Wesley_de_Waart: Still nothing.
I must admit that I'm completely discouraged by this point. A 3 month wait is unacceptable and given how the automated email states that, after 2 weeks of not hearing anything, it is safe to assume that they (GOG) decided to 'pass on the game'. Fast-forward to 3 months later and we got nothing.
I've heard from other developers that the 2 week period is completely inaccurate and it baffles me that this has not been addressed / corrected on their end. An automated email is easy to adjust. Or, a simple ''Hey, sorry that's its taking so long, we will get back to you asap'' after a lengthy waiting period would have been nice, just something to inform developers that they are not being ignored, but we get absolutely
nothing from GOG. No update, no notice about traffic being heavier than expected, no estimate that is even remotely accurate. We are completely left in the dark not knowing if we should continue waiting or if they declined our game and that it's game over.
I know that we are in a pandemic, I know that many indie developers are submitting their titles, but for god sake GOG it has not been just a couple of weeks. It has been months!
In a previous post I said that I would not re-submit Selaco because I don't want to flood them any further knowing how busy they are, but I've become increasingly impatient with this non-sense and decided to re-submit anyway.
If I get nothing within a month I'm pulling the plug. This forum thread has been amazing but the way we are being left in the dark is far too frustrating and makes me hesitant to work together with them.
Had someone from tech support relay the situation and ask one of their colleagues (from curation/acquisition I reckon) to '
look into the matter' last week - not only in regards to Selaco and other titles (Song of Iron, Realms of Antiquity, Star Fleet II: Krellan Commander, etc) but the in general rather counterproductive handling of submissions as well, hope it helps and, more importantly in time.
If that's not the case, I'd surely be not alone in appreciating if you (and other affected developers/publishers, should they read this) could try again another time. Can't say for sure of course but by the sounds of it curation/acquisition really are still positively swamped by, and I quote: '
a ton of game submissions' in '
a very long line to get [...]
reviewed'.