur. Wasn't bad, just not similar to what the title suggested.
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Telika: Not sure what you mean. John Boorman's ? It's the most accurate representation of the arthurian cycle that I know of. Except maybe Eric Rohmer's Perceval, but haven't seen it yet.

And I'm speaking as an avid reader of XIth century litterature.
Yes, I mean that one. After seeing it, I remember my friends and I thinking it was a ripoff of the original. I'm no stranger to the books and my friends arent either, but I respect your expertise. I'll watch it again when I am able to.
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World War II.