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InSaintMonoxide: The way GOG seems to treat Wesley is like a slow motion car crash you cannot look away from. I wonder how the devs of Viscerafest managed to get an early access release without problems while someone with a game that seems to be rivalling Ion Fury in terms of quality couldn't be treated with more disrespect by GOG if they tried. Baffling.
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NuffCatnip: To be fair, Viscerafest is a great game.
But as Cadaver747 already mentioned, having a publisher with multiple games on gog helps a lot.
publisher? so become a servant of one these digital lords? hell no
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Oddeus: As someone who worked in an accounting department, I can say that patience is key. The worst case, I ever had, took me one year to solve, just because nobody in the other company felt responsible for the existing problem. Just keep writing emails and phoning in. Sooner or later someone in charge will have to react :)
heh? then what you should have done is call at least 3 times a day , write multiple mails nonstop until they get fed up and fix the problem
Post edited January 14, 2022 by Orkhepaj
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Zaruvian: Anyone with an account on Twitter or reddit pointing out/bringing up the situation on the corresponding channels twitter.com/GOGcom and reddit.com/r/gog/ could help as well.
From what I've heard the people responsible for GOG's game acquisition/business development rather gather on there than their own official forums here.
TikTok also could be something they're engaging with (too much).
Would explain the current efforts of shortening the announcement posts for new releases to the absolute bare minimum in order to be more compatible/better digestible for those whose attention spans have been reduced to that of a gnat on speed.
Post edited January 14, 2022 by Swedrami
.UP.
C'mon GOG, bring this game here! :)

___________________________________________


AI Response System demonstration:

https://www.youtube.com/watch?v=mUNPJ9RGb7Q
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Wesley_de_Waart: ...
Please consider trying Zoom-Platform or itch.io for a Steam-free release if nothing ultimately happens here with GOG. Sorry about this crap; imo GOG seems to be doing better about uncurating in general (compared to some people I'm okay with porn games coming here) but I don't know why tf they don't accept Selaco already.

You or somebody else can try messaging Chandra on Reddit, too: https://www.reddit.com/user/-chandra-/
Post edited January 15, 2022 by tfishell
GOG you are complete morons if you don't bring this here
Whether or not GOG decides to bring this aside, it sucks that there is just not response whatsoever.
Maybe there are way more devs trying to get their games on here that it's impossible to answer all of them?

It sucks that you've gotten the same treatment as everyone else, when you've been pretty active here with users.
Thanks for trying.
I hope that Wesley get a reply to that email of GOG and this situation is going to be resolved once and for all.
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Wesley_de_Waart: ...
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tfishell: Please consider trying Zoom-Platform or itch.io for a Steam-free release if nothing ultimately happens here with GOG.
I'd like to second this. If you decide to go only with Steam, we'll understand. But maybe also releasing and supporting the game on Itch or some other non-monopolistic store could get you a few more sales from folks who don't buy on Steam out of principle (even if the build itself is DRM-free).

I'm also gonna throw this out for discussion: If GOG is indeed behaving the way described in this thread, let's just forget about getting Selaco here. We'd all have liked to have a version of the game here, but I for one would rather just buy Selaco on another store than waste time and energy fighting against GOG's incompetent "curation" just so I can give my money to a store which behaves so utterly unprofessionally towards (smaller?) devs.
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Zaruvian: Anyone with an account on Twitter or reddit pointing out/bringing up the situation on the corresponding channels twitter.com/GOGcom and reddit.com/r/gog/ could help as well.
From what I've heard the people responsible for GOG's game acquisition/business development rather gather on there than their own official forums here.
yup , they are twitterinas
Hey GOG,

please reconsider, drop Wesley a line and get Selaco on here, there's absolutely no reason why it shouldn't be on GOG.
Don't be an idiot sandwich.
Thanks.
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Wesley_de_Waart: If I get nothing within a month I'm pulling the plug. This forum thread has been amazing but the way we are being left in the dark is far too frustrating and makes me hesitant to work together with them.
Maybe you should just be patient? As far as I can tell the game doesn't even have a real release date yet, so what does it really matter if a response takes weeks or months? And if GOG is overwhelmed with their approval process right now, then a game with no release date should be left at bottom priority while things that are either releasing soon or already out elsewhere get looked into first. Granted, personally I do think that if they saw the game and the lack of a release date they should have just sent a quick reply saying "Hey, we're super busy so we probably can't look into this until you're nearing launch", but still.

Aside from that, I suspect that being so public and critical about all this might be seen as unprofessional behavior that GOG doesn't want to reward or encourage others to engage in. That's made a lot worse when you outright say that if you don't get a response when you want it then you'll pull the plug and not bother releasing here at all. I can't blame GOG if they're a little hesitant to say anything about Selaco at this point in fear that it'll lead to countless other devs/publishers thinking that the best way to get their game on the store is to start posting on the forum about it rather than handling the matter privately.

Regardless, as I think others have said there's always itch.io if GOG doesn't pull through for you (or if you decide you don't want to sell here anymore).
For some time now this is actually the only new game I really want right now (well, perhaps apart from Graven, the new Hexen-clone, if it isn't dead) seeing how close it is to retro-shooters and the fact that it is based on GZdoom is even better.

Regardless of where it will become available I'm buying Selaco, though, I'll await final judgement once the game releases.
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sanscript: (well, perhaps apart from Graven, the new Hexen-clone, if it isn't dead)
You got my hopes up with "Hexen clone", then I looked it up and it's a fully 3D shooter modern-looking shooter. It doesn't even have sprites. Shame on you.
Post edited January 22, 2022 by Crosmando
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Wesley_de_Waart: Still nothing.

I must admit that I'm completely discouraged by this point. A 3 month wait is unacceptable and given how the automated email states that, after 2 weeks of not hearing anything, it is safe to assume that they (GOG) decided to 'pass on the game'. Fast-forward to 3 months later and we got nothing.

I've heard from other developers that the 2 week period is completely inaccurate and it baffles me that this has not been addressed / corrected on their end. An automated email is easy to adjust. Or, a simple ''Hey, sorry that's its taking so long, we will get back to you asap'' after a lengthy waiting period would have been nice, just something to inform developers that they are not being ignored, but we get absolutely nothing from GOG. No update, no notice about traffic being heavier than expected, no estimate that is even remotely accurate. We are completely left in the dark not knowing if we should continue waiting or if they declined our game and that it's game over.

I know that we are in a pandemic, I know that many indie developers are submitting their titles, but for god sake GOG it has not been just a couple of weeks. It has been months!

In a previous post I said that I would not re-submit Selaco because I don't want to flood them any further knowing how busy they are, but I've become increasingly impatient with this non-sense and decided to re-submit anyway.

If I get nothing within a month I'm pulling the plug. This forum thread has been amazing but the way we are being left in the dark is far too frustrating and makes me hesitant to work together with them.
Had someone from tech support relay the situation and ask one of their colleagues (from curation/acquisition I reckon) to 'look into the matter' last week - not only in regards to Selaco and other titles (Song of Iron, Realms of Antiquity, Star Fleet II: Krellan Commander, etc) but the in general rather counterproductive handling of submissions as well, hope it helps and, more importantly in time.

If that's not the case, I'd surely be not alone in appreciating if you (and other affected developers/publishers, should they read this) could try again another time. Can't say for sure of course but by the sounds of it curation/acquisition really are still positively swamped by, and I quote: 'a ton of game submissions' in 'a very long line to get [...] reviewed'.
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Wesley_de_Waart: Still nothing.

I must admit that I'm completely discouraged by this point. A 3 month wait is unacceptable and given how the automated email states that, after 2 weeks of not hearing anything, it is safe to assume that they (GOG) decided to 'pass on the game'. Fast-forward to 3 months later and we got nothing.

I've heard from other developers that the 2 week period is completely inaccurate and it baffles me that this has not been addressed / corrected on their end. An automated email is easy to adjust. Or, a simple ''Hey, sorry that's its taking so long, we will get back to you asap'' after a lengthy waiting period would have been nice, just something to inform developers that they are not being ignored, but we get absolutely nothing from GOG. No update, no notice about traffic being heavier than expected, no estimate that is even remotely accurate. We are completely left in the dark not knowing if we should continue waiting or if they declined our game and that it's game over.

I know that we are in a pandemic, I know that many indie developers are submitting their titles, but for god sake GOG it has not been just a couple of weeks. It has been months!

In a previous post I said that I would not re-submit Selaco because I don't want to flood them any further knowing how busy they are, but I've become increasingly impatient with this non-sense and decided to re-submit anyway.

If I get nothing within a month I'm pulling the plug. This forum thread has been amazing but the way we are being left in the dark is far too frustrating and makes me hesitant to work together with them.
Thanks for what you have done! If they decline your game is their lost. If you decide to send it one more time I give you a PROTIP, send the game as if it is a hentai visual novel, upload some erotic fan art and you game will be released here even before you send the mail ;)